Passives are abilities that are always present to aid the character, without needing to be unlocked and cannot be upgraded. Passives have a myriad of effects, like increasing all damage dealt by the team, triggering a bonus effect upon falling below a certain amount of health, modifying a special attack or super move, immunity to certain status effects, gaining special effects when teamed with certain other characters, as well as many else or a combination thereof.

Their great variety causes them to often be the biggest factor that decides the identity of a character, even more so than their stats.

Passives are disabled in Dead Zone, a battle handicap that only appears in area 7.

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