Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Silver | 450/400 | 47,000 | Available in Store, Silver Booster Pack |
Power Battery: Green Lantern and his teammates gain 25% POWER GENERATION. |
Strategy
Green Lantern Regime is, without a doubt, one of the best Silver Cards out there, one that can even be coupled with Gold teams. While his stats are average for a Silver card, his passive gives a whole team a massive power generation increase, allowing rapid for faster use of special attacks. On the other hand, his power generation is only surpassed by Wonder Woman/600, but since her passive only affects Female characters (as well as Wonder Woman/Red Son, who requires at least another Red Son teammate), this makes him a valuable character to have if you like using Specials quite often. His SP2 also has a chance to stun an opponent, allowing him to quickly follow it up with another special. Overall, this card is a great asset to any team.
Abilities
Here are Green Lantern's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Turbine Smash | First Special | Green Lantern materializes a jet turbine engine, then slams it into his target. | Rapid tap |
Lead Rain | Second Special | Green Lantern buries his opponent in a hail of lead. CHANCE to STUN. | Target |
Beware My Power | Super Move | Green Lantern unleashes a beatdown through the power of his ring. UNBLOCKABLE. | Tap |
Support Cards and Gear
Here are Green Lantern's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Guardians | Health | 10% HEALTH BOOST. | 3,000 |
Lantern Corps | Damage | 10% DAMAGE BOOST. | 4,000 |
Power Battery | Energy | 10% ENERGY REGENERATION. | 5,000 |
Green Power Ring (Supercharged Green Power Ring) | Gear |
BLOCKING stops X% MORE DAMAGE [Green Lantern] X% CHANCE to REFLECT Special 2 while blocking [EVOLVED] DISABLE enemy specials, X% CHANCE on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 3,523 | 5,832 |
Elite I | 4,275 | 6,824 |
Elite II | 6,342 | 10,498 |
Elite III | 7,752 | 12,165 |
Elite IV | 9,161 | 15,163 |
Elite V | 10,571 | 17,496 |
Elite VI | 11,980 | 19,829 |
Elite VII | 13,389 | 22,162 |
Trivia
- Interestingly enough, at maxed out (E7 and LVL50) and without any additional Augments, his Damage stat is equal to the Maximum Damage of his SP2. The same also applies for Deathstroke/Prime.