|Gold||800/1050||192,000||Challenge, Challenge Booster Pack, Apokolips Darkseid Challenge Pack, Red Lantern Challenge Pack|
|Watery Grave: Aquaman's supermove drains the entire enemy team of ALL power.|
Regime Aquaman could be unlocked in his challenge. Afterwards, he can be randomly obtained from Challenge Booster Packs and the newly-added Apokolips Darkseid Challenge Pack, or as a guaranteed card from the Bleed Out Pack, but obtaining him from a pack will not unlock him for direct promotions.
Aquaman Regime is a support character, much revered for his passive and DoT's. However, enough cards can make him a full fledged fighter with very strong gear, such as his personal Trident of Poseidon (or Atlantean Polearm). His array of bleeds and the massive power drain make him a character much sought after for tougher battles, most notably online.
While his base stats are low (and thus he is not viable at top levels of play), he can be played at lower levels where you are matched against opponents around your own stats. His variety of specials gives him decent flexibility in builds. His s1 is a bleed, which, unlike Catwoman, only does one hit so it won't feed your opponent too much power even if it is unblocked. His s2 is a plain old damage special with no quirks, and does the most damage out of all his specials. Finally, his super drains all power from the enemy team, making it good against the likes of Ares, Deathstroke/Arkham Origins, or anyone else you need to power drain from a safe distance.
Previously, his super move was known as a unique power drain that could affect any characters who are immune to power drain, such as Lobo/Prime, as well as those shielded by invulnerability effects, such as during Green Lantern/John Stewart's passive, but this was later fixed and they will now negate his super move's power drain.
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Aquaman. Having a card that "counters" Aquaman does not mean it is always a good choice.
- The Joker/The Killing Joke: His passive grants his teammates full power when he is knocked out, good for any super move reliant character.
- The Joker/The Killing Joke: Regime Aquaman can immediately drain all power from the enemy team after knocking out Joker, negating his passive. Note that if his super move is used for the knock-out blow, it will have no effect on Joker's passive.
Here are Aquaman's abilities.
|Trident Toss||First Special||Aquaman launches his trident. BLEED: Deals DAMAGE-OVER-TIME.||Target|
|Trident Rush||Second Special||A series of trident strikes.||Rapid tap|
|Atlantean Rage||Super Move||Call forth the mightiest predator of the oceans. UNBLOCKABLE.||Tap|
Support Cards and GearEdit
Here are Aquaman's support cards and gear.
|Throne of Atlantis||Health||10% HEALTH BOOST.||3,000|
|Poseidon's Trident||Damage||10% DAMAGE BOOST.||4,000|
|Armies of Atlantis||Energy||10% ENERGY REGENERATION.||5,000|
|Atlantean Polearm (Trident of Poseidon)||Gear||
8% - 18% Damage boost to Special 2
[Aquaman] 100% AREA EFFECT:opponent's team takes 15% - 25% damage from Special 1
[EVOLVED] 15% - 25% stun chance on Special 2
|25,000 - 1,000,000 (upgrading)|
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.
|Elite V||Approx. 29,000||Approx. 59,000|
- Both Regime and Prime versions of Aquaman used to have their super moves only do 40% of normal damage. This is removed in an update.
- His Supermove will do a small amount of additional damage to the entire enemy team, presumably due to a technical limitation requiring damage to be dealt to drain power.
- He's the only character that can drain opponents' power upon using his Supermove, and even against Red Lantern Hal Jordan.