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BatmanPrime
Rarity Base Stats Price Unlock
Gold 700/1100 182,000 Available in Store, Gotham City Pack, Most Wanted Pack, Gold Booster Pack, Starter Pack
Passive Tactical Genius: Batman and his teammates deal 25% more DAMAGE.

StrategyEdit

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%

Batman Prime is likely the first gold card new players will obtain, due to him being the only gold card in the new and improved Starter Pack (which also includes the silver cards Wonder Woman/Prime and Doomsday/Regime), which is of great value for its low price.

Due to his passive, Batman Prime can be on any kind of team and add significant damage , and is of great help in the earlier stages of the game. However, he becomes a rarer choice quickly, as he is generally surpassed by Harley Quinn/Animated, who offers a slightly lower damage boost, but also a very useful power generation boost, as well as having a plethora of useful effects available from her special 2. Additionally, she is significantly cheaper to promote.

His low base damage is also noticeable; even when his passive is accounted for, his damage is still lower than all versions of Batman other than the practically nonexistent Batman/Insurgency and Batman/Beyond.

GearEdit

Due to his already mentioned low damage, it'd be best to equip him with either Basic attack -increasing gears (such as the Promethium Longsword) or Crit-chance increasing gear (such as the LexCorp Chest Armour V2).  The LexCorp Set is a fairly common option, as it will give Batman Prime a significant Crit chance, increased Crit damage, as well as a huge Life Drain chance on his special 2.

IMG 1956

Batman displaying his infamous sp2 "Way of the Bat" on an opponent.

AbilitiesEdit

Here are Batman's abilities.

Ability Classification Description Usage
Explosive Batarang First Special Batman uses twin batarangs to strike his opponent down. CHANCE TO STUN. Target
Way of the Bat Second Special Batman combines brutal tactics and high-tech gadgetry with devastating results. Quick tap, target
The Dark Knight Super Move Batman uses everything at his disposal to decimate his opponent. UNBLOCKABLE. N/A

Support Cards and GearEdit

Here are Batman's support cards and gear.

Card Classification Description Cost
Alfred Health 10% HEALTH BOOST. 9,000
Oracle Damage 10% DAMAGE BOOST. 12,000
Batcave Energy 10% ENERGY REGENERATION. 15,000
Bulletproof Batsuit (Silicon Carbide Batsuit) Gear

X% Health Increase

[Batman] X% damage boost to CRIT attacks

[EVOLVED] Disable enemy specials, X% chance on Special 1

25,000 - 1,000,000 (upgrading)
The Batmobile (Militarized Batmobile) Gear

X% MAXIMUM HEALTH Increase

[Batman] X% Super Move Damage Increase

[Evolved] [Batman] AREA EFFECT: Opponent's Team Takes X% Damage From Your Super Move

[Evolved] [Batman] 3 Seconds Invulnerability After Your Super Move Is Activated

25,000 - 1,000,000 (upgrading)
Batman's Hooded Cloak (Batman's Cowl) Gear

8% - 18% Maximum Health Increase

[Batman] 20% - 40% Stun Chance on Tag-in

[Evolved] 20% - 40% DISABLE Enemy Specials on Special 2

25,000 - 1,000,000 (upgrading)

StatsEdit

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 4,628 13,900
Elite I 8,222 24,057
Elite II 10,962 32,076
Elite III 16,443 48,114
Elite IV 19,184 57,737
Elite V 21,924 64,152
Elite VI 24,664 72,171
Elite VII 27,405 80,919

TriviaEdit

  • If you use his SP2 without tapping on it, he will only use his kick without summoning his mechanical bats.

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