|Gold||1,200/1,000||265,000||Challenge Mode, Survivor Pack, Challenge Booster Pack, Apokolips Darkseid Challenge Pack, Red Lantern Challenge Pack|
| Reborn Spectre: Reaching 200% Damage on a Special Attack makes its DAMAGE-OVER-TIME damage automatically CRIT.
Bonus 8% HEALTH per promotion.
|Basic Combo||Damage Pattern (% of damage stat)||Total|
|Light||2% - 2% - 2% - 2%||8%|
|Heavy||4% - 4%||8%|
Rivaling Ares' damage and having a passive that grants health surpassing even the mighty Shazam, Mortal Kombat X Scorpion is a unmovable tank that can deal incredible amounts of damage if used well.
His light combo ender and special 1 will inflict burning damage. His special 2 will inflict bleeding. All of these - including the possibility to crit - are not counted as part of his passive and will work in Dead Zone, making him a powerful character in this field. The damage over time will not apply life drain.
Doom Slice: Part of it deals fixed damage. It can be unblockable if used shortly after his heavy combo. Only the last hit, a tap and shoot with a widened and easier to hit 200% damage like Deathstroke/Arkham Origins' s1, deal variable damage. Because of this, and that damage over time specials usually have a 0.5x damage penalty, his s2 only does 40%~60% of his damage stat, instead of the normal 60%~120%. The bleed damage deals 6% of his damage stat 6 times (36% total) at 100%, but at 200% it is a rather impressive 18% (108% total), for a theoretical maximum of 168% of his damage stat as total damage.
Other damage over time effects applied by Scorpion will also crit while a crit damage over time effect is running. This includes even the burn from his light basic combo, as well as The Ibistick. The crit (+50%) and the bleed (+20%) (in the case of his s2) stack multiplicatively for +80% damage. In the case of the Ibistick, this will increase its maximum damage from 10% of enemy maximum health to 17.4% (the crit period is very slightly longer than the bleed period, so the fifth hit will crit but would not benefit from the bleed).
Note that while Mortal Kombat X Scorpion's base damage is extremely high, it is somewhat misleading, as his Doom Slice deals reduced upfront damage by virtue of being a bleed special, and his heavy basic combo only does 2 hits but is not compensated in damage like Shazam or Doomsday/Prime (it only does 4% of his damage stat as damage twice, as opposed to 5% + 7%).
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Scorpion. Having a card that "counters" Scorpion does not mean it is always a good choice.
- Hawkgirl: Her snare on tag in (both versions have it) prevents opponents from tagging to avoid MKX Scorpion's potent damage over time.
- Catwoman/Batman Returns: Her +100% damage boost to DOT will greatly amplify Scorpion's specials, allowing him to deal a dangerous amount of damage.
- Deadshot: His passive can allow Scorpion to reach 250% damage on his sp2, making his already deadly DOT an even greater threat.
- Solomon Grundy: Since Grundy's basic attack speed is slow, Scorpion can easily outpace him and deal massive bleed damage.
- Contrary to popular belief, Green Lantern/Red Son cannot prevent MKX Scorpion from dealing critical damage through his specials.
- Since a max elite (VII) Mortal Kombat X Scorpion has extremely high health, he can be countered by characters who deal damage based on percentage. Examples include Raven/Prime's Demonic Rage and Batgirl/Cassandra Cain's Assassin's Ambush passives.
- Batman/Arkham Knight: Batman/Arkham Knight's passive can allow him to have full immunity against Scorpion's attacks, rendering him completely powerless against Batman.
- Hawkgirl/Prime: Since Mortal Kombat X Scorpion deals very high damage over time, faster tagging will allow Hawkgirl's team to avoid much of his damage.
- The Flash: since all of Scorpion MKX's basic attacks are slow, it is easy for any of the Flash variants to interrupt the attack, thus more likely for Scorpion to receive damage than dealing them.
- Deathstroke: Since all the Deathstroke variants are relatively fast and have longer reach with their swords, chances of Scorpion inflicting basic damage against competent opponents are minimal; moreover, Deathstroke/Red Son boosts the speed of attacks by Red Son teammates up to 15%, making it difficult for Scorpion MKX to land damage-over-time blows.
- The Arkham Knight: same goes for Deathstroke, since both of his basic attacks has the ability to push the opponent far way and deal damage from long range at the same time, it can make Scorpion have a hard time dealing most of his damage.
- Superman/Injustice 2: Superman's passive makes him immune to one special move and all effects from it upon tag in. If Scorpion hit Superman with Doom Slice or Flip Kick with the passive active, Superman would be immune to the damage and if Scorpion achieved 200% damage, he would also be immune to the bleeding.
Here are Scorpion's abilities.
|Flip Kick||First Special||Scorpion punches opponent from the side, then an uppercuts and finishes with a flip kick to the face. BURN damage as regular.||Swipe|
|Doom Slice||Second Special||Scorpion slices up his opponent multiple times. BLEED damage over time for 6 seconds.||Target|
|Netherrealm||Super Move||Scorpion transports his victim to the Netherrealm for a brutal beating. UNBLOCKABLE.||Tap|
Support Cards and GearEdit
Here are Scorpion's support cards and gear.
|Hanzo Hasashi||Health||10% HEALTH BOOST||3,000|
|Shirai Ryu Clan||Damage||10% DAMAGE BOOST||
|Netherrealm||Energy||10% ENERGY REGENERATION||5,000|
|Kama (Netherrealm Kama)||Gear||
% damage to basic attacks
[Scorpion] % chance LIFE DRAIN on Special 2
[EVOLVED] % CRIT chance on basic attacks
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.
- The Chinese, Spanish, and the Italian versions of Injustice mobile have his passive description mention his burn on combo ender, which the English version lacks. However they also state he extends this effect to his teammates (which is incorrect) and do not mention his bonus health on promotion.
- Interestingly enough, the maximum damage for his SP1 is equal to the minimum damage for his SP2.