Martian Manhunter Blackest Night
Rarity Base Stats Price Unlock
Gold 1000/1300 330,000 Challenge Mode, Challenge Booster Pack, Blackest Night Booster Pack, Most Wanted Pack, Special Challenge Booster Packs
Passive Shifter: J'onn cycles through different offensive buffs: LIFE DRAIN (health siphoned goes to his entire team), increased POWER Generation and increased DEFENSE.

Blackest Night Martian Manhunter is a unique character who shifts between different forms periodically, giving him different options and strengths at different times. He is also one the best defense characters in and out of Blackest Night Teams.

Strategy Edit

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3% - 3%) 12%
Heavy 4% - 4% - 4% 12%

The DEFENSE (blue) buff is always up first, and for the first time, it only lasts 3 seconds. It is followed by the LIFE DRAIN (red) buff, which lasts 6 seconds. Finally, his last buff, POWER GENERATION (yellow), allows him to generate power at a faster rate, and lasts 14 seconds. It would then cycle back to the DEFENSE buff - this time and after, it will last 14 seconds as well. The timer only runs while tagged in.


IMG 1872

Defense buff.

Causes Martian Manhunter to take 50% reduced damage from all sources, including radiation, Batgirl/Cassandra Cain, The Joker/Insurgency and The Joker/Prime's passives. This buff seems to take some time to "load" upon tag in and may not reduce immediate damage despite the buff being displayed.

As the first defence buff only lasts about 3 seconds, it is possible to stun an opponent with one of your other characters, immediately tag in Martian Manhunter, wait for a couple seconds and then use a special: if timed correctly, the special can fully take advantage of both the life drain buff and the stun (especially with the Cloak of Destiny).

Life DrainEdit

IMG 1867

Life drain buff.

Causes all basic damage and damage over time dealt to the opponent heal his entire team for the same amount (100%), while Special Attacks and Super Moves heal at 40% of damage dealt. It will stack with the life drain from the Gauntlets of Azrael.

Damage over time effects (including the burning from The Ibistick) inflicted by teammates can be converted to healing if you tag in J'onn while it is still running and while his life drain buff is active. This is extremely effective with Batman/Blackest Night, whose passive already synergizes with Blackest Night teammates, and his SP1 applies gear DOTs twice in one special, resulting in massive life drain that can sometimes rapidly refill J'onn's health even as he is being hit by enemy special attacks, especially with multiple simultaneous applications against high health opponents like Superman/Injustice 2.

Radiation and Darkseid/Apokolips's bleeding effect do not trigger this life drain.

It is easy to miss this buff, as it only lasts for a few seconds and buffs can change during a special's animation. A super move may be a good idea if you can't afford to set up an unblocked special or the buff is about to wear off.

Power GenerationEdit

IMG 1868

Power generation buff.

J'onn generates 30% more power while this buff is active. This rounds out to 12% over the whole cycle, but likely higher as you can focus on generating power during this buff and expend it on specials during the life drain buff.


Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Martian Manhunter. Having a card that "counters" Martian Manhunter does not mean it is always a good choice.

Good WithEdit

Good AgainstEdit

  • Killer Frost/Prime: Manhunter's increased power gen can effectively counter her power dampening.
  • Batgirl/Cassandra Cain: Her tag-in attack would still have its damage halved, thereby limiting her effectiveness.
  • Reverse-Flash: Martian Manhunter’s passive can adapt to be used against Reverse Flash. His increased power generation will allow him to use more special attacks, which can quickly take up the chances of his Cellular Regeneration, leaving him without his passive early in the match. His team life drain can heal his teammates from the Area Effect damage dealt by Eobard's SP2 and his Defense buff can protect him from special attacks, particularly his SP2, which will reduce the Area Effect damage taken by his tagged out teammates.

Countered ByEdit


Here are Martian Manhunter's abilities.

Ability Classification Description Usage
Phase Assault First Special Martian Manhunter phases through the ground and reappears with a devastating uppercut from under the opponent. Rapid Swipe
Soul Survivor Second Special J'onn unleashes numerous shapeshifting strikes. Rapid Tap
Son of Mars Super Move Martian Manhunter teleports his victim to his home planet for a crushing blow. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Martian Manhunter's support cards and gear.

Card Classification Description Cost
Bag of Chocos Health 10% HEALTH BOOST. 3,000
Mars, the Red Planet Damage 10% DAMAGE BOOST. 4,000
JLA Watchtower Energy 10% ENERGY REGENERATION. 5,000
Martian Garb (Martian Hunter Garb) Gear

12% - 22% MAX HEALTH increase

[Martian Manhunter] 15% - 25% UNBLOCKABLE chance on basic attacks

[EVOLVED] HEAL SELF 15% - 25% on Special 2

25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 7,830 18,954
Elite I 11,745 28,431
Elite II 15,660 37,908
Elite III 23,490 56,862
Elite IV 27,405 68,234
Elite V 31,320 75,816
Elite VI 35,235 85,293
Elite VII 39,150 94,770
Elite VIII ? ?
Elite IX ? ?
Elite X ? ?


  • Blackest Night Martian Manhunter was released to coincide with Halloween.[1]
  • His artifacts are: Boots, Medallion, Black Lantern Ring, Emblem, and Cape.
  • Blackest Night Martian Manhunter has the longest name in the game with 29 characters, tied with The Joker Unhinged/Suicide Squad if spaces are counted.
    IMG 2296-1-

    Maritan Manhunter transforms into Superman/Prison.

  • With a combined base stats of 2300, he was the first to tie with Shazam/Prime (along with The Arkham Knight) for the then-highest combined base stats.
  • Just like his Prime counterpart, Martian Manhunter briefly shapeshifts into the likeness of his opponent when he uses his Super Move.
  • His challenge returned from October 22, 2015 to October 13, 2016, almost exactly a year after his challenge originally aired.
  • In the console version, Martian Manhunter has a combo named "Sole Survivor". His SP2 is therefore named "Soul Survivor" as a nod to his Blackest Night theme.