Rarity Base Stats Price Unlock
Gold 1,100/1,000 242,000 Challenge Mode
Passive Shock and Awe: When Hawkgirl tags in, she disables all opponents' special attacks for 5 seconds. If she lands 200% on Thanagarian Strength, it critically hits.


Hawkgirl Regime can become an absolute nuisance on the battlefield. Her entrance disables all opponents' specials, making them helpless from her massive crit damage on SP2.

Invulnerability has no effect against the special disable.

While it is not stated in her passive, she snares her opponents whenever she tags in or out, preventing them from tagging out, same as Hawkgirl/Prime.

IMG 1512-1-

Hawkgirl's passive disables Lex's special when she tags in.


Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Hawkgirl. Having a card that "counters" Hawkgirl does not mean it is always a good choice.

Good WithEdit

  • Hawkgirl/Prime: Her decreased tag-time will allow Regime Hawkgirl to tag in and activate her passive more often. Furthermore, constantly switching between the two will continuously snare the opponent, preventing them from possibly escaping.

Good Against Edit

Countered ByEdit


Here are Hawkgirl's abilities.

Ability Classification Description Usage
Mace Charge First Special Hawkgirl lunges forward with her mace. CHANCE TO STUN. Rapid Swipe
Thanagarian Strength Second Special Hawkgirl flip kicks her opponent and lays into them with mighty blows from her Nth metal mace. Quick Tap
The Power of Nth Super Move High above the battlefield, Hawkgirl mauls her helpless opponent. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Hawkgirl's support cards and gear.

Card Classification Description Cost
Nth Metal Armor Health 10% HEALTH BOOST. 3,000
Morningstar Damage 10% DAMAGE BOOST. 4,000
Belt of Nth Metal Energy 10% ENERGY REGENERATION. 5,000
Battle Mace (Nth Metal Morningstar) Gear

X% DAMAGE BOOST to basic attacks

[Hawkgirl] 100% AREA EFFECT: opponent's team takes X% DAMAGE from Special 2

[EVOLVED] X% STUN chance on Special 1

25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 9,350 14,587
Elite I 12,920 21,870
Elite II 17,226 29,153
Elite III 25,850 43,742
Elite IV 30,144 52,451
Elite V 34,452 58,329
Elite VI 38,764 63,665
Elite VII 43,065 87,950


  • Currently, she's the only character in the entire game who is completely impossible to obtain without having completed her original challenge.
  • She has the same base stats as Harley Quinn/Arkham Knight.