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GreenLanternRedSon
Rarity Base Stats Price Unlock
Gold 850/1,150 220,000 Challenge Mode, Red Son Pack
Passive Red Son Energy Armor: Red Son characters on Green Lantern's team take 20% LESS Special Damage, and are IMMUNE to STUN and CRIT.

Red Son Green Lantern is the final and latest asset to the Red Sons. Serving as a guardian, he provides a powerful all-rounded team-wide defensive effect that makes Red Sons far more tedious to take down.

He can be unlocked through Challenge Mode. Otherwise, he can be obtained randomly from the Red Son Pack, but not in the Challenge Booster Pack. However, obtaining him from a pack will not unlock him for direct Promotions.

Strategy

EffectiveRedSontTEam

An example of an effective Red Sons team!

While always popular, Red Son Green Lantern became even more useful with the 2.6 update, which added crit augments which allows any character to crit on any attack with a significant crit damage boost, as well as another source of tag-in stun (LexCorp Gauntlets V2). It should be noted that despite Red Son Green Lantern's immunity to CRIT damage, gears that add DOT on specials (such as the LexCorp Helmet V2) and characters who can deal DOT through their specials can actually deal such critical damage to Green Lantern! So far, only Killer Frost (both) and Scorpion/Mortal Kombat X are confirmed able to deal critical hits to Green Lantern in this way.

IMG 2289-1-

A Red Son teammate when paired with Green Lantern!

Additionally, as such, any characters equipped with the full LexCorp Set that has at least some crit chance augmented (without the set's crit effect), can actually able to deal critical damage to him! And this is due to the Set's effect of applying DOT to the opponent; if the equipped character has crit-chance augmentation, that means that there's a chance to deal crit DOT damage to the opponent.

Additionally, another good strategy for a good defense team with him is to equip 2/3 of the LexCorp Set (with at least the LexCorp Helmet Armor V2, to block damages), and the Killer Croc Companion Card EVOLVED and/or, if preferred, to reflect back the damage at opponent, use the Scarecrow's Ventilator Mask for that purpose!

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Green Lantern. Having a card that "counters" Green Lantern does not mean it is always a good choice.

Good With

  • Any Red Son teammates:
    • Obviously, but could be coupled with Solomon Grundy/Red Son for some truly hair-pullingly tenacious teams. This is particularly effective because their different defensive mechanics stack multiplicatively instead of additively, giving their team effectively a 81.25% boost to maximum health against specials (although it is impossible to calculate their effectiveness against basic attacks due to variance of crits). For the third teammate, consider Batman/Red Son for defense, Wonder Woman/Red Son for offense, and Superman/Red Son for a more aggressive basic attack heavy offence option, although any of them are decent in either situation. Red Son Batman's unblockable chance on SP1 is a hassle for offense teams to deal with, Red Son Wonder Woman allows you to gain power very quickly, while Red Son Superman has the easiest to use basic attack combos, unblockable SP2 after heavy combo, the highest base damage and second highest base health after Green Lantern himself. and you will regenerate a lot of effective health from any heal gear.

Good Against

  • Deathstroke/Arkham Origins: Released shortly after Arkham Origins Deathstroke, Red Son Green Lantern's passive reduces special damage taken by 20% and grants immunity to crits to all Red Son teammates, severely dampening Deathstroke's damage output.
  • Bane/Luchador, Cloak of Destiny, Hawkgirl/Earth 2 & The Flash/Earth 2: All of their damage outputs are massively decreased without access to a stun or crit.
  • Hawkgirl/Regime: Green Lantern can negate the otherwise very powerful crit from her SP2.
  • As stated, characters that can deal normal Stun such as Cyborg and Batman.
  • Batman/Flashpoint: With Green Lantern's immunity to crit, Batman will not be able to get the damage boost on crit attacks, nullifying Batman's passive not only for Green Lantern, but also for other possible Red Son teammates.

Countered By

  • Black Adam/Regime: His passive allows him to reflect tremendous amounts of damage back to Red Son Green Lantern's team, unaffected by his passive.
  • Raven/Prime: Her passive also ignores his defenses, and additionally Red Son teams lack a 1-hit SP2 to take her down without triggering it.
  • Scorpion/Mortal Kombat X: Green Lantern cannot prevent the critical damage inherent in Scorpion's Damage Over Time.
  • Batgirl: All 3 versions of Batgirl have a small stun at the beginning on their special 1, which is not negated by Green Lantern's passive and will magnify damage if equipped with Cloak of Destiny. Additionally, Batgirl/Cassandra Cain deals 25% of enemy current health as damage upon tagging in, also unaffected by his passive.

Abilities

Here are Green Lantern's abilities. 

Ability Classification Description Usage
Turbine Smash First Special Green Lantern materializes a jet turbine engine, then slams it into his target. Rapid tap
Guardian Second Special Green Lantern knocks around his opponent as if they were a toy. Swipe (x2)
Beware My Power Super Move Green Lantern unleashes a beatdown through the power of his ring. UNBLOCKABLE. Tap

There is a bug that sometimes causes Guardian's last hit to be impossible to block, despite not having any source of Unblockable effect, similar to the last hit of Batman/Beyond Animated's Future Bat.

Support Cards and Gear

Here are Green Lantern's support cards and gear.

Card Classification Description Cost
Guardians Health 10% HEALTH BOOST. 3,000
Lantern Corps Damage 10% DAMAGE BOOST. 4,000
Power Battery Energy 10% ENERGY REGENERATION. 5,000
Green Power Ring (Supercharged Green Power Ring) Gear

BLOCKING stops X% MORE DAMAGE

[Green Lantern] X% CHANCE to REFLECT Special 2 while blocking

[EVOLVED] DISABLE enemy specials, X% CHANCE on Special 1

25,000 - 1,000,000 (upgrading)

Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 6,655 16,767
Elite I 9,983 25,150
Elite II 13,311 33,534
Elite III 19,967 50,301
Elite IV 23,294 60,361
Elite V 26,622 67,068
Elite VI 29,950 75,452
Elite VII 33,277 83,835

Trivia

  • His artifacts are: Pilot Helmet, Brick Wall, Pilot Gloves, Gatling Gun and Boots.
  • His passive will physically manifest as green armour on all affected teammates, including himself. This makes him the second character to visually alter other characters through their passive, after Darkseid/Prime.
  • At release, players were banned upon obtaining him as Netherrealm neglected to remove him from their "unreleased characters" list.
  • With this character, the most damage from a Special Attack that the player can reduces is up to 90%. This can only be done if the player equip the Killer Croc Companion Card EVOLVED gear onto him (reduces 30% of a Special's damage), along with the LexCorp Helmet Armor V2 (reduces up to 40% of a Special's damage if blocked), for a total of 90%.
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