The Martian Hunter Garb is Martian Manhunter's signature Gear, it is a piece of Epic (4-Star) gear, evolved from the Rare (3-Star) gear, Martian Garb. The unevolved version can be obtained through Challenge Mode, Online Battles, Survivor Mode, Gear Booster Packs, Gear Lockers, Nth Metal Packs, Nth Metal Pro Packs, or Nth Metal Ultimate Packs.
Effects[]
- 12% - 22% MAX HEALTH increase
- [Martian Manhunter]: 15% - 25% UNBLOCKABLE chance on basic attacks
- [EVOLVED] HEAL SELF 15% - 25% on Special 2
Strategy[]
Cybernetic Exoskeleton, Martian Hunter Garb, and Kryptonian Battle Suit are a trio of 4-star gear that share 2 identical effects (max health increase and heal on SP2) which anyone can use. They are accessible, classic gear choices for characters who use their SP2 and have at least decent base health (as a high base health magnifies the effectiveness of those two effects), although note that the heal on SP2 does not stack from multiple pieces of gear. The Unblockable chance works well with Martian Manhunter/Prime's passive.
Fusing[]
Level | Credits | ||
---|---|---|---|
+1 | 1,000 | 3 | 5 |
+2 | 2,000 | 4 | 7 |
+3 | 3,000 | 6 | 10 |
+4 | 4,000 | 7 | 12 |
+5 | 5,000 | 9 | 15 |
+6 | 6,000 | 10 | 17 |
+7 | 7,000 | 12 | 20 |
+8 | 8,000 | 13 | 22 |
+9 | 9,000 | 15 | 25 |
+10 | 10,000 | 18 | 30 |
Credits | ||||
---|---|---|---|---|
30,000 | 10 | 5 | 20 | 3 |
85,000 | 107 | 5 | 183 | 3 |
Level | Credits | ||
---|---|---|---|
+1 | 5,000 | 3 | 5 |
+2 | 10,000 | 4 | 7 |
+3 | 15,000 | 6 | 10 |
+4 | 20,000 | 9 | 15 |
+5 | 25,000 | 15 | 25 |
+6 | 30,000 | 21 | 35 |
+7 | 35,000 | 27 | 45 |
+8 | 40,000 | 36 | 60 |
+9 | 45,000 | 45 | 75 |
+10 | 50,000 | 54 | 90 |
Credits | ||||
---|---|---|---|---|
360,000 | 327 | 5 | 550 | 3 |
Shattering[]
Evolution | Bonus
Shards |
||||||
---|---|---|---|---|---|---|---|
Unevolved | 12 | 20 | 1 | --> | ? | ? | ? |
Evolved | 15 | 25 | 1 | --> | 4-9 | 0-4 | 7-16 |
Maxed | 15 | 25 | 1 | --> | 27-53 | 0 | 46-88 |
Ignoring the power credit cost and assuming minimum output (19 red, 32 green), evolving it breaks even after 6 gear pieces shattered.
Ignoring the power credit cost and assuming minimum output (42 red, 71 green), maxing it breaks even after 6 gear pieces shattered (over the base evolved form).