|Gold||1,400/1,200||426,000||Challenge, Challenge Booster Pack, Teen Titans Raven Early Access Pack, Apokolips Darkseid Challenge Pack, Red Lantern Challenge Pack|
|Demonic Embrace: Special attacks have a chance to drain 25% Health and power. Raven receives all health and power that has been drained.|
|Basic combo||Damage pattern (% of damage stat)||Total|
|Light (Combo Ender)||2% - 2% - 2% - (4% - 3%)||13%|
|Heavy||4% - 4% - 4%||12%|
Raven/Teen Titans can be a very devastating card if used correctly. While her health stat isn't spectacular, it is assisted by the ability to heal herself by a large amount. After she uses a special, Raven's passive has a 25% chance to activate, dealing 25% of the opponent's max health to them as damage and restoring one quarter of her health (regardless of the amount "drained" from the opponent) and power (even if the opponent is immune to power drain). Raven's passive can activate even when the opponent is blocking when she uses a special, and can affect a new character if the last hit of a special knocks out a target. The damage from her passive is unlike Batgirl/Cassandra Cain's in that it takes off 25% of her opponent's total rather than current health, meaning that it does have the ability to cleanly knock out any character with less than 25% health. The power drain is equivalent to ~ .75 bars of power, and is also the amount she regains when her passive is activated.
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Raven. Having a card that "counters" Raven does not mean it is always a good choice.
- As stated above, characters/gears that increase power generation.
- Batgirl/Prime: Her immediate bar of starting power can be very useful in helping Raven activated her passive sooner.
- Wonder Woman/600: Wonder Woman can increase both Raven's power gen and damage by a large amount, allowing her to use specials more often and pack a larger punch while doing so.
- Characters with particularly large health stats, such as Aquaman/Injustice 2, Scorpion/Mortal Kombat X, and Wonder Woman/Dawn of Justice.
- Green Lantern/Red Lantern Hal Jordan: Her percentage-based health steal can be truly crippling to him as the 25% of his health could have afforded him another SP2.
- Mother Box, Riddler's Staff: Even if she did trigger the gears' blink effect, she'd still be able to both drain the opponent's power and their Health.
- Characters who can Power Drain, such as Lex Luthor and Nightwing.
- Killer Frost: Prime's power dampening can severely hinder Raven's ability to activate her passive, and Regime's heal dampening can decrease Raven's heal from her passive.
- Superman/Injustice 2, Batman/Dawn of Justice, The Flash/Wally West Rebirth: All three have a chance to completely avoid both Raven's passive and therefore her passive when it activates.
- Doomsday/Containment: Doomsday is less affected than most by Raven's percentage-based health steal due to his low health and resurrections. Additionally he consistently gains power through his passive, and therefore isn't as affected by her power drain.
Here are Raven's abilities.
|Twilight's End||First Special||Raven unleashes wicked claw attacks onto her foe||Rapid Swipe (x2)|
|Dark Half||Second Special||Raven hits her enemy with supernatural energies and sends a demonic minion for a devastating blow||Rapid Tap|
|Deadly Sin||Super Move||Raven flexes her demonic herritage and summons her father to aid her in ending her opponent. UNBLOCKABLE.||Tap|
Support Cards and GearEdit
Here are Raven's support cards and gear.
|Arella||Health||10% HEALTH BOOST.||3,000|
|Trigon||Damage||10% DAMAGE BOOST.||4,000|
|Azarath||Energy||10% ENERGY REGENERATION.||5,000|
|Azarathian Cloak (Demonic Cloak)||Gear||
X% POWER GENERATION increase
[Raven] X% LIFEDRAIN chance on Special 2
[EVOLVED] X% CRIT CHANCE on Special 2
|25,000 - 1,000,000 (upgrading)|
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.
- Her artifacts are: Boots, Cowl, Brooch, Cloak and Chest Piece.
- Her passive is very similar to her predecessor Raven/Prime in that, when both are activated, they involve a two-way trading of health percentages back and forth. Excepting cases where Teen Titans Raven passive either causes a knockout or would give her health exceeding 100%, the graphic sum of the health bar of the opponent and of either Raven remains the same.
- Moreover, unlike her predecessor, she can actually Knockout an opponent with her passive if she's able to steal AND reduce their health to zero, thus automatically KO'd them! Additionally, upon the opponent get KO'd in this way, upon being power drained, it will read "Power Drain Immune" for them instead, regardless if they're immune to Power Drain or not.
- Raven is one of only three characters (along with Aquaman and Hawkgirl) to have at least 3 Challenge-exclusive characters. And this version marks the third Challenge-only card for Raven.
- It was possible to receive upgrades for her before she was officially released.
- You'll recieve a free copy of a Silver character upon completing Battle 10 in Challenge 4 for Standard difficulty.
- Additionally, it was possible to face her as an opponent in certain battle(s) for Challenge Mode and in certain rounds for Survivor Mode before her release.
- When Raven/Teen Titan's challenge aired, since Hawkgirl was needed as a requirement for her challenge, the Tag Team Pack was brought back. Later on the Bleed Out Pack and Ice Breaker Pack were brought back due to the fact that they contained Killer Frost and Scorpion, who are both also required for her challenge.
- There is currently a glitch where, if Raven uses her SP2 against her Raven/Prime counterpart, and it activates Raven/Prime's passive while TT Raven is off the screen (which she is for a portion of the special), then the health switch doesn't complete and has to be quit to end.