Green Arrow - Rebirth (HD)
Rarity Base Stats Price Unlock
Gold 1,300/1,350 486,000 Challenge Mode, Rebirth Green Arrow Bundle
Passive Trick Arrows: Green Arrow fires a random Trick Arrow that triggers on impact when he Tags-In. When Green Arrow switches for another Rebirth character, he fires a random Trap Arrow that's triggered by certain enemy actions. If not triggered, Trap Arrow disappears after 5 seconds.

Rebirth Green Arrow, at a glance, may not look very impressive. However, with strong stats, formidable basic attacks, and a quiver full of trick arrows, Green Arrow can give his opposition a reason to quiver before him. All it can take is a single arrow!


Basic attacks

Basic combo Damage pattern (% of damage stat) Total
Light (Combo Ender) 2% - 2% - 2% - (3% - 3% - 3% - 3% - 3%) 21%
Heavy 4% - 4% - 4% 12%

His combo ender has 5 hits meaning he can take great advantage of the Gauntlets of Azrael and Overpowered 5-U-93-R, although not as much as Green Lantern/Jessica Cruz Rebirth or Deathstroke/Flashpoint.


Green Arrow will fire 1 out of 3 trick arrows on Tag-In:

  • Poison (Green arrow)
  • Explosive Knock Down (Red arrow)
  • Power Drain (Blue arrow)

If Green Arrow stuns on Tag-In, the trick arrow will not end the stun (with the exception of the Knock Down arrow). If Green Arrow tags in when the opponent is on the ground or getting up from a Knock Down blow the trick arrow will not hit the opponent. If Green Arrow tags in while in the middle of the opponent's special attack, the Electric and Explosive arrow will have no effect, the Poison arrow will still work however. If an opponent has too little health, Green Arrow's Explosive Knock Down arrow can deliver a KO. The trick arrows he fire may have a delay in when it hits, which can prove advantageous in confusing and tricking the opponent, especially if the Explosive Knock Down arrow occurs.

Green Arrow will fire 1 out of 3 trap arrows at the opponent that lasts for 5 seconds when he tags out for a Rebirth character, they will be inactive until a certain action is performed:

  • Red Arrow that damages opponent on opponent tag-out
  • Green Arrow that poisons the opponent when they block
  • Blue Arrow that power drains the opponent when they attempt to use a special attack, denying the special attack altogether

The Blue trap arrow will drain the exact amount of power depending on the special used, which in turn prevents the special attack from being performed, sparing the would-be victim from the heavy damage it can inflict. It will also drain power even from power drain immune characters such as Static/Prime and Lobo/Prime. If the opponent tags out at the same time when Green Arrow tags out for a Rebirth character, the trap arrow will miss and not hit the opponent.

Special Attacks

His SP1 will drain power just like Green Arrow/Arrow and Green Arrow/Insurgency. His SP2 can only knock out the opponent on the last hit and has a similar visual effect to DEEP FREEZE at the end but it wears off immediately afterwards and does not affect the opponent further.


Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Green Arrow. Having a card that "counters" Green Arrow does not mean it is always a good choice.

Good With

  • Other Rebirth characters:
    • Raven/Rebirth: His long combo ender can allow Raven to tag in immediately after and steal power.
  • Hawkgirl/Prime: Hawkgirl will help Green Arrow tag in and out more frequently making better use of his passive.
  • Killer Frost/Prime: Her passive will reduce the amount of power given to the opponent from Green Arrow's long combo.

Good Against

Countered By

  • Bane/Luchador & The Flash/Earth 2: Characters that stun on tag-in whether as part of their passive or using Gear will help ensure Green Arrow cannot tag out and make use of his Trap Arrows.
  • Hawkgirl/Prime & Hawkgirl/Regime: Their tag-in/tag-out snare prevents Green Arrow from tagging in or out, limiting his passive.
  • Lobo/Prime & Static/Prime: However, they ARE still immune to Green Arrow's power drain TRICK arrow (tag-in).
  • Batman/Arkham Knight: Batman can choose to have power drain and damage over time immunity, limiting Green Arrow's effectiveness.
  • The Joker with Quake Engine: He can slow the speed of Green Arrow's tag cool down by a lot of time, making his passive hard to use even with Hawkgirl/Prime.
  • Batman/Gaslight: Green Arrow's tag-in attack arrows mean nothing to Batman, who evades all types of tag-in attacks.


Here are Green Arrow's abilities.

Ability Classification Description Usage
Electric Arrow First Special Green Arrow fires off an arrow which electrifies its victim. DRAINS OPPONENT'S POWER. Target
Bullseye Second Special Green Arrow launches his enemy into the air with a devastating uppercut and perforates them with some of his trick arrows. Rapid Swipe, Target
Arsenal Assault Super Move Green Arrow uses every type of arrow in his vast arsenal to waylay his opponent. UNBLOCKABLE. Tap

If his SP2 is blocked, you will not be able to do the aiming mini-game, and it will have a slightly different animation: the opponent will not be launched into the air.

Support Cards and Gear

Here are Green Arrow's support cards and gear.

Card Classification Description Cost
Natas Health 10% HEALTH BOOST. 3,000
Trick Arrows Damage 10% DAMAGE BOOST. 4,000
Black Canary Energy 10% ENERGY REGENERATION. 5,000
Longbow (Customized Military Bow) Gear

8% - 18% DAMAGE BOOST to Special 2

[Green Arrow] 100% AREA EFFECT: opponent's team takes 10% - 20% damage from Special 2

[EVOLVED] 20% - 30% CRIT chance on Special 1

25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 10,179 19,683
Elite I 15,269 29,525
Elite II 20,358 39,366
Elite III 30,537 59,049
Elite IV 35,627 70,859
Elite V 40,716 78,732
Elite VI 45,806 88,574
Elite VII 50,895 98,415
Elite VIII 55,985 108,256
Elite IX 61,074 118,098
Elite X 71,867 151,632


  • His articles are Bow, Arm Pads, Quiver, Boots, and Arrowheads.
  • He has the same base stats with Raven/Rebirth.
  • This version of Green Arrow is based off DC's Green Arrow: Rebirth comics.
  • This is the first Green Arrow card to not be available in the store since the start of the game.
  • This is the first Challenge Character of Green Arrow.
  • This is also the first Green Arrow card to not have any disguise like a mask and he does not have his hood up therefore he could easily be recognized.
  • He has the same base stats as Raven/Rebirth.
  • His combo ender is the same as Green Arrow/Prime's SP2.
  • Currently there is a glitch where if Green Arrow Tags-In he may be blocking and the only way to make him stop blocking is to pause the game and then resume it to get back to fighting.
  • Another glitch is that if Green Arrow Tag-In and he shoots the Power Drain arrow it might not Power Drain until a few seconds later.
  • Strangely, Green Arrow/Rebirth does not count as a Rebirth character for The Flash/Wally West Rebirth and Raven/Rebirth's passives. You will be able to tell if Wally and Raven's passive icons had shown up near the middle, in which they don't.