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Batman - Gaslight (HD)
Rarity Base Stats Price Unlock
Gold 1,400/1,400 495,000 Challenge Mode, Gaslight Batman Bundle, Nth Metal Pro Pack, Character Bundle Batman Universe
Passive Guardian Angel: Batman evades enemy Tag-In attacks, and has a high chance to throw a Grenade that causes BURNING upon enemy Tag-In. On teammate Tag-In, a Swarm of Bats attacks the enemy which causes DAMAGE-OVER-TIME and a chance for the enemy Basic Attacks to MISS for 6 seconds.

Gaslight Batman is one of the most powerful cards to ever be released into Injustice: Gods Among Us. His punishing passive severely weakens and, in some cases, negates some of the best cards. While also boasting the highest combined stats in the whole game, tied with heavy hitters like Superman/Injustice 2, Batman/Flashpoint, and Superman/New 52, it is easy to see why this card is so revered and strong.

He can be obtained from the Gaslight Batman Bundle, or his Challenge. Note that if you purchase him from the former, you will not unlock him for direct promotions.

Strategy[]

Basic Attacks[]

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%


Passive[]

BGBG

Batman countering tag-ins with a Grenade!

On enemy tag-in (if Batman is currently tagged-in), he will have a high chance (seemingly 100%) to retaliate with a grenade that deals 4% damage stat as non-DOT damage (which can KO; it also gives him a bit of power as if he hit them with a basic attack), and then 1% of his damage stat as burn DOT over 5 seconds (5% total).

If that opponent has an effect on tag-in such as stun or power drain, he will evade it, effectively negating them. He does not seem to evade tag-in stuns from gear (Cloak of Destiny, LexCorp Gauntlets V2, Batman's Cowl). He also does not evade if he is stunned, frozen, or knocks out an enemy. He can only nullify tag-in attacks, which deal damage or apply status effect on him; therefore, other tag-in effects such as Superman/Injustice 2's special immunity and Aquaman/Flashpoint's water shield will work like normal. Because of his passive, Batman is the best counter to any tag team. Cards such as Batgirl/Cassandra Cain and Bane/Luchador, with notoriously dangerous tag-in passives, will be rendered useless by Batman.

Batman's teammates (excluding himself) can summon a swarm of bats to attack the enemy upon tag-in, (0.8% damage stat per second DOT, 4% total) and causes their basic attacks to have a chance of missing, dealing no damage and gaining no power, and allowing the teammate to recover to hit them back with their own attacks.

There is a glitch where if his teammates and their enemies tag in at the same time, the bat swarm will be invisible and will permanently blind the victim, even if they tag out. The only way to cleanse their blindness is to properly reapply the bat swarm on them. This strategy can be utilized multiple times when he is paired with Sinestro/Antimatter, since he can force enemies to tag out with his SP1. Batman/Arkham Knight's DOT immunity is also glitched against bat swarm, it does prevent damage but not the blind effect from that DOT. This glitch also occurs on your end if an enemy tags while your character has an Astro-Harness shield or Green Lantern/John Stewart's shield active, and the bat swarm is applied. The same steps will need to take place to cleanse the blindness.

Gear[]

The bat swarm can be retriggered by Quake Engine, even when Batman is tagged out. It can also retrigger his bleed on SP1 and the burn from his passive, making both DOT stronger. Batman's SP1 can apply DOT and gear shatter from gears twice (thrice if the first 2 hits miss), therefore making The Ibistick and Claw of Horus good choices for him. LexCorp Helmet V2 can be used instead of The Ibistick for more defense and crit damage boost, but its DOT is much weaker. Claw of Horus increases his damage when enemy tags out, which synergy well with his bleed on SP1. Equipping DOT gear and using SP1 will cause the enemy to suffer from powerful DOT and gear shatter, and if he/she tags out to avoid these effects, Batman will receive damage boost and burn the next tag-in enemy with his grenade. Quake Engine can further retrigger DOT on the next tag-in enemy, or apply those DOTs again on the current foe, forcing the enemy team into a hopeless situation as they can't escape his powerful DOT.

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Batman. Having a card that "counters" Batman does not mean it is always a good choice.

Good With[]

Good Against[]

Countered By[]

  • Scorpion/Klassic: Scorpion is immune to BURN, so Batman's grenade will do very little damage to him.
  • The Flash/Blackest Night: The BURN from Batman's grenade and the bleed from his SP1 will heal The Flash or his Blackest Night teammates and give them power, effectively making them stronger and harder to defeat. The Bat Swarm will also heal them and give them power, though it will still make their basic attacks miss.
  • Aquaman/Injustice 2: As long as Aquaman has power to spend, Aquaman can rinse off Batman's burn (from his passive), bleed (from his SP1), or bat swarms (from teammate tag-ins) effects and place them on Batman or his teammates with double the effect.
  • Batman/Arkham Knight: Batman/Arkham Knight can choose to have DoT immunity and the Power Added boosts, effectively hindering Batman/Gaslight's passive and SP1.
  • Static/Prime: Static's SP1 is a guaranteed STUN as long as the hits are not blocked. A STUNNED Batman will not throw a grenade when his opponents switch. This is effective for Batman/Insurgency, Hawkgirl/Earth 2, and The Flash/Earth 2 as they all can tag in, avoid the grenade, and proceed to take advantage of their respective passives. Likewise, the Swarm of Bats on teammate tag-in will not affect Static's power generation as Static gains power by blocking special attacks.
  • Black Adam/Regime, and Black Adam/Prime: When they tag in, they gain shields that returns damage when hit 3 times. Gaslight Batman's grenade triggers it. While the damage is low, it can KO Gaslight Batman if he is at critical health - and he is unable to avoid doing so, because he cannot choose not to throw a grenade when an enemy tags in.
  • Gears which have the STUN ON TAG-IN effect, such as Cloak of Destiny and LexCorp Gauntlets V2: For some reason, Batman is not able to evade this particular kind of tag-in attack, leaving him at the mercy of his foe.

Abilities[]

Here are Batman's abilities.

Ability Classification Description Usage
Piercing Darkness First Special Batman uses flying daggers to strike his enemy down. CAUSES OPPONENT TO BLEED. Target
The Worst of Times Second Special Batman unleashes a furious swarm of bats and masterful fisticuffs upon the enemy. Rapid Swipe, Quick Tap
The Dark Knight Super Move Batman uses everything at his disposal to decimate his opponent. UNBLOCKABLE. Tap

Although Batman can chain his heavy combo to his SP2, “The Worst of Times”, there are some discrepancies regarding it and it can only be done at the wall (if at all).

Just like Green Arrow/Rebirth, only the LAST HIT of his SP2, “The Worst of Times”, can KO the opponent. However, if a bleed DOT was applied beforehand, it can knock out the opponent on earlier hits and transfer the following damage to the next one.

Be mindful that Batman cannot attack/block for a short period of time (around 1~2 seconds) right after using an SP, making him extremely vulnerable to enemy attacks. It is suggested to use Batman's SP1 more often instead of his SP2. Batman's SP2 does not knock back the opponent unless it lands unblocked, giving Batman no time to recover; his SP1 however, lets Batman retreat for a short distance, sufficient enough to last the vulnerable time frame.

Support Cards and Gear[]

Here are Batman's support cards and gear.

Card Classification Description Cost
Alfred Health 10% HEALTH BOOST. 9,000
Oracle Damage 10% DAMAGE BOOST. 12,000
Batcave Energy 10% ENERGY REGENERATION. 15,000
Bulletproof Batsuit (Silicon Carbide Batsuit) Gear

12% - 22% MAX HEALTH increase

[Batman] CRIT BOOST: 30% - 50% more damage on CRIT attacks

[Evolved]: Disable enemy's special: 15% - 25% chance on Special 1

25,000 - 1,000,000 (upgrading)
The Batmobile (Militarized Batmobile) Gear

15% - 25% MAX HEALTH increase

[Batman] 10% - 20% Super Move Damage Increase

[EVOLVED] [Batman] 100% AREA EFFECT: opponent's team takes 20% - 25% damage from your Supermove

[EVOLVED] [Batman] 100% 3 - 5 seconds invulnerability after your Supermove is activated

25,000 - 1,000,000 (upgrading)
Batman's Hooded Cloak (Batman's Cowl) Gear

8% - 18% MAX HEALTH increase

[Batman] 20% - 40% Stun chance on Tag-in

[Evolved] DISABLE enemy Specials: 20% - 40% on Special 2

25,000 - 1,000,000 (upgrading)
Sengoku Helmet (Batman Ninja Helmet) Gear

20% - 40% MAX HEALTH increase

For every 5% of available POWER, damage received is reduced by 1% - 2.3%.

[Batman] For every 10% of available POWER, CRIT chance is increased by 1% - 3%.

[EVOLVED] 25% - 50% chance to resist POWER DRAIN

25,000 - 1,000,000 (upgrading)


Stats[]

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 10,962 20,412
Elite I 16,443 30,618
Elite II 21,924 40,824
Elite III 32,886 61,236
Elite IV 38,367 73,483
Elite V 43,848 81,648
Elite VI 49,329 91,854
Elite VII 54,810 102,060
Elite VIII 60,291 112,266
Elite IX 65,772 122,472
Elite X 77,395 157,248

Trivia[]

Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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