Nightwing (HD)
Rarity Base Stats Price Unlock
Bronze 210/210 9,000 Available in Store, Bronze Booster Pack, Gotham Pack
Passive Hand-to-Hand Combatant: Nightwing takes 25% less DAMAGE from Basic attacks.


Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - 2% - (3% - 3%) 14%
Heavy 4% - 4% - 4% - 4% 16%

Nightwing Prime is a sturdy bronze card with agile combos, a strong power drain on his SP1, a powerful multi-hit SP2, and a viable passive that allows him to resist Basic attack from other cards; although he suffers the same wrath from Special Attacks, this can be greatly alleviated by his frequent power drains, which is even stronger in Online Battle due to his 6-hit light combo.

IMG 1593-1-

Nightwing's most annoying aspect as an AI is his blocking-and-attack "tactic".

He is given to players upon finishing the tutorial in Standard Battle.


Nightwing finishes off his opponent

Nightwing Prime hits 6 times with his light basic attack combo and hits 4 times with his heavy combo.

Interactions Edit

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Nightwing. Having a card that "counters" Nightwing does not mean it is always a good choice.

Good With Edit

  • Lex Luthor/Prime, Green Arrow/Insurgency: The three could form an annoying power drain team. Plus All three would receive a 20% damage boost courtesy of Lex Luthor's and Green Arrow's combined passives.

Good Against Edit

Countered By Edit

  • Lobo/Prime and Static: These two are immune to Nightwing’s easy-to-use power drain on SP1.


Here are Nightwing's abilities.

Ability Classification Description Usage
Ground Sparks First Special Nightwing pummels his target with electrified kali sticks. DRAINS POWER. Rapid tap
Staff Spin Second Special Nightwing proves himself a master of the staff with this powerful attack. Quick tap
Dark as Night Super Move Motorcycles? Cool. Staves? Cool. Motorcycles and staves? Super cool. Go, Nightwing, go. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Nightwing's support cards and gear.

Card Classification Description Cost
Acrobat Health 10% HEALTH BOOST. 3,000
Escrima Master Damage 10% DAMAGE BOOST. 4,000
Shadowy Mentor Energy 10% ENERGY REGENERATION. 5,000
Eskrima Sticks (Powered Eskrima Sticks) Gear

50% - 70% DAMAGE BOOST to basic attacks

[Nightwing] 15% - 25% UNBLOCKABLE chance on basic attacks

[EVOLVED] 35% - 45% CRIT chance on basic attacks

25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal ? ?
Elite I ? ?
Elite II ? ?
Elite III ? ?
Elite IV ? ?
Elite V ? ?
Elite VI ? ?
Elite VII 3,946 7,348
Elite VIII 4,275 7,961
Elite IX 4,604 8,573
Elite X ? ?