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LexCorp Gauntlets V2 and its unevolved form, LexCorp Gauntlets V1, is part of the LexCorp Set, which gives additional buffs to the equipped character if 2 or 3 pieces of the set are equipped. As of now, you can obtain this piece of gear only in the Last Laugh minigame at the end of Survivor Mode.
  • The unevolved form.
  • The Evolved form.

Effects

  • 10% - 30% STUN chance on Tag-In
  • 20% - 40% CRIT chance on special 1
  • [EVOLVED] 50% - 60% chance to regenerate 20% health over 5 seconds from your Special 1 (cooldown: 5 seconds)

LexCorp Set Properties

  • [2/3 SET EQUIPPED] 39% - 69% POWER given instead of drained
  • [3/3 SET EQUIPPED] 1.5 base DAMAGE applied every second to enemy

Strategy

LexCorp Gauntlets V2 is often used apart from the other two pieces of the LexCorp set for s1 team-wide nuke builds (with Cloak of Destiny and League Of Assassins Adept Knives).

While the tag in stun may appear very similar to Bane/Luchador's passive (albeit with a much lower chance of activation) LexCorp Gauntlets V2's stun has a couple of significant differences. It can be blocked. However, gear stuns are activated faster than Luchador Bane's stun, making it impossible to react to (while there is a very short time to react by using a special when Bane tags in if you are anticipating him, which negates his stun). This higher speed can also determine whether the stun will miss in some cases: if another character scores a knockdown blow, and then a character with LexCorp Gauntlets V2 or Luchdor Bane tags in, the stun can only hit if they are being knocked down, and it would miss if they are getting up.

Shattering

Unevolved: 20 blue shards, 20 green shards, 1 purple shards

Evolved:

Maxed: 83 Blue Shards, 61 Green Shards and 1 Purple Shards

Fusing

  • +1: 1,000 credits, 4 blue, 4 green
  • +2: 2,000 credits, 6 blue, 6 green
  • +3: 3,000 credits, 8 blue, 8 green
  • +4: 4,000 credits, 10 blue, 10 green
  • +5: 5,000 credits, 12 blue, 12 green
  • +6: 6,000 credits, 14 blue, 14 green
  • +7: 7,000 credits, 16 blue, 16 green
  • +8: 8,000 credits, 18 blue, 18 green
  • +9: 9,000 credits, 20 blue, 20 green
  • +10: 10,000 credits, 24 blue, 24 green
  • Evolve: 30,000 credits, 5 red, 15 blue, 15 green, 3 purple
  • Sub-total: 85,000 credits, 5 red, 147 blue, 147 green and 3 purple
  • +1: 5,000 credits, 4 blue, 4 green
  • +2: 10,000 credits, 6 blue, 6 green
  • +3: 15,000 credits, 8 blue, 8 green
  • +4: 20,000 credits, 12 blue, 12 green
  • +5: 25,000 credits, 20 blue, 20 green
  • +6: 30,000 credits, 28 blue, 28 green
  • +7: 35,000 credits, 36 blue, 36 green
  • +8: 40,000 credits, 48 blue, 48 green
  • +9: 45,000 credits, 60 blue, 60 green
  • MAXED OUT: 50,000 credits, 72 blue, 72 green
  • Sub-total: 275,000 credits, 294 blue, 294 green
  • Total: 360,000 credits, 5 red, 441 blue, 441 green, and 3 purple

Trivia

  • The evolved effect of this gear is very similar to the effect of the Fourth World Set's effect when 3 pieces are equipped, since both have a regeneration effect from using Special 1. Both of these effects were also changed after the 2.15 update.
  • Before the 2.15 update, the evolved effect of this gear was a 50% - 60% chance of 4% Health Regen from your Special 1.
  • During the 2.7 update, the LexCorp Gauntlets had an insane Health Regeneration rate of 30% per second. This was nerfed in the 2.8 update.

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