The five stats that can be augmented are Health, Damage, Crit Chance, Crit Damage, and Character XP. Augments can range from Minor, Medium, or Major grade; they will add a larger amount to a character's base stats when given a greater grade. The given amount of stats any character increase will gain from health or damage augments at any time, and is determined by their quality, level, and promotions, but, as it is their base stats being modified, it does not matter just when a character is augmented: the effect will be the same when the character is leveled or promoted. Crit damage and crit chance augments work similarly, although there is nothing intrinsic about using a character that modifies these base amounts.
Health and damage augments can increase a character's base stats by up to 300 total. If they are Maxed in level and promotion, it can go up to ~20K. The base critical chance can be augmented to 50%, while crit damage can be augmented a further 100% up to as much as 250%. It is possible for an augment to be partially wasted, as they can still be added if the gap between current value and the cap is smaller than the augment's value.
Augments take an extremely long time to max; expect to spend at least hundreds of Last Laugh tickets to max Health and Damage on a single character. While Crit Chance and Damage augments seem to be rarer, it takes less of them to max so overall it is slightly easier to max those. It may take months of pure game time to fully augment all characters. Regardless, this is the amount of how many cards are need to fully max out a character:
Health/Damage: 38 Major, or 75 Medium or 150 Minor Augment Cards
Crit Chance: 10 Major, or 17 Medium or 50 Minor Augment Cards
Crit Damage: 13 Major, or 25 Medium or 50 Minor Augment Cards
Amounts of Augment per cardEdit
Major Augment: +10,000 XP
Medium Augment: +5,000 XP
Minor Augment: +2,500 XP
Major Augment: +8 base damage
Medium Augment: +4 base damage
Minor Augment: +2 base damage
Major Augment: +8 base health
Medium Augment: +4 base health
Minor Augment: +2 base health
Major Augment: +8% base crit damage
Medium Augment: +4% base crit damage
Minor Augment: +2% base crit damage
Major Augment: +5% base crit chance
Medium Augment: +3% base crit chance
Minor Augment: +1% base crit chance
Online Battle Edit
Health and damage augments do not take effect on characters on the Defense's team in Online Battle. This applies to characters on teams found in matchmaker and teams you challenge in revenge, and also applies to your team when it is found or challenged. However, characters will still have modified base crit chance and crit damage if they are so augmented.
- Currently the only packs known to contain Augmentation cards are the Injustice 2 Promo Pack, the Worst Heroes Ever Bundle, the Villains Starter Pack, the Holiday Booster Pack, and the Superman Starter Pack.
|Level • Promotion • Support cards • Augment • Gear|