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Doomsday - Blackest Night
Rarity Base Stats Price Obtained From
Gold 1050/1400 N/A Achieving Top 5% In Online Battle Seasons, Blackest Night Doomsday Pack


Passive Dark Momentum: While Tagged in, Doomsday’s Special Attacks builds up over time to do a total of 2x damage.

Doomsday Blackest Night is the ultimate destructive monster. Being one of the Blackest Night characters, he can prove to be an immense powerhouse in his own right when paired with the right teammates and gears. However, he can only be obtained either by ranking in the top 5% or higher for certain Online Battle seasons, or through his limited time pack.

Strategy

Blackest Night Doomsday gains his first boost

Doomsday gains his first boost!

The power of his specials will further increase for every 7 seconds that he remains in play from either the start of the match (if he's the first character) or upon him tagging in. This means that at minimum damage, his specials will deal an additional 33%, 67%, and 100% damage for the three stacks (at three stacks, his specials will do 2x as much damage). This boost can stack up to 3 times and remains permanently, even upon use of a special. The counter to gain the first or each additional boost will reset upon tag-out, but any boost he has acquired will remain for the entire match.

As his added damage is dependent upon remaining in play, gear focused on increasing his longevity is a good idea. The full Fourth World Set can give him a powerful regen effect on SP1 and has effects that increase his total health, along with the effectiveness of blocking, in addition to a chance of other odd defensive benefits occurring due to its various effects. Alternatively, the LexCorp Set 2-piece effect can reverse the effect of power drain, which can otherwise render Doomsday's passive ineffectual even if he remains in play. While not boosting health in the same way, the set does offer its own effects that bolster blocking, and two individual pieces both offer different ways to restore health.

Riddler's Staff offers a health increase and a chance to evade incoming SP1 attacks. His own gear, Bone Spikes/Mutated Bone Spikes, offers a heal on SP1.

Moreover, with the new addition for the Blackest Night team, Hawkgirl/Blackest Night, and a revamp for Batman/Blackest Night, he can now be a more powerful foe than he was before if used correctly.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Doomsday. Having a card that "counters" Doomsday does not mean it is always a good choice.

Good With

  • Other Blackest Night characters as mentioned above.
  • Any character and/orGear that increases power generation: Doomsday's passive is tied to his special attacks, so faster power generation means his passive has a better effect.
  • Batgirl/Prime: Batgirl can immediately give him one bar of starting power, allowing him to utilize his passive quicker.
  • Green Lantern/Regime: He helps with increasing Power generation. Thereby, activating Doomsday’s passive quicker.

Good Against

  • Hawkgirl/Prime: Snaring people on tag-in is ineffective against Doomsday, as this will allow Doomsday to stay in the match longer.

Countered By

  • Sinestro/Antimatter: his passive will tag Doomsday out and drain his power, nullifying his passive. But as noted above, if Doomsday reaches his first boosts, it will remain there during the whole match, regardless of tagging out or not. Thus, the best way to counter him is to tag him out before he's in play for 7 seconds.
  • Hawkgirl/Regime: Her passive will disable his specials for 5 seconds upon tag in.
  • Darkseid/Apokolips: He has a high chance of applying one of the effects from his combo-ender (Bleeding and Crit) on Doomsday that can severely limit Doomsday's health and cannot be removed without tagging out, thus can force the player to reset his passive (unless he reaches the first boost).
  • Any character that can drain power: Doomsday's play style favors him staying in the field, but tagging out is often the best defense against power-draining characters. This means that, even if Doomsday reaches full boost, he will not have much power that can utilize this boost.
  • Killer Frost/Prime: Doomsday cannot use special attacks as frequently due to Killer Frost's power nullification passive.

Abilities

Here are Doomsday's abilities.

Ability Classification Description Usage
Ultimate Liftoff First Special Doomsday delivers a brutal, upwards shoulder attack. Rapid Swipe
The Black Plague Second Special Doomsday unleashes a sequence of powerful blows before launching himself into the air to strike his prey from above. Rapid Swipe, Quick Tap
Mass Destruction Super Move Doomsday’s strength is unopposed as he delivers annihilation to his foes. UNBLOCKABLE. Tap

The Black Plague is considered two abilities used in succession in some ways: both the third and the fourth (final) hit applies DoT such as The Ibistick, and if the third hit knocks out an opponent, the next opponent may start using a special before the fourth hit, which is normally not possible within an enemy special.

Also, aside from the fact that his SP1 can be chained from his heavy basics like all other versions of Doomsday, he can also do the same with the said SP2.

Support Cards and Gear

Here are Doomsday's support cards and gear.

Card Classification Description Cost
Kryptonian Origin Health 10% HEALTH BOOST. 6,000
Death of Superman Damage 10% DAMAGE BOOST. 8,000
Fast Regeneration Energy 10% ENERGY REGENERATION. 10,000
Bone Spikes (Mutated Bone Spikes) Gear

X% DAMAGE BOOST to basic attacks

[Doomsday] X% UNBLOCKABLE chance on basic attacks

[EVOLVED] Heal X% chance on Special 1

25,000 - 1,000,000 (upgrading)

Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 8,221 20,412
Elite I 12,332 30,618
Elite II 16,443 40,824
Elite III 24,665 61,236
Elite IV 28,773 73,483
Elite V 32,884 81,648
Elite VI 36,994 91,854
Elite VII 41,105 102,200

Trivia

  • Despite being an online challenge character, his promotions are "Available In Booster Packs". It was unknown for a long time if this was an error or foreshadowing a future pack.
    Doomsday
    • However, later on it was revealed that his pack does exist (above).
  • Even though he is a Doomsday character, he did not register as such for the requirement of the repeat for the Superman/Godfall's challenge held right after Blackest Night Doomsday's first online season ended. This was fixed in the Superman/Injustice 2's Challenge.
  • He's the second character to have his special be perfomed "outside" of the traditional left-to-right special (his SP2 showcased the perspective from above the player's POV). The first being Darkseid/Apokolips and follow-up after Doomsday is Superman/Injustice 2.
Mid-special BNDD

Doomsday's SP2 as seen from an overhead POV.

  • It is possible for an opponent to initiate a special during the middle of his 2nd special if the third hit knocks out an opponent due to the long time between the third and fourth hits. Neither the fourth hit of his special nor the opponent's special will deal any damage.
  • He holds the record for the shortest Online Battle season, as his season on September 12, 2016 lasted only a few hours mainly due to a glitch.
  • His SP2, "The Black Plague" can be seen as a combination of Doomsday/Prime's heavy combo, and his SP2 "Earth Shake", then followed by Doomsday/Regime's SP2 "Supernova".
  • Unlike other Blackest Night characters, he lacks the characteristic coloration or effect in his special or super (Batman's super is not changed but his special 2 has it; Martian Manhunter does not have blue but his super has an additional black smoke effect; both Hawkgirl and Superman has blue/purple effects on both specials and super).
  • Despite his appearance, he never appeared as an actual Black Lantern in the Blackest Night comic series, much like Deathstroke/Red Son & Solomon Grundy/Red Son who never appeared in the Red Son comic series despite their appearances.
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