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Cyborg (HD)
Rarity Base Stats Price Unlock
Bronze 190/250 10,000 Available in Store, Bronze Booster Pack
Passive Self-Repair: Cyborg regenerates HEALTH while Tagged-Out.

Strategy

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%
IMG 1604-1-

Cyborg's using his combo ender on Lex.

Cyborg Prime is a helpful character for a Bronze team, with the second-highest health (for Bronze characters),  he regenerates health quickly, and can be used as a last resort to punch a hole in enemy's defense. His large heath pool, stun chance on his SP1, and health regeneration when he is tagged out, make him a great tank and staller for Bronze teams.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Cyborg. Having a card that "counters" Cyborg does not mean it is always a good choice.

Good With

  • Solomon Grundy/Regime: Grundy's large health allow him to stall the enemy while Cyborg is tagged out, regenerating his health and building up his deadly SP2.
  • Hawkgirl/Prime: Her reduced tag cooldown allows Cyborg to retreat very quickly especially if he is dangerously low on health

Good Against

  • Sinestro/Antimatter: When he performs Death from Above, he forces Cyborg to tag out, activating his passive.

Countered By

Abilities

Here are Cyborg's abilities.

Ability Classification Description Usage
Sonic Disruptor First Special Cyborg launches a powerful sonic blast at his opponent. CHANCE TO STUN. Rapid tap
Target Acquired Second Special Cyborg launches a hail of rockets on his unsuspecting foe. Target
Target Lock Super Move Technology's vast destructive arsenal is unleashed by Cyborg. UNBLOCKABLE. Tap

Although Cyborg’s SP2 can be chained from his heavy combo, there are some discrepancies regarding it.

Support Cards and Gear

Template:Cyborg

Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 1,448 3,645
Elite I 1,785 4,374
Elite II 2,083 5,103
Elite III 2,380 5,832
Elite IV 2,678 6,561
Elite V 2,975 7,290
Elite VI 3,273 8,019
Elite VII 3,570 8,748
Elite VIII 3,868 9,477
Elite IX 4,166 10,206
Elite X ?? ??
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