|Gold||550/1,250||182,000||Challenge Mode, Challenge Booster Pack, Apokolips Darkseid Challenge Pack, Red Lantern Challenge Pack|
|One Foot in the Grave: Grundy gains BONUS DAMAGE to his basic attacks based on how close he is to death.|
Boss Solomon Grundy can be unlocked during his challenge; otherwise, he can also be obtained from either of the above packs as said, but this will not unlock him for direct promotions.
|Basic combo||Damage pattern (% of damage stat)||Total (including Combo Ender)|
|Light (Combo Ender)||2% - 2% - 2% - (3%)||9%|
|Heavy||4% - 4% - 4%||12%|
Solomon Grundy Boss is a unique card that deals exponentially more damage as his health depletes. He is able to inflict up to 10x damage with basic attacks at very low health.
He has a few very noticeable drawbacks: as a Solomon Grundy character, his attack speed, particularly that of his heavy attack (which also has a painfully long recovery time), is notoriously slow and his heavy combos are extremely easily interrupted by specials and basic attacks alike. Also, he has the lowest base damage stat among all gold cards, meaning his 10x damage is much less impressive than it sounds, especially since additional sources of bonus damage (such as basic/crit gear) scale according to his base damage, and he can get knocked out very easily trying to do any serious damage with his passive. For these reasons, he is almost non-existent in multiplayer.
If you do want to use him however, his specific gear is a good fit for him, adding more damage to his basic attacks, giving him unblockable chance on basic attacks, excellent for such a basic-reliant character, and a self-heal on special 1, allowing him to have one foot in the grave significantly longer. Gauntlets of Azrael is also good for him, as its gives a high chance to heal the amount of damage dealt in a combo ender, which increases as his health decreases, acting as a counterbalance to his passive, while giving a large max health increase. With enough basic damage/crit gear, a combo ender at 10x damage could heal more than a heal on s1. Block gear can be useful to prevent him from going down when he is already at low health.
Another good gear strategy to use with Grundy is the full Fourth World Set, as it both increases his already-overwhelming Health stats and gives a good heal on SP1, allowing him to take beatings to lower his health and gain immense damage boost for his basic attacks, then use his SP1 to regain back health and restart the process over and over again.
Here are Solomon Grundy's abilities.
|Cleaver Spin||First Special||Grundy uses the cleavers lodged into his back to slash at his opponent.||Swipe|
|Death to All||Second Special||Grundy unleashes a mix-up of deadly strikes.||Quick tap, swipe|
|Grave Digger||Super Move||Grundy beats on his opponent with a tombstone he was saving just for this occasion. UNBLOCKABLE.||Tap|
Support Cards and GearEdit
Here are Solomon Grundy's support cards and gear.
|Swamp Origin||Health||10% HEALTH BOOST.||3,000|
|Undead Strength||Damage||10% DAMAGE BOOST.||4,000|
|Reanimation||Energy||10% ENERGY REGENERATION.||5,000|
|Butcher's Knife (Knife Collection)||Gear||
X% DAMAGE BOOST to basic attacks
[Solomon Grundy] X% UNBLOCKABLE chance on basic attacks
[EVOLVED] HEAL SELF X% on Special 1
|25,000 - 1,000,000 (upgrading)|
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.
- At release, it is possible to heal from low health and still retain the high damage boost. This was later patched.
- He has the lowest damage stats out of all gold cards.
- Both him and Solomon Grundy/Red Son are the only versions of Solomon Grundy to be seen wearing a "hat" (although both are different types of hat).