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BatgirlCC
Rarity Base Stats Price Unlock
Gold 1,150/950 Achieving Top 5% In Online Battles N/A
Passive Assassin's Ambush: Upon tag-in, Batgirl attacks, causing the opponent to lose 25% of their current health.

Cassandra Cain Batgirl is the second Online Battle exclusive character after Ares/Prime. Like him, she cannot be unlocked, and can only be obtained in limited quantities by ranking at least in the top 5% for her respective online seasons. Eliting her thus takes a very long time and cannot be bought quickly with any amount of power credits, since she can only be promoted by obtaining multiple promotions of her in Online Battles.

StrategyEdit

Basic combo Damage pattern (% of damage stat) Total
Light (Combo Ender) 2% - 2% - 2% - (3% - 3%) 12%
Heavy 4% - 4% - 4% 12%

Cassandra Cain Batgirl is able to knock off 25% of her opponent's current health instantly when tagging in (unaffected by block), making her a true threat in multiplayer. That, and her decent damage stat (which is very high) can take advantage of Wonder Woman/600's passive, as she is a female character.

IMG 1564-1-

Batgirl CC makes the opponent lose 25% of their health when she tags in.

The release of Cloak of Destiny added the most terrifying weapon yet to her already formidable arsenal: as Art of Deception stuns opponents at the beginning, they will take vastly increased damage as long as they did not block the first hit, and the crit boost stacks on top of her own crit boost gear for truly absurd amounts of damage. While difficult to confirm due to the low availability of both cards, it is theoretically possible to hit over 200,000 damage with her first special, instantly disintegrating any opposition as long as they are not blocking. This will affect normally stun-immune enemies, like Green Lantern/Red Son, as normal.

IMG 0790-1-

The first part of Batgirl's SP1 can stun Green Lantern Red Son despite his passive.

However, while she could technically stun with tag in with the cloak, her passive will negate it, allowing her opponent to block.

Cassandra Cain's specials have fast starting animations, making them more difficult to block. Her special 1 is particularly noticeable in that it uses the same name and the same starting animation as prime Batgirl, but is much faster.

If a character tags in at the same time as Batgirl, she will not deal damage. Also, she will not deal damage if a special move is in progress. There is a significant difference between these two cases, however: in the case of double tag, she will gain an unblockable charge that causes her next hit, whether it is a basic attack or a special, to be unblockable, which would likely spell instant death if she is geared properly. This does not apply to the second case. A great way to negate her passive's damage is to use a special when your current opponent is about to be knocked out, so when she tags in you would still be in the middle of the special and would take no damage with no other negative consequences. Most specials have long enough finishing animations to prevent her passive from dealing damage even if the special's last hit knocks out the previous character, but a Super Move cannot.

InteractionsEdit

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Batgirl. Having a card that "counters" Batgirl does not mean it is always a good choice.

Good with:Edit

  • Hawkgirl/Prime: Her passive lets you tag in more often, as such it's a good strategy to use another character with a passive that is activated upon tagging in.
  • Wonder Woman/600: Her passive gives Cassandra Cain Batgirl 30% more damage and power generation.
  • Killer Frost/Regime: Cassandra can easily inflict heavy damage on targets with high health, and Regime Killer Frost severely punishes characters at lower health as it is almost impossible to heal back, making them a very unforgiving combination.

Good against:Edit

  • Scorpion/Mortal Kombat X: As a card with decent health stats, dealing percentage health damage is effective in taking him down. Additionally, she can easily interrupt him with her much faster animations.
  • Batman/Arkham Origins: Assassin's Ambush is also a knock back that cannot be resisted by block; tagging in Cassandra Cain at the beginning of the battle and blocking immediately will almost guarantee that he will use Explosive Batarangs instead of Winged Avenger greatly reducing his threat, especially when he is teamed with Harley Quinn/Arkham.
  • Killer Frost/Prime: Cassandra Cain deals significant damage without using power and has access to crit boosted basic attacks, making her more resistant to power generation dampening than average.
  • Sinestro/Antimatter: His tag effect will constantly tags in Batgirl, thus, easier chance to defeat him.

Countered by:Edit

  • Hawkgirl: Both versions of Hawkgirl snare opponents when she tags in or out.
  • Sinestro: He benefits from when the enemy tags in or out.
  • Harley Quinn/Arkham Knight: Her passive can trigger on enemy tag outs (only when she's not tagged in).

AbilitiesEdit

Here are Batgirl's abilities.

Ability Classification Description Usage
Art of Deception First Special Batgirl uses a smoke bomb to cover her as she attacks from a distance. Swipe
No Man's Land Second Special Batgirl unleashes a devastating sequence of strikes upon her opponent. Swipe
High Wire Act Super Move Blending death-defying acrobatics with overwhelming force, Batgirl smashes her opposition. UNBLOCKABLE. Tap

Cassandra Cain Batgirl's special 1 is notable to be much faster than Batgirl/Prime's special 1, despite having the same name, making it harder to block. Additionally, it only staggers the opponent (while Prime Batgirl's Art of Deception knocks down her opponent), and coupled with its fast finishing animation means it is possible for Cassandra Cain Batgirl to use multiple special 1s in rapid succession without her opponent being able to block.

Support Cards and GearEdit

Here are Batgirl's support cards and gear.

Card Classification Description Cost
James Gordon Health 10% HEALTH BOOST. 3,000
Sensei Dragoncat Damage 10% DAMAGE BOOST. 4,000
Birds of Prey Energy 10% ENERGY REGENERATION. 5,000
Carbonfiber Mask (Nanocarbon Mask) Gear

X% Health Increase

[Batgirl] CRIT BOOST: X% damage on CRIT attacks

[EVOLVED] X% CRIT chance on Special 1

25,000 - 1,000,000 (upgrading)

StatsEdit

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 9,004 13,851
Elite I ~13,454 ~20,695
Elite II 18,009 27,702
Elite III 24,675 41,553
Elite IV 28,774 49,828
Elite V 36,018 55,404
Elite VI 37,002 60,482
Elite VII 45,022 69,255

TriviaEdit

  • The 2.6 update added a "Stunned" text to the beginning of her s1, although it already works as a stun for the purpose of Cloak of Destiny prior to that.
  • Due to her passive dealing a fixed 25% of enemy current health upon tagging in, it is useful in gauging stats of opponents, or calculating the exact damage dealt by some other attack. For the latter, tag her in first, and multiply the damage dealt by 3 (100%-25%=75%=25%*3) to get the opponent's remaining health. Use the other attack in question, then tag her in again, multiplying her damage dealt by 4 to get the health before her second tag in, then subtract it from the previous remaining health to obtain the damage dealt by the other attack.
  • She's the only Female Character out of all the Online-exclusive rewards Characters.

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