Martian Manhunter
Rarity Base Stats Price Unlock
Gold 750/1200 211,000 Challenge Mode, Challenge Booster Pack, Alien Invasion Pack, Apokolips Darkseid Challenge Pack, Red Lantern Challenge Pack, Rebirth Jessica Cruz Challenge Pack
Passive Telepathic Attack: Martian Manhunter's Basic combo has a chance of launching a Telepathic Attack, which causes random effects on his opponent.

Martian Manhunter can be unlocked through his challenge. Afterwards, he can be obtained randomly from the Challenge Booster PackMost Wanted Pack, and the newly-added Apokolips Darkseid Challenge Pack or as 1 of the 3 guaranteed cards in the Alien Invasion Pack. Obtaining him from these packs will NOT unlock him for direct promotions.


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Martian Manhunter's passive applying Power Drain on an opponent.

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Martian Manhunter's passive stunning an opponent.

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Martian Manhunter's passive applying Mental Damage.

Martian Manhunter is a well-rounded character with good specials, strong combos, stunning and long range hits, and great versatility. His passive motivates players to use light basic attacks, causing either stun, power drain, or mental damage over time. From a different angle, Martian Manhunter can be considered a decent utility character.

In a sample of 282 light basic combos, there are 75 (26.6%) stuns, 80 (28.3%) power drains, 76 (27.0%) mental damages and 51 (18.1%) did not offer a combo ender.

It appears that the mental damage effect deals 4% of his damage stat, spread over 3 hits, while his stun deals 2%, both of which are not affected by basic damage modifiers but are increased by global damage modifiers (e.g. Harley Quinn's S2). The power drain hit is a flat 50 damage that is unaffected by anything other than bleed's +20% damage. In Dead Zone, his combo ender remains a 2% damage hit instead of the standard 3%. His stun effect from the combo ender can be blocked.

Ra's Al Ghul's Dagger can be used on him to get a power drain effect more regularly. However, note that its power drain will only apply on his power drain or stun hits, and will not activate on a mental damage effect. While Gauntlets of Azrael's max health increase scales well with his high base health, his low-damage combo enders use its lifedrain rather poorly.

Martian Hunter Garb is almost mandatory on him, giving him increased maximum health and heal on s2 that works well with his high base health, and unblockable chance on basic attacks. Blocking gear such as the Charged Disc is also suggested to take full advantage of Martian Manhunter's health.

Using light basic attacks on a stunned opponent will not yield the combo ender. If you stunned your opponent and do not have a special to follow up, you can immediately use a single light basic attack, stop briefly, and then use another light basic attack combo, which has the usual chance of offering the combo ender while your opponent is unable to block, although this is quite tricky to pull off.

Interactions Edit

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Martian Manhunter. Having a card that "counters" Martian Manhunter does not mean it is always a good choice.

Good With Edit

Good Against Edit

Countered By Edit


Here are Martian Manhunter's abilities.

Ability Classification Description Usage
Phase Assault First Special Martian Manhunter phases through the ground and reappears with a devastating uppercut from under the opponent. Rapid Swipe
Pillar Slam Second Special Martian Manhunter summons a powerful beam of telekinetic energy that erupts from the ground. Rapid tap, Rapid swipe
Son of Mars Super Move Martian Manhunter teleports his victim to his home planet for a crushing blow. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Martian Manhunter's support cards and gear.

Card Classification Description Cost
Bag of Chocos Health 10% HEALTH BOOST. 3,000
Mars, the Red Planet Damage 10% DAMAGE BOOST. 4,000
JLA Watchtower Energy 10% ENERGY REGENERATION. 5,000
Martian Garb (Martian Hunter Garb) Gear

12% - 22% MAX HEALTH increase

[Martian Manhunter] 15% - 25% UNBLOCKABLE chance on basic attacks

[EVOLVED] HEAL SELF 15% - 25% on Special 2

25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 6,375 17,496
Elite I 8,809 26,244
Elite II 11,745 34,980
Elite III 17,618 52,488
Elite IV 20,553 62,900
Elite V 23,490 69,984
Elite VI 26,430 76,398
Elite VII 29,363 87,480
Elite VIII ? ?
Elite IX ? ?
Elite X ? ?
Martian Manhunter challenge


  • Martian Manhunter/Prime, Darkseid/Apokolips and Green Arrow/Arrow share similar passives with different effects.
    IMG 2296-1-

    Maritan Manhunter transforms into Superman/Prison.

  • Martian Manhunter was a challenge character thrice.
  • Just like his Blackest Night counterpart, upon using his Super Move, Martian Manhunter briefly shapeshifts into the likeness of his opponent.