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Happyheat
Rarity Base Stats Price Unlock
Gold 850/1,200 231,000 Challenge Mode, Aquaman Celebration Pack, Shazam Celebration Pack, Joker Celebration Pack, Challenge Booster Pack, Ice Breaker Pack, Special Challenge Booster Packs, Survivor Pack (2nd Edition), Phantom Zone reward (Elite)
Passive Best Served Cold: Dampens all opponents power generation by 50%.

Killer Frost Prime is a versatile character, wielding one of the most dangerous debuffs to fight against and tricky basic and special attacks. She is definitely a "cool" card to have in your arsenal, and often a dragged-out slugfest to face.

She is known to be a guaranteed pull in the Ice Breaker Pack. However, obtaining her from a pack will not unlock her for direct promotions.

Strategy[]

Killer Frost Prime offers a lot to her team besides her powerful static debuff: she had a strong combo ender which is still decent today, and each of her special attacks has very useful effects without the normally associated damage penalty. She can be geared effectively with any of her attacks in mind.

Basic Attacks[]

Basic Combo Damage Pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (4% - 4%) 14%
Heavy 4% - 4% - 2% - 2% 12%

Killer Frost has a decent light basic attack pattern: not only does she have a two-hit combo ender, but each hit also does 4% of her damage as a base as opposed to the normal 3%, making her one of the first celebrated users of Gauntlets of Azrael prior to being overshadowed by newer characters in this regard.

Her heavy combo is interesting: it deals 12% of her damage as a base same as the typical heavy combo, but it does so in 4 hits instead of in 3, generating more power.

Passive[]

"Best Served Cold" reduces the power generation of each member of the opponent's team by 50%. This seems to be done on an additive basis, meaning that a character equipped with the fully fused The Ibistick (which gives a 20% power generation increase when fully maxed out) but with no other power generation boosts will generate power at 70% the normal rate.

This effect stacks with the freezing effects that come on both of Killer Frost/Regime's specials (which also will reduce power generation by 50%), meaning that, without an effect increasing power generation, Prime Killer Frost can allow opponents' power generation to be frozen to absolutely 0%. It is not stated in her passive or in the description of the move, but Killer Frost/Prime's SP1 actually has the same freezing effects as those mentioned in her Regime counterpart's passive (see below in Interactions and Abilities sections). However, it appears in Online Battles, power can still be generated under those effects, albeit very slowly.

Her passive will work if she is on your team, regardless of being tagged in, out, or KO'ed.

Gear[]

As she just has to be on the team for her passive, gear setup isn't important on her. However, she can be built as a tank with Fourth World Set or any other tank gear. Gingold Soda is a decent choice since enemies cannot use their specials regularly.

Black Ice

The third hit of Black Ice is UNBLOCKABLE.

Player may be interested in her SP1, which applies Deep Freeze effect. Gears such as The Ibistick, LexCorp Helmet V2, Claw of Horus and Enchantress Companion Card EVOLVED combined can make her SP1 become deadly with various effects.

Her SP2, meanwhile, is one of the only specials in the game to always be (partially) unblockable without any penalty or reliance on passive. Thus, many often geared her up to use this special if they can. Aside from that, it can be chained from her heavy basics, which can potentially make her whole SP2 land unblocked. Because of the SP2's Freeze effect in the middle, Nekron's Scythe is a good choice for SP2 build, along with power generation or SP2 boost gears.

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Killer Frost. Having a card that "counters" Killer Frost does not mean it is always a good choice.

Good With[]

  • Wonder Woman/600: Her passive gives Prime Killer Frost 30% more damage and power generation; with some gear, her entire team can be gaining power at about three times as fast as the enemy team - they won't be able to quit fast enough.
  • Killer Frost/Regime: The pair of suffocating team-wide debuffs are simply an immense pain to fight against. Prime Killer Frost's s2 in particular is a large amount of unblockable damage that is just not recoverable against Regime Killer Frost's healing reduction. Indeed, Regime Killer Frost, 600 Wonder Woman and either one of Prime Killer Frost or Cassandra Cain Batgirl are common teams on multiplayer defense and are quite possibly the most frustrating opponents there could be.
  • Solomon Grundy/Earth 2: Solomon Grundy (and another Earth 2 teammate of choice) will cause the opponent to generate no power at all except due to gear or passive power boosts when teamed with Killer Frost.
  • Green Lantern/Regime: Despite being a silver character, mixing Killer Frost's power dampening passive with his fast power generation allows the whole team to use a lot of specials before their opponents get their chance to use theirs.
  • Nightwing/Batman Ninja: Combining Nightwing's power draining passive and Killer Frost's power dampening can make it so that the enemy cannot generate a single bar of power.
  • Batman/Gaslight: The Swarm of Bats on tag-in will severely cripple the opponent's ability to generate power further.

Good Against[]

  • Killer Croc/Arkham: Killer Frost's power dampening will ensure that Croc cannot reach his specials to build up armor as much as he would otherwise. Additionally, with already the slowest movement speed in the game, Killer Frost's SP1 will absolutely cripple Killer Croc's ability to move at all.
  • Superman/Dawn of Justice: Killer Frost dampens power generation, thus making it harder for Superman to use his special attacks.
  • Superman/New 52: The reduced rate of power generation makes it extremely difficult for Superman to gain his unrinsible basic attack buffs.
  • Any other characters with special or super move dependent passives.
  • Batman Ninja Helmet: It needs a lot of power to be significantly effective. Therefore, it loses its effectiveness because of Killer Frost's dampening passive.
  • The Flash/Metahuman, The Flash/Regime, and Deathstroke/Red Son: Her SP1 can slow their speed, greatly countering their passives.

Countered By[]

Abilities[]

Here are Killer Frost's abilities.

Ability Classification Description Usage
Cold as Ice First Special Killer Frost serves up an icy treat on the rocks. Applies DEEP FREEZE. Quick tap
Black Ice Second Special Killer Frost summons an UNBLOCKABLE freezing wind, and deadly ice attacks. Rapid Swipe,
Target
Endless Whiteout Super Move Killer Frost traps her opponent before attacking with various deadly ice constructs. UNBLOCKABLE. Tap

Her SP1, Cold as Ice, slows the opponent and further (additively) cuts their power generation by 50%. This effect cannot simply be blocked, and will pass the effect on to the next opponent if the last hit achieves a knockout. Without a further source of power generation, the opponent's power generation is zeroed.

Her SP2, Black Ice, can be chained from her heavy basic combo. Black Ice's freeze does benefit from Nekron's Scythe's damage boost, increasing the damage of the next hit.

Black Ice daggers

The ice daggers are still flying towards her opponent despite they have already been knocked down by the dash.

Killer Frost throws two ice daggers during Black Ice and follows up with a dash into her opponent. However, as the daggers have a very slow missile speed (while the dash is fast), if she knocks back her opponent before using Black Ice, it is possible for the daggers to hit after the dash. This is a significant difference when used with Nekron's Scythe, as only the first hit against the frozen opponent is boosted, and the dash does more than 10x the damage of a dagger.

Occasionally, the daggers may hit so late it becomes outside of the special's time range, turning its damage type from yellow to white. It appears that stun on SP2 from gear cannot be applied if the special has been changed like this. The daggers momentarily stagger the opponent after the special ends, allowing her to possibly follow up with basic attacks.

Support Cards and Gear[]

Here are Killer Frost's support cards and gear.

Card Classification Description Cost
Thermafrost Accident Health 10% HEALTH BOOST. 3,000
Ice Pack Damage 10% DAMAGE BOOST. 4,000
Neron's Bargain Energy 10% ENERGY REGENERATION. 5,000
Icebound Necklace (Thermafrost Necklace) Gear

8% - 18% POWER GENERATION increase

[Killer Frost] 20% - 30% LIFEDRAIN chance on Special 2

[EVOLVED] DISABLE enemy Specials: 15% - 25% chance on Special 1

25,000 - 1,000,000 (upgrading)


Stats[]

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 6,656 17,496
Elite I 9,983 26,244
Elite II 13,311 34,992
Elite III 19,967 52,488
Elite IV 23,294 62,986
Elite V 26,622 69,984
Elite VI 29,950 78,732
Elite VII 33,277 87,480
Elite VIII 36,605 96,228
Elite IX 39,933 104,976
Elite X 46,990 134,784

Trivia[]

  • During the 2.10.1 update for the Catwoman/Ame-Comi's Challenge, since 2 of the requirements were Bane and Killer Frost, the long-awaited Ice Breaker Pack has finally been added into the store as a way for players to obtain these 2 characters, and also mark the first time that she's available in ANY pack.
  • She can potentially reduce her opponent(s)' power generation to 0% as long as they don't have any extra power generation from gears or teammates; if her opponent does, they will only generate as much power as the extra power generation allows.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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