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NightwingRegime
Rarity Base Stats Price Unlock
Silver 420/380 42,000 Available in Store, Silver Booster Pack, Gotham Pack, Black Friday Pack 1
Passive Hand-to-Hand Expert: Nightwing takes 50% LESS DAMAGE from Basic Attacks.

StrategyEdit

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3% - 3%) 12%
Heavy 4% - 4% - 4% - 4% 16%

Nightwing Regime is a sturdy Silver Card with a good power drain, decent specials, excellent basic attacks (boasting both a 4-hit heavy combo and a 2-hit combo-ender), and a viable passive that allows him to shrug off basic attacks. Although he suffers the same wrath from special attacks, his strong power drain potential minimizes special damage taken. His power drain and second special can be used together to great effect, combining both tactics and brutality.

With his own signature gear, as well as either Ra's Al Ghul's Scimitar and Gauntlets of Azrael (or any heal on SP1 gear), Regime Nightwing can often demolish entire teams on his own.

InteractionsEdit

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Nightwing. Having a card that "counters" Nightwing does not mean it is always a good choice.

Good With Edit

Good Against Edit

Countered By Edit

AbilitiesEdit

Here are Nightwing's abilities.

Ability Classification Description Usage
Ground Sparks First Special Nightwing pummels his target with electrified kali sticks. DRAINS POWER. Rapid tap
Kali Fury Second Special Nightwing's speed and fury are highlighted as he pummels his opponent with his kali sticks. Rapid Swipe
Dark as Night Super Move Motorcycles? Cool. Staves? Cool. Motorcycles and staves? Super cool. Go, Nightwing, go. UNBLOCKABLE. Tap

Nightwing's SP2, "Kali Fury", can be chained from his heavy basics.

Support Cards and GearEdit

Here are Nightwing's support cards and gear.

Card Classification Description Cost
Acrobat Health 10% HEALTH BOOST. 3,000
Escrima Master Damage 10% DAMAGE BOOST. 4,000
Shadowy Mentor Energy 10% ENERGY REGENERATION. 5,000
Eskrima Sticks (Powered Eskrima Sticks) Gear

X% DAMAGE BOOST to BASIC ATTACKS

[Nightwing] X% UNBLOCKABLE CHANCE on BASIC ATTACKS

[EVOLVED] X% CRIT CHANCE on BASIC ATTACKS

25,000 - 1,000,000 (upgrading)

StatsEdit

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 3,289 5,540
Elite I 4,604 7,757
Elite II 5,919 9,973
Elite III 7,235 12,189
Elite IV 8,550 14,405
Elite V 9,866 16,621
Elite VI 11,181 18,837
Elite VII 11,849 19,026

TriviaEdit

  • Unlike the other versions of Nightwing, this version (as mentioned in the console version by Batman) is actually Damian Wayne (Bruce Wayne's son with Talia al Ghul, the daughter of Ra's al Ghul) instead of Dick Grayson.
  • His SP2 used to have the most amount of hits of any special in the game, with a total of 16, before being surpassed by The Flash/Wally West Rebirth's 21-hit SP2.