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Batman's Cowl is one of Batman's signature gear, evolved from the 3-star Batman's Hooded Cloak. The unevolved version can be obtained randomly from the Dawn of Justice Gear Locker.

  • The unevolved form.
  • The Evolved form.
  • Batman's Cowl and all other Batman's gears equipped on Batman.

Effects Edit

  • 8% - 18% MAX Health Increase
  • [Batman]: 20% - 40% Stun Chance on Tag-in
  • [Evolved] 20% - 40% DISABLE Enemy Specials on Special 2

StrategyEdit

Batman's Cowl is rather unpopular, as it is largely defensive and disable special is even less efficient on special 2 than one special 1, and even in this regard it is vastly outshone by its sister gear Clark Kent's Glasses which grants 80% - 100% disable special chance on s1.

While the tag in stun may appear very similar to Bane/Luchador's passive (albeit with a much lower chance of activation) Batman's Cowl's stun has a couple of significant differences. It can be blocked. However, gear stuns are activated faster than Luchador Bane's stun, making it impossible to react to (while there is a very short time to react by using a special when Bane tags in if you are anticipating him, which negates his stun). This higher speed can also determine whether the stun will miss in some cases: if another character scores a knockdown blow, and then a character with Batman's Cowl or Luchdor Bane tags in, the stun can only hit if they are being knocked down, and it would miss if they are getting up.

ShatteringEdit

Unevolved:

Evolved:

Maxed:

FusingEdit

  • +1: 1,000 credits, 2 red shards, 2 blue shards and 1 green shard
  • +2: 2,000 credits, 2 red shards, 2 blue shards and 1 green shard
  • +3: 3,000 credits, 3 red shards, 3 blue shards and 1 green shard
  • +4: 4,000 credits, 3 red shards, 3 blue shards and 1 green shard
  • +5: 5,000 credits, 4 red shards, 4 blue shards and 2 green shards
  • +6: 6,000 credits, 4 red shards, 4 blue shards and 2 green shards
  • +7: 7,000 credits, 5 red shards, 5 blue shards and 2 green shards
  • +8: 8,000 credits, 5 red shards, 5 blue shards and 2 green shards
  • +9: 9,000 credits, 6 red shards, 6 blue shards and 3 green shards
  • +10: 10,000 credits, 6 red shards, 6 blue shards and 3 green shards
  • Evolved: 20,000 credits, 2 red shards, 9 blue shards, 2 green shards and 1 purple shard
  • Sub-total: 75,000 credits, 43 red shards, 48 blue shards, 20 green shards and 1 purple shard
  • +1: 5,000 credits, 2 red shards, 2 blue shards and 1 green shard
  • +2: 10,000 credits, 3 red shards, 3 blue shards and 1 green shard
  • +3: 15,000 credits, 4 red shards, 4 blue shards and 2 green shards
  • +4: 20,000 credits, 5 red shards, 5 blue shards and 2 green shards
  • +5: 25,000 credits, 7 red shards, 7 blue shards and 3 green shards
  • +6: 30,000 credits, 9 red shards, 9 blue shards and 4 green shards
  • +7: 35,000 credits, 11 red shards, 11 blue shards and 5 green shards
  • +8: 40,000 credits, 14 red shards, 14 blue shards and 7 green shards
  • +9: 45,000 credits, 17 red shards, 17 blue shards and 8 green shards
  • Maxed: 50,000 credits, 20 red shards, 20 blue shards and 10 green shards
  • Sub-total: 275,000 credits, 92 red shards, 92 blue shards, 43 green shards
  • Total: 350,000 credits, 135 red shards, 135 blue shards, 63 green shards and 1 purple shard

Strategy Edit

Its tag-in stun chance is higher than both Cloak of Destiny and LexCorp Gauntlets V2, but its other two effects are poorly optimized in neither offensive or defensive motif. When the three are used together on Batman, theoretically the total stun chance would be 66.4%.

See AlsoEdit

TriviaEdit

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