|Gold||1,100/1,100||262,000||Challenge Mode, Arkham Pack|
|Vengeance: Bane enrages when below 50% health, giving himself and all Arkham teammates 1 bar of power once per match.|
Arkham Origins Bane is a well-rounded hard hitter. Rivaling even Bane/Luchador's damage with much higher health, this Bane deals heavy damage on all combos and lays on the pressure when at low amounts of health.
StrategyEditWhile his passive is essentially a weaker version of Batgirl/Prime's passive (affects only Arkham teammates, including Arkham Knight characters as of the 2.8 update), his decent base stats and strong synergy with Arkham Harley more than makes up for that. His specific gear supports both of his specials: it grants him a heal self on s1, and increased maximum health to scale better with that; it also gives him power drain on his already very powerful s2, combined with the high unblockable chance on s2 from Harley Quinn/Arkham will make sure they won't be able to fight back. Arkham Origins Bane with Arkham Harley and any other Arkham card creates an almost unstoppable team in most cases.
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Bane. Having a card that "counters" Bane does not mean it is always a good choice.
Good With Edit
- Any Arkham characters.
Good Against Edit
Countered By Edit
Here are Bane's abilities.
|Rage Slam||First Special||Bane barrels into his opponent, knocking them down.||Quick Tap|
|Bane Barrage||Second Special||With extreme ferocity, Bane kicks his opponent to the curb.||Quick Tap, Rapid swipe|
|Break the Bat||Super Move||Bane unleashes a Venom fueled pummeling. UNBLOCKABLE.||Tap|
Support Cards and GearEdit
Here are Bane's support cards and gear.
|Venom Overdose||Health||10% HEALTH BOOST.||3,000|
|Break the Bat||Damage||10% DAMAGE BOOST.||4,000|
|Venom Formula||Energy||10% ENERGY REGENERATION.||5,000|
|Venom Harness (Venom Injection System)||Gear||
12% - 22% MAX HEALTH increase
[Bane] 15% - 25% POWERDRAIN chance on Special 2
[EVOLVED] 100% HEAL SELF 10% - 15% on Special 1
|25,000 - 1,000,000 (upgrading)|
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.
- Arkham Origins Bane is the first and only card (at the current moment) to have a passive that is triggered at 50% health, as all other cards with such mechanisms activate their passives at 40% or 20% health.
- His passive is quite similar to Batgirl/Prime's as both offer one free power bar to each teammate, although Batgirl's is less conditional.