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GreenLanternRegime
Rarity Base Stats Price Unlock
Silver 450/400 47,000 Available in Store, Silver Booster Pack
Passive Power Battery: Green Lantern and his teammates gain 25% POWER GENERATION.

Strategy

IMG 1624-1-

Thanks to his passive, Green Lantern generates power fast enough to use his 2nd special.

Green Lantern Regime is, without a doubt, one of the best Silver Cards out there, one that can even be coupled with Gold teams. While his stats are average for a Silver card, his passive gives a whole team a massive power generation increase, allowing rapid for faster use of special attacks. On the other hand, his power generation is only surpassed by Wonder Woman/600, but since her passive only affects Female characters (as well as Wonder Woman/Red Son, who requires at least another Red Son teammate), this makes him a valuable character to have if you like using Specials quite often. His SP2 also has a chance to stun an opponent, allowing him to quickly follow it up with another special. Overall, this card is a great asset to any team.


Abilities

Here are Green Lantern's abilities.

Ability Classification Description Usage
Turbine Smash First Special Green Lantern materializes a jet turbine engine, then slams it into his target. Rapid tap
Lead Rain Second Special Green Lantern buries his opponent in a hail of lead. CHANCE to STUN. Target
Beware My Power Super Move Green Lantern unleashes a beatdown through the power of his ring. UNBLOCKABLE. Tap

Support Cards and Gear

Here are Green Lantern's support cards and gear.

Card Classification Description Cost
Guardians Health 10% HEALTH BOOST. 3,000
Lantern Corps Damage 10% DAMAGE BOOST. 4,000
Power Battery Energy 10% ENERGY REGENERATION. 5,000
Green Power Ring (Supercharged Green Power Ring) Gear

BLOCKING stops X% MORE DAMAGE

[Green Lantern] X% CHANCE to REFLECT Special 2 while blocking

[EVOLVED] DISABLE enemy specials, X% CHANCE on Special 1

25,000 - 1,000,000 (upgrading)

Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 3,523 5,832
Elite I 4,275 6,824
Elite II 6,342 10,498
Elite III 7,752 12,165
Elite IV 9,161 15,163
Elite V 10,571 17,496
Elite VI 11,980 19,829
Elite VII 13,389 22,162

Trivia

  • Interestingly enough, at maxed out (E7 and LVL50) and without any additional Augments, his Damage stat is equal to the Maximum Damage of his SP2. The same also applies for Deathstroke/Prime.
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