|Gold||1000/1300||330,000||Challenge Mode, Challenge Booster Pack, Blackest Night Booster Pack, Most Wanted Pack|
|Shifter: J'onn cycles through different offensive buffs: LIFE DRAIN (health siphoned goes to his entire team), increased POWER GENERATION and increased DEFENSE.|
Blackest Night Martian Manhunter is a unique character who shifts between different forms periodically, giving him different options and strengths at different times. He is also one the best defense characters in and out of Blackest Night Teams.
|Basic combo||Damage pattern (% of damage stat)||Total (including Combo Ender)|
|Light (Combo Ender)||2% - 2% - 2% - (3% - 3%)||12%|
|Heavy||4% - 4% - 4%||12%|
The DEFENSE (blue) buff is always up first, and for the first time, it only lasts 3 seconds. It is followed by the LIFE DRAIN (red) buff, which lasts 6 seconds. Finally, his last buff, POWER GENERATION (yellow), allows him to generate power at a faster rate, and lasts 14 seconds. It would then cycle back to the DEFENSE buff - this time and after, it will last 14 seconds as well. The timer only runs while tagged in.
Causes Martian Manhunter to take 50% reduced damage from all sources, including radiation, Batgirl/Cassandra Cain, The Joker/Insurgency and The Joker/Prime's passives. This buff seems to take some time to "load" upon tag in and may not reduce immediate damage despite the buff being displayed.
As the first defence buff only lasts about 3 seconds, it is possible to stun an opponent with one of your other characters, immediately tag in Martian Manhunter, wait for a couple seconds and then use a special: if timed correctly, the special can fully take advantage of both the life drain buff and the stun (especially with the Cloak of Destiny).
Causes all basic damage and damage over time dealt to the opponent heal his entire team for the same amount (100%), while special attacks and super moves heal at 40% of damage dealt. Damage over time effects (including the burning from The Ibistick) inflicted by teammates can be converted to healing if you tag in J'onn while it is still running and while his life drain buff is active. This is extremely effective with Batman/Blackest Night, whose passive already synergizes with Blackest Night teammates, and his s1 applies gear DOTs twice in one special, resulting in massive life drain that can sometimes rapidly refill J'onn's health even as he is being hit by enemy special attacks, especially with multiple simultaneous applications against high health opponents like Superman/Injustice 2. It will stack with the life drain from Gauntlets of Azrael.
It is easy to miss this buff, as it only lasts for a few seconds and buffs can change during a special's animation. A super move may be a good idea if you can't afford to set up an unblocked special or the buff is about to wear off.
J'onn generates 30% more power while this buff is active. This rounds out to 12% over the whole cycle, but likely higher as you can focus on generating power during this buff and expend it on specials during the life drain buff.
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Martian Manhunter. Having a card that "counters" Martian Manhunter does not mean it is always a good choice.
- Other Blackest Night characters, especially Batman/Blackest Night and Hawkgirl/Blackest Night.
- Glass cannons, such as Ares/Prime and Bane/Luchador, as Manhunter can heal them by large amounts and stall as they gain power, which is a necessity due to their low health.
- Killer Frost/Prime: Manhunter's increased power gen can effectively counter her power dampening.
- Batgirl/Cassandra Cain: Her tag-in attack would still have its damage halved, thereby limiting her effectiveness.
- Killer Frost/Regime: Her passive can severely limit the effectiveness of Manhunter's usually very powerful life drain.
- Raven/Prime: Her health swap will not be affected by his defense buff.
Here are Martian Manhunter's abilities.
|Phase Assault||First Special||Martian Manhunter phases through the ground and reappears with a devastating uppercut from under the opponent.||Swipe|
|Soul Survivor||Second Special||J'onn unleashes numerous shapeshifting strikes.||Rapid Tap|
|Son of Mars||Super Move||Martian Manhunter teleports his victim to his home planet for a crushing blow. UNBLOCKABLE.||Tap|
Support Cards and GearEdit
Here are Martian Manhunter's support cards and gear.
|Bag of Chocos||Health||10% HEALTH BOOST.||3,000|
|Mars, the Red Planet||Damage||10% DAMAGE BOOST.||4,000|
|JLA Watchtower||Energy||10% ENERGY REGENERATION.||5,000|
|Martian Garb (Martian Hunter Garb)||Gear||
X% Health Increase
[Martian Manhunter] X% chance of UNBLOCKABLE basic attacks
[EVOLVED] Heal X% on Special 2
|25,000 - 1,000,000 (upgrading)|
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.
- Blackest Night Martian Manhunter was released to coincide with Halloween.
- His artifacts are: Boots, Medallion, Black Lantern Ring, Emblem, and Cape.
- Blackest Night Martian Manhunter has the longest name in the game with 29 characters, tied with The Joker Unhinged/Suicide Squad if spaces are counted.
- With a combined base stats of 2300, he was the first to tie with Shazam/Prime (along with The Arkham Knight) for the then-highest combined base stats.
- Just like his prime counterpart, Martian Manhunter briefly shapeshifts into the likeness of his opponent when he uses his Super Move.
- His challenge returned from October 13, 2016 to October 20, 2016, almost exactly a year after his challenge originally aired.