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Lex Luthor (HD)
Rarity Base Stats Price Unlock
Bronze 220/220 10,000 Available in Store, Bronze Booster Pack
Passive Advanced Power Source: Lex Luthor and his teammates gain 15% INCREASED DAMAGE.

StrategyEdit

Lex Luthor Prime is one of the better Bronze cards; despite his lack of damage and a slow attack speed, they are compensated with a reliable power drain attack, a strong one-hit special 2, and a passive that gives his entire team a great damage boost. With balanced damage and health stats, he is one of the best cards to get for starter teams.

Interactions Edit

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Lex Luthor. Having a card that "counters" Lex Luthor does not mean it is always a good choice.

Good With Edit

Good Against Edit

Countered By Edit

IMG 1599-1-

Lex Luthor drains his opponent's power.

Abilities Edit

Here are Lex Luthor's abilities.

Ability Classification Description Usage
Lance Blast First Special Lex Luthor fires his favourite lance at his victim. DRAINS POWER. Target
Gravity Pull Second Special Advanced technologies manipulate Lex Luthor's opponent like a rubber band. Rapid tap
Coordinates Received Super Move Lex Luthor harnesses the power of an orbital laser to decimate his opponent. UNBLOCKABLE. Tap

Lex Luthor’s SP1, Lance Blast, can be chained from his heavy combo, and it’s the same case with the 2 other versions.

Support Cards and GearEdit

Here are Lex Luthor's support cards and gear.

Card Classification Description Cost
Armored Exoskeleton Health 10% HEALTH BOOST. 3,000
Enhanced Powersuit Damage 10% DAMAGE BOOST. 4,000
Lexcorp Energy 10% ENERGY REGENERATION. 5,000
Lexcorp Exosuit (Lexcorp Mechsuit) Gear

BLOCKING stops 12% - 22% more damage

[Lex Luthor] 15% - 25% chance to REFLECT SPECIAL 1 while blocking

[EVOLVED] 15% - 25% STUN chance on Special 2

25,000 - 1,000,000 (upgrading)

StatsEdit

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal ? ?
Elite I ? ?
Elite II 2,412 4,491
Elite III 2,756 5,132
Elite IV 3,101 5,774
Elite V 3,445 6,415
Elite VI 3,790 7,057
Elite VII 4,134 7,698
Elite VIII 4,479 8,340
Elite IX 4,823 8,981
Elite X 5,613 11,405

TriviaEdit