|Gold||900/950||192,000||Available in Store, Injustice 2 Premium Pack|
|Ring Overcharge: If an opponent tags out while fighting Sinestro, he gains a 50% damage increase to his next SPECIAL ATTACK or SUPER MOVE.|
Sinestro Green Lantern is a dangerous card to switch out against unless you're properly prepared. His passive gives him a strong damage boost (similar to Superman/Regime) whenever his opponent switches out with a new character. This can be good with special attacks when catching your opponents off guard.
Green Lantern Sinestro's passive can only activate once per his tag-in, unlike other versions of Sinestro. No matter how many times his opponent tags out, he can only gain the boost once until he himself tags out and backs in again, and will gain the boost and his opponent tags out after that.
It should be noted that despite appearances, Green Lantern Sinestro is still classified as a Sinestro character, and will count as Sinestro character for any purpose. However, he will count towards the Green Lantern-only passive of Green Lantern/Jessica Cruz Rebirth.
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Sinestro. Having a card that "counters" Sinestro does not mean it is always a good choice.
- Green Lantern/Jessica Cruz Rebirth: This allows Jessica Cruz's SP2 to deal additional hits since he counts as a Green Lantern.
- Hawkgirl/Prime: Sinestro benefits from the opponent tagging in and out.
- Superman/Injustice 2, Batman/Dawn of Justice, The Flash/Reverse Flash, The Flash/Wally West Rebirth, Riddler's Staff, Mother Box: Sinestro’s 50% damage boost on either of his Specials mean nothing when these characters and gears manage to “evade” his Specials.
- The Flash/Earth 2 & Bane/Luchador: Both will stun Sinestro upon tagging in. If given sufficient gears, they could wipe him out entirely.
Here are Sinestro's abilities.
|Death from Above||First Special||In a show of extreme might, Sinestro calls down a meteor to flatten his opponent.||Rapid tap|
|Zero Compassion||Second Special||Sinestro toys with his victim.||Quick tap, Rapid swipe|
|Sinestro's Might||Super Move||Sinestro demonstrates the depths of his limitless power on his unfortunate victim. UNBLOCKABLE.||Tap|
Support Cards and GearEdit
Here are Sinestro's support cards and gear.
|Sinestro Corps||Health||10% HEALTH BOOST.||3,000|
|Yellow Power Ring||Damage||10% DAMAGE BOOST.||4,000|
|Yellow Power Battery||Energy||10% ENERGY REGENERATION.||5,000|
|Yellow Power Ring (Supercharged Yellow Power Ring)||Gear||
8% - 18% DAMAGE BOOST to Special 2
[Sinestro] 20% - 30% LIFEDRAIN chance on Special 2
[EVOLVED] DISABLE enemy Specials: 15% - 25% chance on Special 1
|25,000 - 1,000,000 (upgrading)|
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.