|Silver||420/380||42,000||Available in Store, Silver Booster Pack, Gotham Pack, Black Friday Pack 1|
|Hand-to-Hand Expert: Nightwing takes 50% LESS DAMAGE from Basic Attacks.|
|Basic combo||Damage pattern (% of damage stat)||Total (including Combo Ender)|
|Light (Combo Ender)||2% - 2% - 2% - (3% - 3%)||12%|
|Heavy||4% - 4% - 4% - 4%||16%|
Nightwing Regime is a sturdy Silver Card with a good power drain, decent specials, excellent basic attacks (boasting both a 4-hit heavy combo and a 2-hit combo-ender), and a viable passive that allows him to shrug off basic attacks. Although he suffers the same wrath from special attacks, his strong power drain potential minimizes special damage taken. His power drain and second special can be used together to great effect, combining both tactics and brutality.
Nightwing can also use a rather unorthodox, but effective strategy when paired with the fully maxed Gingold Soda and Killer Croc Companion Card EVOLVED. Both their basic damage reduction can stack with his passive, resulting in him being immune to basic attacks. Along with power generation gear such the the League of Assassins Adept Knives, Nightwing can continuously power drain opponents while taking no damage from basic attacks.
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Nightwing. Having a card that "counters" Nightwing does not mean it is always a good choice.
- Lex Luthor/Insurgency: Lex Luthor's passive allows his team to have increased health, going well with Nightwing's passive, making him more of a tank role.
- Lobo/Prime: Lobo's passive makes him immune to Power Drain, the effect Nightwing's SP1 deals.
Here are Nightwing's abilities.
|Ground Sparks||First Special||Nightwing pummels his target with electrified kali sticks. DRAINS POWER.||Rapid tap|
|Kali Fury||Second Special||Nightwing's speed and fury are highlighted as he pummels his opponent with his kali sticks.||Rapid Swipe|
|Dark as Night||Super Move||Motorcycles? Cool. Staves? Cool. Motorcycles and staves? Super cool. Go, Nightwing, go. UNBLOCKABLE.||Tap|
Nightwing's SP2, "Kali Fury", can be chained from his heavy basics.
Support Cards and GearEdit
Here are Nightwing's support cards and gear.
|Acrobat||Health||10% HEALTH BOOST.||3,000|
|Escrima Master||Damage||10% DAMAGE BOOST.||4,000|
|Shadowy Mentor||Energy||10% ENERGY REGENERATION.||5,000|
|Eskrima Sticks (Powered Eskrima Sticks)||Gear||
50% - 70% DAMAGE BOOST to basic attacks
[Nightwing] 15% - 25% UNBLOCKABLE chance on basic attacks
[EVOLVED] 35% - 45% CRIT chance on basic attacks
|25,000 - 1,000,000 (upgrading)|
|Nightwing's Ninjato (Brandished Ninjato)||Gear||
Retarget 60% - 90% of enemy AoE DAMAGE to wielder of this item with 50% DAMAGE absorb
20% - 40% MAX HEALTH increase
[Nightwing] Reflect 6% - 16% DAMAGE
[EVOLVED] Give 150% - 300% of received AoE damage as POWER
|25,000 - 1,000,000 (upgrading)|
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.
- Unlike the other versions of Nightwing, this version (as mentioned in the console version by Batman) is actually Damian Wayne (Bruce Wayne's son with Talia al Ghul, the daughter of Ra's al Ghul) instead of Dick Grayson.
- His SP2 used to have the most amount of hits of any special in the game, with a total of 16, before being surpassed by The Flash/Wally West Rebirth's 21-hit SP2.