Rarity Base Stats Price Unlock
Gold 850/950 182,000 Availabe in Store, Gold Booster Pack, Tag Team Pack
Passive Charged Sticks: Upon tag-in, Nightwing's basic attacks deal 100% INCREASED DAMAGE for 3 seconds.


Nightwing New 52 is a gold character with fairly low stats and a rather negligible passive. However, as a Nightwing character, he does have a two-hit combo ender and a strong SP1 Power Drain. His passive is nice to finish off opponents in combat and catch them off guard when they are in the middle of attacking.
IMG 0466

Nightwing's staffs light up as his passive is activated upon tag in.


Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Nightwing. Having a card that "counters" Nightwing does not mean it is always a good choice.

Good with:Edit

  • Hawkgirl/Prime: Her passive lets you tag in more often; as such, it's a good strategy to use another character with passive that is activated upon tagging in.
  • Superman/Red Son: Superman can greatly increase the damage of Nightwing's basic attacks.

Good against:Edit

  • Shazam/Prime: Nightwing is a great "annoyance" card with possibly the most frustrating basic attack/block combos to fight against. Although Shazam's stats are spectacular, he is always looking for the super move and Ground Sparks would make it take painfully long.
  • Sinestro/Antimatter: Nightwing is an excellent power drainer, plus, upon tag in, his basic attacks are increased by 300%, thus, if lucky enough, he can retaliate against Sinestro's SP1 before he gets the chance to use it.

Countered by:Edit

  • Black Adam/Regime: If Black Adam still has his Lightning Shield activated, tagging in Nightwing is not a good idea. Since Nightwing's basic attacks are boosted, this also means that he will do more damage to himself. In addition, the new update makes special 1 used against Black Adam to cause the aggressor to take double damage. Basically, until Black Adam's shield is down, Nightwing is left without any viable options.
  • Any characters who are immune to power drain.


Here are Nightwing's abilities.

Ability Classification Description Usage
Ground Sparks First Special Nightwing pummels his target with electrified kali sticks. DRAINS POWER. Rapid tap
Lone Bird Second Special Nightwing unleashes a sequence of hard-hitting kali stick attacks. Swipe (x2)
Dark As Night Super Move Motorcycles? Cool. Staves? Cool. Motorcycles and staves? Super cool. Go Nightwing Go. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Nightwing's support cards and gear.

Card Classification Description Cost
Acrobat Health 10% HEALTH BOOST. 3,000
Escrima Master Damage 10% DAMAGE BOOST. 4,000
Shadowy Mentor Energy 10% ENERGY REGENERATION. 5,000
Eskrima Sticks (Powered Eskrima Sticks) Gear




25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 6,655 13,583
Elite I 9,988 20,777
Elite II 10,846 22,572
Elite III 16,269 33,858
Elite IV 23,975 49,828
Elite V 26,622 55,404
Elite VI 29,950 62,330
Elite VII 33,278 69,255

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