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Arkham Knight Batgirl
Rarity Base Stats Price Unlock
Gold 1,375/1,325 495,000 Challenge Mode, Arkham Knight Batgirl Early Access Bundle
Passive Got your Back: Batgirl has a chance for her SP1 or SP2 to be unblockable. Arkham Characters can be rescued from one KO blow by swapping in for them and using a smoke bomb with a CHANCE TO STUN.

Strategy

When an Arkham character is first dealt a knockout blow, Batgirl tags in instead, dealing 10% of her damage stat and stunning the opponent, leaving her teammate tagged out and at whatever health they would have lost. It can trigger even in the middle of a multi-hit special, during which the rescue will interrupt it in a similar manner as The Flash/Elseworld. Her synergy with the Cloak of Destiny is stronger than ever, as she can stun in multiple ways (both specials, on rescue and on tag-in which is given by the Cloak of Destiny). Additionally, she has the highest base damage of all other Batgirl characters in the game.

The hit that triggers her passive cannot apply Area Effect. This makes her very effective against the likes of Bane/Luchador, whose single-hit Rage Slam can devastate entire teams if he first uses his passive to stun the opponent while equipped with the Cloak of Destiny and the League Of Assassins Adept Knives.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Batgirl. Having a card that "counters" Batgirl does not mean it is always a good choice.

Good with

Good against

  • Doomsday/Prime: Her rescue can prevent him from knocking out Arkham teammates. Therefore, he does not gain any health.
  • Ares/Prime: His powerful SP2 can one-shot opponents, which can be prevented by Batgirl.
  • Bane/Luchador: When equipped with the League Of Assassins Adept Knives, he cannot apply area damage to the opposing team following his single-hit SP1 if the hit would KO his opponent.

Countered by

  • Green Lantern/Red Son: He and other Red Son teammates are immune to stun and takes less damage from special attacks, dampening her effectiveness.
  • Superman/Blackest Night: The immunity to unblockable attacks makes Blackest Night teammates able to negate the stun by blocking without any consequences.
  • Raven/Prime: A rather unorthodox situation but if Batgirl saves an Arkham teammate and does damage to Raven at the right threshold, she can steal most of Batgirl's health and there's not much the opposing team can do to stop it as Batgirl's tag-in rescue is automatic.

Abilities

Here are Batgirl's abilities.

Ability Classification Description Usage
Art of Deception First Special Batgirl uses a smoke bomb to stun her opponent as she attacks from a distance. Swipe
Try to Keep Up Second Special Batgirl quickly delivers shattering attacks that STUN her opponent. Quick Tap
High Wire Act Super Move Blending death-defying acrobatics with overwhelming force, Batgirl smashes her opposition. UNBLOCKABLE. Tap

Support Cards and Gear

Here are Batgirl's support cards and gear.

Card Classification Description Cost
James Gordon Health 10% HEALTH BOOST. 3,000
Sensei Dragoncat Damage 10% DAMAGE BOOST 4,000
Birds of Prey Energy 10% ENERGY REGENERATION. 5,000
Carbonfiber Mask (Nanocarbon Mask) Gear

X% Health Increase

[Batgirl] CRIT BOOST: X% damage on CRIT attacks

[EVOLVED] X% CRIT chance on Special 1

25,000 - 1,000,000 (upgrading)

Trivia

  • Her artifacts are Mask, Gloves, Batarang, Belt and Boots.
  • Batgirl is the most expensive directly-promotable character, tied with Deadshot/Suicide Squad and Killer Croc/Arkham at 495,000 Credits.
  • Currently, her SP1 is bugged where she may not throw her batarangs, leaving her opponent stunned and the camera at mid-special angle.

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