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LexLuthorKrypto
Rarity Base Stats Price Unlock
Gold 800/950 174,000 Available in Store, Gold Booster Pack, Metropolis Pack
Passive Particle Shield: Lex Luthor and his teammates have a 30% INCREASE to their MAXIMUM HEALTH.

StrategyEdit

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%

Lex Luthor Krypto is a very well-balanced Gold card. Like all versions of Lex Luthor, his special 1 is an easy and effective power drain. His passive offers a significant maximum health boost to the entire team that is only possibly equaled or exceeded by that offered by Solomon Grundy/Red Son's passive, though Solomon Grundy's passive can only respectively do so with one or two other Red Son teammates. As such, Lex Luthor Krypto can add a lot of health and endurance to an arguably much wider array of teams, which combined with the aforementioned power drain may well leave him the preferred card of the two and the ultimate benefactor for any team that would prefer a lengthier fight.

Lex

Lex can be a support character to increased the health of his teammates!

InteractionsEdit

Good with Edit

Good against Edit

Countered by Edit

AbilitiesEdit

Here are Lex Luthor's abilities.

Ability Classification Description Usage
Lance Blast First Special Lex Luthor fires his favourite lance at his victim. POWER DRAIN. Target
World Domination Second Special Lex Luthor launches an upward strike then smashes down towards his opponent. Rapid tap
Coordinates Received Super Move Lex Luthor harnesses the power of an orbital laser to decimate his opponent. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Lex Luthor's support cards and gear.

Card Classification Description Cost
Armored Exoskeleton Health 10% HEALTH BOOST. 3,000
Enhanced Powersuit Damage 10% DAMAGE BOOST. 4,000
Lexcorp Energy 10% ENERGY REGENERATION. 5,000
Lexcorp Exosuit (Lexcorp Mechsuit) Gear

BLOCKING stops X% MORE DAMAGE

[Lex Luthor] X% CHANCE TO REFLECT SPECIAL 1 WHILE BLOCKING

[EVOLVED] X% CHANCE TO STUN ON SPECIAL 2

25,000 - 1,000,000 (upgrading)

StatsEdit

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 6,264 13,851
Elite I 9,396 20,776
Elite II 12,528 27,702
Elite III 18,792 41,553
Elite IV 21,924 49,863
Elite V 25,056 55,404
Elite VI 28,188 62,329
Elite VII 31,320 69,255

Trivia Edit

It should be noted that the third hit of his basic heavy attack is a projectile. This can be seen when the third hit of his basic heavy attack is interrupted midway, as the attack will still hit an opponent.

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