Rarity Base Stats Price Unlock
Gold 750/1050 182,000 Available in Store, Gold Booster Pack
Passive Martial Arts: Batman's Basic attacks deal 300% MORE DAMAGE if an opponent is STUNNED.


Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%

Batman Insurgency is one of the least popular gold characters due to many factors, including his low health stat,  a poor damage stat, and a passive that is rarely useful. His basic attacks deal 300% damage (or 200% more damage, despite what the description says) against stunned opponents, but a stun only lasts for one basic attack combo, and as his Explosive Batarang only deals half the normal damage, this only leads to a small damage bonus overall in comparison to using a normal special 1. Additionally, since the damage bonus scales according to his poor base damage, it will have diminishing returns when stacked with other basic damage increases (although crit damage will still scale multiplicatively and can be effective when Batman has access to crit boost, or when stacked with Cloak of Destiny's Crit boost and further bonus damage against stunned).

IMG 1651-1-

Batman deals more basic damage if an opponent is STUNNED.


Here are Batman's abilities.

Ability Classification Description Usage
Explosive Batarang First Special Batman uses twin batarangs to strike his opponent down. CHANCE TO STUN. Target
Lunge Kick Second Special Batman exercises his mastery of the martial arts with an unrelenting kick. Quick tap
The Dark Knight Super Move Batman uses everything at his disposal to decimate his opponent. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Batman's support cards and gear.

Card Classification Description Cost
Alfred Health 10% HEALTH BOOST. 9,000
Oracle Damage 10% DAMAGE BOOST. 12,000
Batcave Energy 10% ENERGY REGENERATION. 15,000
Bulletproof Batsuit (Silicon Carbide Batsuit) Gear

X% Health Increase

[Batman] X% damage boost to CRIT attacks

[EVOLVED] Disable enemy specials, X% chance on Special 1

25,000 - 1,000,000 (upgrading)
The Batmobile (Militarized Batmobile) Gear

15% - 25% MAX HEALTH increase

[Batman] 10% - 20% Super Move Damage Increase

[EVOLVED] [Batman] AREA EFFECT: opponent's team takes 20% - 25% damage from your Super Move

[EVOLVED] [Batman] 3 - 5 seconds invulnerability after your Super Move is activated

Batman's Hooded Cloak (Batman's Cowl) Gear

8% - 18% Maximum Health Increase

[Batman] 20% - 40% Stun Chance on Tag-in

[Evolved] 20% - 40% DISABLE Enemy Specials on Special 2

25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 6,375 15,309
Elite I 8,813 22,281
Elite II 11,745 30,607
Elite III 17,625 45,927
Elite IV 20,553 55,112
Elite V 23,490 61,236
Elite VI 26,426 68,891
Elite VII 29,363 76,545


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