Power Drain removes a certain amount of power from the affected character(s)' power bars, preventing the use of Special Attacks. Unlike most status effects, blocking only reduces its effectiveness, while all other status effects are either completely negated or completely unaffected by block.

Characters capable of power drainEdit

Special Attack Based Edit

Special 1 Edit

Special 1 Power Drain usually drains 75 units (A bar and a half) of the entire gauge.

Special 2 Edit

Special 2 Power Drain drains more power, but is obviously less versatile. They drain 100 units of power (2 Bars).

Passive Based Edit

Sinestro/Antimatter has a passive that Drains Power on SP1.

Martian Manhunter/Prime's combo ender has a chance to power drain.

Raven/Regime's basic attacks will power drain when her health falls below 40%.

Catwoman/Ame-Comi's combo ender has a 25% chance to slowly drain power over time.

Raven/Rebirth can siphon the opponent's power if it is greater than her's.

Aquaman/Regime's passive allows his super move to drain all power from the enemy team. This power drain used to be unique in that it ignored all forms of power drain immunity and invulnerability, but this was later changed and now those affected will prevent his power drain as well.

Black Adam/Kahndaq is able to power drain upon using both of his specials and his combo-ender.

Zatanna/Prime may randomly pick "Power Drain" with her special 2, which is tied to her passive.

Green Arrow/Rebirth has a Power Drain not only on his SP1, but also on his Trick Arrows and Trap Arrows. It’s a special case with his Power Drain Trap Arrow, which will drain the exact amount of power of the Special the opponent attempts to use. It will work even on Power-Drain immune characters.

Power drain gearEdit

Power Drain on Combo Ender Edit

Power Drain on Specials Edit

Other Power Drain Gears Edit

Certain pieces of signature gear allows the character to have a chance to power drain on a certain special.

Characters with SP1 power drain on gearEdit

Characters with SP2 power drain on gearEdit

Counters to power drain Edit

Immune Characters Edit

  • LexCorp Set
    • When a character equipped with 2/3 of the LexCorp Set is hit by a power drain attack, instead of losing power, they gain power equivalent to a percentage of what would have been drained, as stated on the gear.

Damage reduction/reflection/deflection Edit

  • The effect of power drain can be reduced with blocking gear or gear that reduces damage from special or basic attacks without blocking (Killer Croc Companion Card EVOLVED, etc.)
  • The effect of power drain can be negated if the power draining hit is reflected/deflected whether it is a special reflected by gear (blocking or not) or a basic attack deflected from gear (Fourth World Godly Chest Plate, etc.).


  • Many forms of power drain are denoted by a small amount of additional damage. For example, while Regime Raven's passive is active, 15 flat damage is added to all her basic attacks (30 for combo enders). Regime Aquaman's super does small, random amount of Area Effect damage. This applies to normal specials as well: Lex Luthor's Lance Blast does 50 flat damage as the power drain hit; against power-drain immune enemies, this hit disappears entirely. The exceptions are combo ender effects like Martian Manhunter/Prime's passive, Ra's Al Ghul's Scimitar, or Overpowered 5-U-93-R Pill.
  • In older version. A card's rarity locks its power Drain Capacity. On both SP1 and 2.
    • A Bronze character drains 50.
    • A Silver drains 75.
    • A Gold drains 100.