Rarity Base Stats Price Unlock
Gold 900/1000 201,000 Challenge Mode, Red Son Pack
Passive Red Son Cunning: All Red Son teammates gain Chance for UNBLOCKABLE on SPECIAL 1 attacks.

Red Son Batman can be unlocked through his Challenge Mode. Otherwise, he can be randomly obtained from the Red Son Pack. However, obtaining him from a pack will not unlock him for direct promotions.


Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%

Red Son Batman adds explosive damage and skill with his passive. Any Red Son teammate can do unblockable damage on their first attack.

Red Son Batman is one of the lesser used Red Son characters especially in offense, since unblockable chance on s1 is much less valuable to a player than the AI as s2 does 50% more damage per power bar and there are manual tricks to get around block already.

IMG 1511-1-

Batman's passive has percent chance for an UNBLOCKABLE 1st special for all Red son characters.

He occupies a niche among Batman characters; he is not top tier but not unheard of either. He is more notorious in defence: unblockable chance for his special one is critical, as it is one of the very few sources of unblockable stun, although Luchador Bane has since overshadowed him in this regard. Still, Red Son Batman is known for being a mid-level nuisance to fight against; he is sometimes coupled with Red Son Green Lantern, as well as Red Son Solomon Grundy (defensive) or Wonder Woman (offensive) to form rather annoying teams.

Interactions Edit

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Batman. Having a card that "counters" Batman does not mean it is always a good choice.

Good With Edit

Good Against Edit

Countered By Edit


Here are Batman's abilities.

Ability Classification Description Usage
Explosive Batarang First Special Batman uses twin batarangs to strike his opponent down. CHANCE TO STUN. Target
Stay Down Second Special A flurry of crushing blows keeps Batman's enemies down. Rapid Swipe (x2)
The Dark Knight Super Move Batman uses everything at his disposal to decimate his opponent. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Batman's support cards and gear.

Card Classification Description Cost
Alfred Health 10% HEALTH BOOST. 9,000
Oracle Damage 10% DAMAGE BOOST. 12,000
Batcave Energy 10% ENERGY REGENERATION. 15,000
Bulletproof Batsuit (Silicon Carbide Batsuit) Gear

X% Health Increase

[Batman] X% damage boost to CRIT attacks

[EVOLVED] Disable enemy specials, X% chance on Special 1

25,000 - 1,000,000 (upgrading)
The Batmobile (Militarized Batmobile) Gear

15% - 25% MAX HEALTH increase

[Batman] 10% - 20% Super Move Damage Increase

[EVOLVED] [Batman] AREA EFFECT: opponent's team takes 20% - 25% damage from your Super Move

[EVOLVED] [Batman] 3 - 5 seconds invulnerability after your Super Move is activated

25,000 - 1,000,000 (upgrading)
Batman's Hooded Cloak (Batman's Cowl) Gear

8% - 18% Maximum Health Increase

[Batman] 20% - 40% Stun Chance on Tag-in

[Evolved] 20% - 40% DISABLE Enemy Specials on Special 2

25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 7,047 14,580
Elite I 10.571 21,870
Elite II 14,094 29,160
Elite III 21,141 43,740
Elite IV 24,665 52,488
Elite V 28,188 58,320
Elite VI 31,711 65,610
Elite VII 35,235 72,900


  • He shares the same name of his SP2 with Superman/Injustice 2.
  • He shares the same stats with Wonder Woman/Red Son.
  • He's the only version of Batman to be wearing light-colored clothing/armor!
  • On his character sprite, his pistol holster is on the right side of his belt but in the game, the holster is on the left instead.