Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 650/1000 | 157,000 | Available in Store, Gotham City Pack, Gold Booster Pack |
Venom Tank: Once per match, when Bane is below 40% health, he does 25% more damage and all basic attacks will be critical hits for 10 seconds. |
Strategy
Bane Prime is one of the more common gold characters with decent attributes and a passive that gives him a massive damage buff at low health.
Despite not being stated in the passive description, BOTH his specials and damage over time effects will also crit, although Bane entirely lacks them and the only source would be DOT gears such as The Ibistick or the LexCorp's 2/3 set properties.
A very common drop from the Gold Booster Pack, he has the second lowest damage stat among all gold cards, after Boss Solomon Grundy. He does however, have good health helped by his signature gear, which can let him take considerable damage, and his basic attacks allow a moderate stun (meaning it is hard to interrupt) as well as inducing flying knockdowns. Bane Prime is a card most don't consider a viable addition, but with the right amount of gear and team cards, Bane is a strong, offensive tank.
Interactions
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Bane. Having a card that "counters" Bane does not mean it is always a good choice.
Good with
- Gears that can increase Crit damage.
Good against
- Superman/Injustice 2: Once his passive is triggered, all of Bane's attacks will be critical hits, including basic attacks, eliminating the need for specials.
Countered by
- Batman/Arkham Knight, Green Lantern/Red Son: Both are immune to crit, making Bane's passive worthless.
Abilities
Here are Bane Prime's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Rage Slam | First Special | Bane barrels into his opponent, knocking them down. | Quick tap |
Lazarus Lockdown | Second Special | Bane delivers two massive punches. | Swipe (x2) |
Break the Bat | Super Move | Bane unleashes a Venom fueled pummeling. | Tap |
Support Cards and Gear
Here are Bane's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Venom Overdose | Health | 10% HEALTH BOOST. | 3,000 |
Break the Bat | Damage | 10% DAMAGE BOOST. | 4,000 |
Venom Formula | Energy | 10% ENERGY REGENERATION. | 5,000 |
Venom Harness (Venom Injection System) | Gear |
X% Health Increase [Bane] X% chance to STUN on Special X [EVOLVED] Heal for X% on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 5,525 | 14,580 |
Elite I | 7,637 | 21,220 |
Elite II | 10,160 | 29,150 |
Elite III | 15,275 | 43,740 |
Elite IV | 17,813 | 52,450 |
Elite V | 20,358 | 58,320 |
Elite VI | 22,906 | 63,665 |
Elite VII | 25,480 | 72,195 |