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Batgirl Prime
Rarity Base Stats Price Unlock
Gold 850/1,000 192,000 Challenge Mode, Challenge Booster Pack, Special Challenge Booster Packs, Femme Fatale Pack, Survivor Pack (4th Edition), Nth Metal Pro Pack, Batgirl Bundle, Phantom Zone reward (Veteran)
Passive Tactical Advantage: Batgirl and her teammates each start the match with 1 bar of POWER.

Batgirl is a flexible fighter who can fit into many teams, with her passive granting one bar of power to all members of her team at the beginning of the fight for great early pressure.

She can be unlocked through her Challenge Mode. Otherwise, she can be randomly obtained from the Challenge Booster Pack, the Special Challenge Booster Packs, or as a guaranteed pull from the Femme Fatale Pack. However, obtaining her from a pack will not unlock her for direct promotions.

Strategy[]

Basic Attacks[]

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%

Her heavy combo's finishing animation can be followed up with using a light combo immediately after. It isn't a true chaining combo as it is possible to block between the two combos.

Passive[]

Batgirl is an old but very useful support character, her starting power for the entire team can help her team gain huge advantages over the enemy team if utilized right - some characters with powerful special attacks such as Ares/Prime can severely wound the opponents, or even wipe an entire team within few seconds.

Batgirl's popularity suffered over time, and not only because her base stats are becoming low in comparison: Batman/Arkham Origins was changed to only start with a maximum of 2 bars when she used to be often paired with him to give him 3 bars of power at the very start of the fight and use a Super Move immediately. Ra's Al Ghul's Scimitar also provides the wielder with one bar of starting power along with a very useful power drain effect on combo enders, although it is possible to combine both to allow any character to start with two bars of power.

She's been seeing a bit more use recently, due to yet another repeat of Batgirl's challenge in August 2015, the addition of the Femme Fatale Pack that rivals, and later surpasses, the Red Son Pack in practicality (partially due to the latter being changed to a random pack), as well as the Cloak of Destiny vastly increasing the damage of her special 1 (although Batgirl/Cassandra Cain is more powerful for that purpose, albeit much harder to get) as it starts with a stun. Batman/Arkham Knight is also a good match for her as he is essentially an upgrade to Arkham Origins Batman whose 2 bars of power are not capped, allowing him to get 3 bars at the very beginning of a match, and he is a poor match for Ra's Al Ghul's Scimitar.

Gear[]

As she's mainly a support character, any gear can suit her well. Cloak of Destiny and/or Nekron's Scythe is practically mandatory on her if you want to utilize her stun SP1. It is also often paired with SP1 crit gear, such as LexCorp Gauntlets V2 or her own Nanocarbon Mask, which would further increase her crit damage to a maximum of 250% of normal damage, prior to augments.

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Batgirl. Having a card that "counters" Batgirl does not mean it is always a good choice.

Good With[]

Good Against[]

Countered By[]

  • Batgirl/Prime: Interestingly enough, Batgirl can counter herself if one of her teammates has a power drain on SP1, limiting her overall effectiveness.
  • Mother Box: The starting match power drain can limit the effectiveness of Batgirl's passive.
  • Raven/Rebirth: She can steal Batgirl's team's starting power.
  • Ra's Al Ghul's Scimitar & Overpowered 5-U-93-R: The power drain on Combo Ender can get rid of her starting power if the user is quick enough.

Abilities[]

Here are Batgirl's abilities.

Ability Classification Description Usage
Art of Deception First Special Batgirl uses a smoke bomb to cover her as she attacks from a distance. Rapid Swipe
Redemption Second Special Batgirl uses her exceptional agility to gain the upper hand over her opponent. Rapid Swipe, Target
High-Wire Act Super Move Blending death-defying acrobatics with overwhelming force, Batgirl smashes her opposition. UNBLOCKABLE. Tap

Her SP1, Art of Deception, can stun before the last hit, making Cloak of Destiny or Nekron's Scythe excellent choice to empower her SP1. This stun will ignore stun immunity. If the smoke bomb from her special 1 triggers Invulnerability, the opponent will remain in the visual stun state until the invulnerability wears off.

Redemption suffers from a glitch that may cause the one or both batarangs to be thrown despite not tapping yet on the tap to throw section, causing them to only deal minimum damage. This also affects Deathstroke's Sword Spin and Superman/Godfall's Frozen Delivery. If both batarangs are thrown before tapping, it is possible for them to stun if you have stun on SP2 gear, but the stun would immediately wear off when the special properly finishes.

Support Cards and Gear[]

Here are Batgirl's support cards and gear.

Card Classification Description Cost
James Gordon Health 10% HEALTH BOOST. 3,000
Sensei . Damage 10% DAMAGE BOOST 4,000
Birds of Prey Energy 10% ENERGY REGENERATION. 5,000
Carbonfiber Mask (Nanocarbon Mask) Gear

12% - 22% MAX HEALTH increase

[Batgirl] CRIT BOOST: 40% - 50% more damage on CRIT attacks

[EVOLVED] 20% - 30% CRIT chance on Special 1

25,000 - 1,000,000 (upgrading)


Stats[]

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 6,656 14,580
Elite I 9,983 21,870
Elite II 13,311 29,160
Elite III 19,967 43,740
Elite IV 23,294 52,488
Elite V 26,622 58,320
Elite VI 29,950 65,610
Elite VII 33,277 72,900
Elite VIII 36,605 80,190
Elite IX 39,933 87,480
Elite X 46,990 112,320

Trivia[]

  • Her artifacts are: Utility Belt, Blades, Cowl, Cape, and Grappling Gun.
  • She was the very first challenge character.
  • The 2.6 update added a "Stunned" text to the beginning of her SP1, although it already worked as a stun for the purpose of Cloak of Destiny prior to that.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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