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Regime Hawkgirl
Rarity Base Stats Price Unlock
Gold 1,100/1,000 242,000 Challenge Mode, Nth Metal Pack
Passive Shock and Awe: When Hawkgirl Tags-In, she disables all opponents' Special Attacks for 5 seconds. If she gets 200% on SP2, it will become a critical hit.

Hawkgirl/Regime is obtainable by completing her challenge, or receiving her as a drop from the Nth Metal Pack. However, obtaining her from the pack will NOT unlock her for direct promotions.

Strategy

Hawkgirl Regime can become an absolute nuisance on the battlefield. Her entrance disables all opponents' specials, making them helpless from her massive crit damage on SP2.

Invulnerability has no effect against the special disable.

Previously, before 2.19, while it is not stated in her passive, she snares her opponents whenever she tags in or out, preventing them from tagging out, same as Hawkgirl/Prime. This is no longer the case.

IMG 1512-1-

Hawkgirl's passive disables Lex's special when she tags in.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Hawkgirl. Having a card that "counters" Hawkgirl does not mean it is always a good choice.

Good With

  • Hawkgirl/Prime: Her decreased tag-time will allow Regime Hawkgirl to tag in and activate her passive more often.

Good Against

Countered By

Abilities

Here are Hawkgirl's abilities.

Ability Classification Description Usage
Mace Charge First Special Hawkgirl lunges forward with her mace. CHANCE TO STUN. Rapid Swipe
Thanagarian Strength Second Special Hawkgirl flip kicks her opponent and lays into them with mighty blows from her Nth metal mace. Quick Tap
The Power of Nth Super Move High above the battlefield, Hawkgirl mauls her helpless opponent. UNBLOCKABLE. Tap

Support Cards and Gear

Here are Hawkgirl's support cards and gear.

Card Classification Description Cost
Nth Metal Armor Health 10% HEALTH BOOST. 3,000
Morningstar Damage 10% BASIC ATTACK BOOST 4,000
Belt of Nth Metal Energy 10% ENERGY REGENERATION. 5,000
Battle Mace (Nth Metal Morningstar) Gear

50% - 70% DAMAGE BOOST to basic attacks

[Hawkgirl] 100% AREA EFFECT: opponent's team takes 15% - 25% damage from Special 2

[EVOLVED] 15% - 25% STUN chance on Special 1

25,000 - 1,000,000 (upgrading)

Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 8,613 14,580
Elite I 12,920 21,870
Elite II 17,226 29,160
Elite III 25,839 43,740
Elite IV 30,146 52,488
Elite V 34,452 58,320
Elite VI 38,758 65,610
Elite VII 43,832 72,900
Elite VIII 47,371 80,190
Elite IX 51,678 87,480
Elite X 60,810 112,320

Trivia