Rarity Base Stats Price Unlock
Gold 900/950 192,000 Available in Store
Passive Random Arrow: On basic attack combos, Green Arrow has a chance of launching a random arrow with unique effects (knockdown, freeze, poison).

Green Arrow/Arrow might not look impressive, however, when utilized properly, he can stand up against stronger oppositions; with different effects on his combo ender and a decently powerful Special 2, he can even make haste and defeat teams easily.


AGA bomb

Another one of Green Arrow's combo ender shoots a bomb arrow.

AGA freeze

Definitely the most effective arrow from Green Arrow's combo ender shoots an arrow that freezes the opponent.

AGA poison

One of Green Arrow's combo ender shoots a POISON arrow.

Arrow Green Arrow's SP1 is a power drain, and while his combo ender can't power drain unlike Martian Manhunter/Prime, it still has a handy freeze to prevent your opponent from blocking your specials. However, freeze, unlike stun, do not interact with Cloak of Destiny, and Martian Manhunter's specific gear gives him a chance of unblockable on basic attacks which Green Arrow lacks.

His passive gives his combo ender a chance for a random effect. Each of the three arrows has an estimated 25% chance of occurring and there is a 25% chance there would not be a combo ender. The three effects are:

Bomb: The regular 3% damage stat, in which it's just like a regular combo-ender with no known additional effect.

Freeze: Freezes target, preventing them from taking any action for a few seconds. This can be negated by block.

Poison: Does 1.5% of his damage stat, and twice as damage over time (essentially doubling the last hit). However, even if you get this, the total damage from his light combo is still just 2% x 3 + 3% x 2 = 12% = 4% x 3 [heavy combo damage]. This is affected by basic damage boosts, but not basic crit.

He is an agile combatant who can gain power quickly. Use SP1 heal gear to wear down your opponents with power drain, or equip his personal Longbow and get high hits with his Canary's Kiss attack to deliver a team-wide beatdown.

Interactions Edit

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Green Arrow. Having a card that "counters" Green Arrow does not mean it is always a good choice.

Good withEdit

  • Deadshot: Deadshot's passive, once achieved from using his S2, increases the "Sweet Spot" for characters with Target mini-games from 200% to 250%. As both of Green Arrow's specials uses targeting, this increases the damage for Green Arrow's already powerful SP2.
  • Any characters that can increase power generation such as Green Lantern/Regime or Harley Quinn/Animated work well with Green Arrow, as this can mean he can use his specials much quicker.

Good againstEdit

Countered byEdit


Here are Green Arrow's abilities.

Ability Classification Description Usage
Electric Arrow First Special Green Arrow fires off an arrow which electrifies its victim. DRAINS OPPONENT'S POWER. Target
Canary's Kiss Second Special Green Arrow uses his arsenal to strike down his opponent. Quick tap, Target
Arsenal Assault Super Move Green Arrow uses every type of arrow in his vast arsenal to waylay his opponent. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Green Arrow's support cards and gear.

Card Classification Description Cost
Natas Health 10% HEALTH BOOST. 3,000
Trick Arrows Damage 10% DAMAGE BOOST. 4,000
Black Canary Energy 10% ENERGY REGENERATION. 5,000
Longbow (Customized Military Longbow) Gear

X% DAMAGE BOOST to Special 2

[Green Arrow] AREA EFFECT: X% damage to enemy teammates

[EVOLVED] X% CRIT chance on Special 1

25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 7,650 13,851
Elite I 10,575 20,160
Elite II 14,094 27,693
Elite III 21,150 41,553
Elite IV 24,663 49,828
Elite V 28,188 55,404
Elite VI 31,716 55,404
Elite VII 35,235 69,255


  • There is a rare bug in which if you get a freeze arrow from his passive, and use a special within a very small time frame, it is possible for them to start to block during the combo ender, does not actually manage to block it in time and get frozen in the blocking stance. If you do the special too soon, the combo ender will miss entirely or get fully blocked. If you wait too long, they would have been frozen properly.
  • This version of Green Arrow is based of the show Arrow, where Stephen Amell portrays Oliver Queen as Green Arrow; additionally, he also voiced this version of Green Arrow in the console.
  • During the season premiers for all the CW shows during fall/October of 2016, he (along with the Most Wanted Pack, which contained The Flash/Reverse Flash) went on sale for 25% off. Additionally, The Flash/Metahuman was also available as an Online Battle season reward.
  • In season one of the CW, which this version is based on, Cyrus Vanch states that "The Hood" carries 24 arrows and flechettes. Since there are 3 flechettes in his character model, that means that he has 21 arrows. Since his combo ender and sp1 use 1, his sp2 uses 2, and Super Move uses five, this means he logically could only use, at most; 21 combo enders or sp1s, 10 sp2s, or 4 supermoves.

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