Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 1,250/1,000 | 400,000 | Challenge Mode, Challenge Booster Pack, Blackest Night Booster Pack, Special Challenge Booster Packs |
Surging Darkness: Batman deals more damage as his opponent’s health depletes. Blackest Night characters receive an additional 10% Unblockable chance for each Blackest Night member on their team. |
Blackest Night Batman can be unlocked through his Challenge Mode. Otherwise, he can be randomly obtained from the Challenge Booster Pack, the Special Challenge Booster Packs, or as a guaranteed pull from the Blackest Night Booster Pack. However, obtaining him from a pack will not unlock him for direct promotions.
Strategy
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 4% - 4% - 4% | 12% |
Batman/Blackest Night can be a quite effective glass cannon. As Batman's opponent's health declines, he is able to pack a larger punch. For every 1% of his enemy's missing health, Batman does 1% increased damage, for a bonus of 100% damage (200% total) when they are at 1 health. Constantly wearing down his opponents will empower him to finish them off quicker. The second part of his passive gives all other Blackest Night characters on his team a large unblockable chance on all attacks (which is increased by the number of Blackest Night teammates). As such, pair him up with other Blackest Night teammates to maximize his potential. Like with Red Son characters, his passive does include him and is increased by him.
The LexCorp Set's full set effect's damage increases when Batman's passive is activated. This indicates that the change is to his base damage stat and not any form of additive damage. This also means that the difference in damage from things such as crit attacks or damage boosts is much higher than from other damage increase sources.
Note: his damage is based on the opponent's current health percentage, so if he tags in while the opponent is at 10%, he will do 90% more damage despite not actually having done any damage to them.
Interactions
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Batman. Having a card that "counters" Batman does not mean it is always a good choice.
Good With
- Other Blackest Night characters:
- Hawkgirl/Blackest Night: For her resurrection effect and helping to regain her Health per Knocked out characters.
- Martian Manhunter/Blackest Night: For his multi-purpose effects including Lifedrain to help Batman regain lost Health.
- Superman/Blackest Night: For his immunity to unblockable attacks and the health restore effect upon KO'ing an opponent he shares with Blackest Night teammates. Both, especially the latter, assist with Batman's low health stat.
- Characters which amplify his damage, Batman/Prime, Lex Luthor/Prime, Green Arrow/Insurgency, but espcially the following:
- Harley Quinn/Insurgency: In addition to her damage boost, her healing effect (especially when paired with her Dual .357 Revolvers) can add to Batman's longevity in a match.
- Harley Quinn/Animated: Same as above but this Harley gives a stronger damage boost and an additional power gen boost which can help Batman achieve his devastating SP2 quicker.
- Superman/Red Son: If there is any other Red Son character on the team, Batman has an additional 50% Damage Boost to his basic attacks - which could possibly mean defeating opponents faster in his basic attacks alone.
- Cloak of Destiny: It’s recommended - or can even be MANDATORY - to equip it to Batman/Blackest Night; it has an insane synergy with him, thanks to his passive which increases damage everytime his opponent’s health depletes. When he stuns his opponent using his SP1, he can finish off his opponent faster either through his basic attacks or his specials. The 50% Crit Boost on the Cloak (when Maxed) is deadly enough when his basic attacks and/or specials have a Crit Chance and/or Boost. Pair the Cloak especially with the following Gears and you remind your opponent that Blackest Night Batman is exactly in charge of the Battle:
- Tantu Totem, or any other Gear which increases Damage and/or Crit Chance on Specials such as Raven’ Demonic Cloak and Lobo’s Czarnian Hook & Chain
- Any of the rare Basic/Crit Boost Gears such as Deathstroke’s Promethium Longsword and Nightwing’s Powered Eskrima Sticks
- His own signature Gears, Silicon Carbide Batsuit and Batman’s Cowl
Good Against
- Killer Frost/Prime: Since Batman practically doesn't need to use his Specials, if coupled with the right gears that increase basic attacks, he can easily lower Killer Frost's health without having to use his special(s).
- The Flash/Reverse Flash: The same general case as above, along with Reverse Flash's "decently" low health stats, it can be an easy job for Batman to lower his health down.
Countered By
- Characters that BOTH have a high amount of Health and Damage such as Superman/Injustice 2, Scorpion/Mortal Kombat X, Darkseid/Apokolips, etc.
- Superman/Blackest Night: As much as he is good with Blackest Night Batman, he is also good against him, having unblockable immunity shared among other Blackest Night teammates, making them his own worst enemy.
- Killer Croc/Arkham and Astro-Harness: Both their Armor and Power Shield effects respectively do not react with Batman's passive, making him deal normal damage and therefore, making them tougher to hit.
Abilities
Here are Batman's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Explosive Batarang | First Special | Batman uses twin batarangs to strike his opponent down. CHANCE TO STUN. | Target |
Necrotic Energy | Second Special | A series of blows fueled by the dark power of Undeath. | Quick Tap |
The Dark Knight | Super Move | Batman uses everything at his disposal to decimate his opponent. UNBLOCKABLE. | Tap |
Support Cards and Gear
Template:Batman
Stats
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 9,787 | 14,580 |
Elite I | 14,681 | 21,870 |
Elite II | 19,575 | 29,160 |
Elite III | 29,363 | 43,740 |
Elite IV | 34,256 | 52,488 |
Elite V | 39,150 | 58,320 |
Elite VI | 44,044 | 65,610 |
Elite VII | 48,937 | 72,900 |
Elite VIII | 53,831 | 80,190 |
Elite IX | 58,725 | 87,480 |
Elite X | 66,544 | 112,320 |
Trivia
- His artifacts are: Cowl, Utility Belt, Black Lantern Ring, Bracers, and Explosive Batarang.
- At the same time as Martian Manhunter/Blackest Night's Challenge repeat in October of 2016, he was completely revamped with new stats and a different passive (which was in the 2.12 update).
- He's the 4th character overall to get their passive upgraded and the 2nd character overall to get their stats upgraded.
- He is also the character to receive by far the largest buff after release, as technically, Green Lantern/Red Son's crit immunity was added after he was announced but before he was released.
- Previously, his former passive (before the 2.12 update) was Night Strength: Batman deals 20% more damage between midnight and sunrise. It was possible to change the time on the device clock to use this bonus at any time, but he was still very unpopular. His stats were 1,000/800 and his price was 182,000 Power Credits.
- Interestingly enough, the Minimum and Maximum Damage for all Batmen' SP1 used to be the same!
- However, this was changed in the 2.16 update.
- Now all characters that previously had reduced damage on their SP1 are now increased, but do not deal double damage.
- However, this was changed in the 2.16 update.
- You'll receive a free copy of a Silver character upon completing Challenge 10 of Battle 4 in Standard difficulty for his repeat.