Rarity Base Stats Price Unlock
Gold 850/1100 211,000 Challenge Mode, Arkham Asylum Pack, Arkham Pack
Passive Elite Soldier: Reaching 200% Damage on Point Blank special makes it UNBLOCKABLE and automatically CRIT. Bonus 8% DAMAGE per PROMOTION. (Up to a maximum of 80% at Elite 10)

Arkham Origins Deathstroke can be unlocked through his Challenge Mode. Otherwise, he can be randomly obtained from the Arkham Pack, or as a guaranteed pull from the Arkham Asylum Pack. However, obtaining him from a pack will not unlock him for direct promotions.


IMG 1793-1-

Deathstroke's first special will be UNBLOCKABLE if reaches 200%.

Arkham Origins Deathstroke is the ultimate damage dealing machine. His less than usual base damage for a Gold card may seem unsettling, but every time he is promoted he gets 8% additional damage, adding up to a staggering 80% at Elite X, or with the equivalent of 1,530 damage. Upon reaching 200% (which has a wider area and is significantly easier to hit), his Point Blank will deal CRIT (Critical) damage and will be unblockable, which, at the least, takes off half your opponent's health with a single Special 1. This Deathstroke is the ultimate damage dealer; given Crit boost gear this card can level opponents in one special, and his second attack can knock out entire teams. When fighting against him, you better have a power drain character or gears on you; one or two Point Blank attacks and you're done. Also noted, if the opponent blocks, the first hit that becomes UNBLOCKABLE will NOT be a crit, but the following hits will be.


Promethium Longsword is core on Arkham Origins Deathstroke, as he can make great use of all its stats. Cloak of Destiny is a fairly common option, and while it can be used to great effect, it is not very necessary on him and would be better used on someone else with better synergy with it, and isn't a particular goal to work for if you are using AODS. Mutated Bone Spikes (Doomsday's gear) is a fairly simple and safe option given his affinity with basic attacks and his SP1. It can be combined with Promethium Longsword and any basic damage/crit gear for a cookie-cutter and relatively easy to achieve Deathstroke build that does tons of basic damage. The Ibistick is another decent choice as it gives great power generation and SP1 damage increases. Ra's Al Ghul's Scimitar is a great pick as it gives him a bar of starting power to devastate the enemy team swiftly. While Deathstroke has a 2-hit combo ender, it may not be very practical to try and use it for the power drain, as his light basic attacks have poor range compared to his heavy attacks. On the other hand, his heavy attacks have a very long recover animation (i.e. if the first hit is blocked, he takes a very long time to recover before he can block). LexCorp Helmet Armor V2 and League Of Assassins Adept Hood can be used for their crit boost, but the former's other stats don't fit him well while the latter's do. League of Assassins Adept Knives (also from the League of Assassins Set) can be used to increase power generation (to be able to use your SP1 faster), increase the damage of his SP1, and also deal immense damage to the entire enemy team as well. With the 2.6 update, the ability to allow your character to augment their stats (damage, health, Crit chance and Crit damage) to make them stronger, thus making him an even more dangerous threat with crit boost gears!


Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Deathstroke. Having a card that "counters" Deathstroke does not mean it is always a good choice.

Good WithEdit


Deathstroke activates his supermove

  • Harley Quinn/Arkham: She gives Arkham teammates a 50% block breaking chance on every hit of their S2. AO Deathstroke's S2 hits six times; it is essentially about as good as unblockable, making Deathstroke at any level of power above one bar an unavoidable barrage of pain.
  • Deadshot/Suicide Squad: ​His passive increases the "sweet spot" of Target special moves after Deadshot has used his Special 2, after it has been used, both of Deadshot's teammates who have Target specials also receive the boost to their "sweet spots", increasing Deathstroke's already high damage even more. Despite so, even upon reaching 250%, the damage would still remain the same regardless of Deadshot's passive, although the main benefit is that, instead of reaching the "regular" 166%, it will now be 199%, which actually does increase the damage.
  • Bane/Arkham Origins: When Bane is below 50% health, he gives all Arkham teammates one bar of power, allowing Deathstroke to tag in and immediately use at least 1 Point Blank, or Deathstroke's S2 or Super, making Deathstroke incredibly dangerous if not countered correctly.

Good AgainstEdit

Countered ByEdit


Here are Arkham Origins Deathstroke's abilities.

Ability Classification Description Usage
Point Blank First Special Deathstroke uses his dual pistols to great effect, laying down a hail of bullets Target
Identity Crisis Second Special Deathstroke's rifle is repeatedly bashed onto his opponent. Quick Swipe (2x)
Eye for an Eye Super Move Deathstroke remains the undisputed virtuoso of death. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Deathstroke's support cards and gear.

Card Classification Description Cost
Promethium Armor Health 10% HEALTH BOOST. 3,000
Personal Arsenal Damage 10% DAMAGE BOOST. 4,000
Contract Killer Energy 10% ENERGY REGENERATION. 5,000
Alloy Sword (Promethium Longsword) Gear

X% DAMAGE BOOST to basic attacks

[Deathstroke] CRIT BOOST: X% more damage on CRIT attacks

[EVOLVED] X% CRIT chance on basic attacks.

25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 6,656 16,038
Elite I 9,903 24,057
Elite II 13,311 32,076
Elite III 19,967 48,114
Elite IV 23,294 57,737
Elite V 26,622 64,152
Elite VI 29,954 72,171
Elite VII 33,277 80,190


  • Upon release, the defense AI always achieved 200% on his special 1, including in multiplayer, making him absurdly difficult to fight against. This was changed after player complaints, and he now only occasionally hits 200%.
  • The leaked version of Green Lantern/Red Son (which was released 3 characters after Arkham Origins Deathstroke) did not have his current passive. It was suspected it was changed to include immunity to crits to give players an option to counter AO Deathstroke.