Arkham Origins Bane
Rarity Base Stats Price Unlock
Gold 1,100/1,100 262,000 Challenge Mode, Arkham Pack
Passive Vengeance: Bane enrages when below 50% health, giving himself and all Arkham teammates 1 bar of power once per match.

Arkham Origins Bane is a well-rounded hard hitter. Rivaling even Bane/Luchador's damage with much higher health, this Bane deals heavy damage on all combos and lays on the pressure when at low amounts of health.

He can be unlocked through his Challenge Mode. Otherwise, he can be randomly obtained from the Arkham Pack. However, obtaining him from a pack will not unlock him for direct promotions.


IMG 1550-1-

Bane AO activates his passive when his health reaches below 50%.

While his passive is essentially a weaker version of Batgirl/Prime's passive (affects only Arkham teammates, including Arkham Knight characters as of the 2.8 update), his decent base stats and strong synergy with Arkham Harley more than makes up for that. His specific gear supports both of his specials: it grants him a heal self on s1, and increased maximum health to scale better with that; it also gives him power drain on his already very powerful s2, combined with the high unblockable chance on s2 from Harley Quinn/Arkham will make sure they won't be able to fight back. Arkham Origins Bane with Arkham Harley and any other Arkham card creates an almost unstoppable team in most cases.

Interactions Edit

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Bane. Having a card that "counters" Bane does not mean it is always a good choice.

Good With Edit

Good Against Edit

Countered By Edit


Here are Bane's abilities.

Ability Classification Description Usage
Rage Slam First Special Bane barrels into his opponent, knocking them down. Quick Tap
Bane Barrage Second Special With extreme ferocity, Bane kicks his opponent to the curb. Quick Tap, Rapid swipe
Break the Bat Super Move Bane unleashes a Venom fueled pummeling. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Bane's support cards and gear.

Card Classification Description Cost
Venom Overdose Health 10% HEALTH BOOST. 3,000
Break the Bat Damage 10% DAMAGE BOOST. 4,000
Venom Formula Energy 10% ENERGY REGENERATION. 5,000
Venom Harness (Venom Injection System) Gear

12% - 22% MAX HEALTH increase

[Bane] 15% - 25% POWERDRAIN chance on Special 2

[EVOLVED] 100% HEAL SELF 10% - 15% on Special 1

25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 9,350 16,038
Elite I 12,925 23,342
Elite II 17,226 32,065
Elite III 25,850 48,125
Elite IV 30,144 57,695
Elite V 34,452 64,152
Elite VI 38,364 70,031

Elite VII

43,065 80,190
Elite VIII 47,371 88,209
Elite IX 51,678 96,228
Elite X 60,811 123,552


  • Arkham Origins Bane is the first and only card (at the current moment) to have a passive that is triggered at 50% health, as all other cards with such mechanisms activate their passives at 40% or 20% health.
  • His passive is quite similar to Batgirl/Prime's as both offer one free power bar to each teammate, although Batgirl's is less conditional.