|Gold||1,300/1,350||486,000||Challenge Mode, Rebirth Green Arrow Bundle|
Rebirth Green Arrow, at a glance, may not look very impressive. However, with strong stats, formidable basic attacks, and a quiver full of trick arrows, Green Arrow can give his opposition a reason to quiver before him. All it can take is a single arrow!
|Basic combo||Damage pattern (% of damage stat)||Total|
|Light (Combo Ender)||2% - 2% - 2% - (3% - 3% - 3% - 3% - 3%)||21%|
|Heavy||4% - 4% - 4%||12%|
His combo ender has 5 hits meaning he can take great advantage of the Gauntlets of Azrael and Overpowered 5-U-93-R, although not as much as Green Lantern/Jessica Cruz Rebirth or Deathstroke/Flashpoint.
Green Arrow will fire 1 out of 3 trick arrows on Tag-In:
- Poison (Green arrow)
- Explosive Knock Down (Red arrow)
- Power Drain (Blue arrow)
If Green Arrow stuns on Tag-In, the trick arrow will not end the stun (with the exception of the Knock Down arrow). If Green Arrow tags in when the opponent is on the ground or getting up from a Knock Down blow the trick arrow will not hit the opponent. If Green Arrow tags in while in the middle of the opponent's special attack, the Electric and Explosive arrow will have no effect, the Poison arrow will still work however. If an opponent has too little health, Green Arrow's Explosive Knock Down arrow can deliver a KO. The trick arrows he fire may have a delay in when it hits, which can prove advantageous in confusing and tricking the opponent, especially if the Explosive Knock Down arrow occurs.
Green Arrow will fire 1 out of 3 trap arrows at the opponent that lasts for 5 seconds when he tags out for a Rebirth character, they will be inactive until a certain action is performed:
- Red Arrow that damages opponent on opponent tag-out
- Green Arrow that poisons the opponent when they block
- Blue Arrow that power drains the opponent when they attempt to use a special attack, denying the special attack altogether
The Blue trap arrow will drain the exact amount of power depending on the special used, which in turn prevents the special attack from being performed, sparing the would-be victim from the heavy damage it can inflict. It will also drain power even from power drain immune characters such as Static/Prime and Lobo/Prime. If the opponent tags out at the same time when Green Arrow tags out for a Rebirth character, the trap arrow will miss and not hit the opponent.
His SP1 will drain power just like Green Arrow/Arrow and Green Arrow/Insurgency. His SP2 can only knock out the opponent on the last hit and has a similar visual effect to DEEP FREEZE at the end but it wears off immediately afterwards and does not affect the opponent further.
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Green Arrow. Having a card that "counters" Green Arrow does not mean it is always a good choice.
- Other Rebirth characters:
- Raven/Rebirth: His long combo ender can allow Raven to tag in immediately after and steal power.
- Hawkgirl/Prime: Hawkgirl will help Green Arrow tag in and out more frequently making better use of his passive.
- Killer Frost/Prime: Her passive will reduce the amount of power given to the opponent from Green Arrow's long combo.
- Lobo/Prime & Static/Prime: As mentioned above, Lobo and Static ARE NOT immune to Green Arrow's power drain TRAP arrow (tag-out).
- Superman/Injustice 2, Batman/Dawn of Justice, The Flash/Reverse Flash, The Flash/Wally West Rebirth: Due to Green Arrow's long combo ender, especially when equipped with gears that boost his basic damage, Green Arrow can remove chunks of health without activating their notorious passives.
- Bane/Luchador & The Flash/Earth 2: Characters that stun on tag-in whether as part of their passive or using Gear will help ensure Green Arrow cannot tag out and make use of his Trap Arrows.
- Hawkgirl/Prime & Hawkgirl/Regime: Their tag-in/tag-out snare prevents Green Arrow from tagging in or out, limiting his passive.
- Lobo/Prime & Static/Prime: However, they ARE still immune to Green Arrow's power drain TRICK arrow (tag-in).
- Batman/Arkham Knight: Batman can choose to have power drain and damage over time immunity, limiting Green Arrow's effectiveness.
- The Joker with Quake Engine: He can slow the speed of Green Arrow's tag cool down by a lot of time, making his passive hard to use even with Hawkgirl/Prime.
- Batman/Gaslight: Green Arrow's tag-in attack arrows mean nothing to Batman, who evades all types of tag-in attacks.
Here are Green Arrow's abilities.
|Electric Arrow||First Special||Green Arrow fires off an arrow which electrifies its victim. DRAINS OPPONENT'S POWER.||Target|
|Bullseye||Second Special||Green Arrow launches his enemy into the air with a devastating uppercut and perforates them with some of his trick arrows.||Rapid Swipe, Target|
|Arsenal Assault||Super Move||Green Arrow uses every type of arrow in his vast arsenal to waylay his opponent. UNBLOCKABLE.||Tap|
If his SP2 is blocked, you will not be able to do the aiming mini-game, and it will have a slightly different animation: the opponent will not be launched into the air.
Support Cards and Gear
Here are Green Arrow's support cards and gear.
|Natas||Health||10% HEALTH BOOST.||3,000|
|Trick Arrows||Damage||10% DAMAGE BOOST.||4,000|
|Black Canary||Energy||10% ENERGY REGENERATION.||5,000|
|Longbow (Customized Military Bow)||Gear||
8% - 18% DAMAGE BOOST to Special 2
[Green Arrow] 100% AREA EFFECT: opponent's team takes 10% - 20% damage from Special 2
[EVOLVED] 20% - 30% CRIT chance on Special 1
|25,000 - 1,000,000 (upgrading)|
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.
- His articles are Bow, Arm Pads, Quiver, Boots, and Arrowheads.
- He has the same base stats with Raven/Rebirth.
- This version of Green Arrow is based off DC's Green Arrow: Rebirth comics.
- This is the first Green Arrow card to not be available in the store since the start of the game.
- This is the first Challenge Character of Green Arrow.
- This is also the first Green Arrow card to not have any disguise like a mask and he does not have his hood up therefore he could easily be recognized.
- He has the same base stats as Raven/Rebirth.
- His combo ender is the same as Green Arrow/Prime's SP2.
- Currently there is a glitch where if Green Arrow Tags-In he may be blocking and the only way to make him stop blocking is to pause the game and then resume it to get back to fighting.
- Another glitch is that if Green Arrow Tag-In and he shoots the Power Drain arrow it might not Power Drain until a few seconds later.
- Strangely, Green Arrow/Rebirth does not count as a Rebirth character for The Flash/Wally West Rebirth and Raven/Rebirth's passives. You will be able to tell if Wally and Raven's passive icons had shown up near the middle, in which they don't.