Rarity Base Stats Price Unlock
Gold 1,050/1,050 241,000 Challenge Mode, Challenge Booster Pack, Apokolips Darkseid Challenge Pack, Red Lantern Challenge Pack
Passive Aftershock: Immune to POWER DRAIN. Successfully BLOCKING Special Attacks generates POWER for Static.

Static is a powerhouse with his status of being immune to power drain and has a Blocking passive that can grant him power easily. His decent, well-rounded base stats, along with a fast, efficient SP1 that has a 100% chance to stun, as well as a useful passive make him quite popular for multiplayer.

He can be unlocked through Challenge Mode. Otherwise, he can be randomly obtained in the Challenge Booster Pack, but it will not unlock him for direct promotions.


Basic attacksEdit

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%

Unusually, Static can use Combo Enders on stunned opponents. The first hit of his light basic combo is ranged and has a long delay; it can sometimes be launched first, and when Static gets hit by an enemy basic attack, hits his opponent and staggers them, interrupting their basic combo.

It is possible to quickly use his light combo again after his opponent is knocked down by his combo ender, which would cause the last hit of his light combo to hit his opponent while they are moving up to him. However, this only staggers them without knocking them down (unlike Cyborg's infinite heavy combo) and will not offer the combo ender so it can only be used once.

It used to be possible to use his s1 right after throwing his opponent back with his combo ender, resulting in an infinite stun-lock combo with sufficient power generation. This was later removed, along with all Basic-Special combos that used light combos, as specials can no longer be used immediately after a light combo.

Since after using Special 1 successfully the opponent is stunned, it would be useful to put Cloak of Destiny to increase his damage dealed or use the Fourth World gear set to heal while opponent is stunned.


Both his special 1 and 2 has their first part automatically performed without requiring tapping/swipping; they will always do 200% damage. Therefore it is easier to hit near the maximum damage on his specials than any other equivalent special, although the actual maximum is still regular.

His special 2 is partly long-ranged; the first part in which he slams his saucer against his opponent is melee, but he will attempt to use it at range anyway. This means you can avoid part of his s2's damage if you knock him back and block.


IMG 1565-1-

Static's passive lets him generate power upon blocking a special.

Blocking a special 1 will grant half a bar of power, while a special 2 will grant a full bar. If the first hit is a block breaker, Aftershock will not activate. Aftershock's animation plays for blocking any hits, including basic attacks, but will not grant power otherwise. Note that some damage over time hits can be "blocked" during Harley Quinn's special 2 and grant power as if he blocked a special 2.

His passive lets him be immune to Power Drain. He's especially effective against characters with Power drain specials (Lex Luthor, NightwingMartian Manhunter/Prime, and Black Adam/Kahndaq) and Gear such as either the Ra's Al Ghul's Scimitar or Wonder Woman's Lasso of Truth, and even the Mother Box! However, Aquaman/Regime's Super Move will ignore most power drain immunity and would still drain all of his power.


Here are Static's abilities.

Ability Classification Description Usage
Taser Trap First Special Static generates numerous electromagnetic beams to lock down his opponent. STUN the opponent if they're not blocking. Tap, Rapid Tap
High Gear Second Special Static demonstrates the versatility of his saucer hardware. Tap, Swipe
Shock to the System Super Move Static sets up his opponent for a big bang. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Static's support cards and gear.

Card Classification Description Cost
Frieda Goren Health 10% HEALTH BOOST. 3,000
Hardware Damage 10% DAMAGE BOOST. 4,000
Rick Stone Energy 10% ENERGY REGENERATION. 5,000
Disc (Charged Disc) Gear


[Static] AREA EFFECT: OPPONENT's team takes X% DAMAGE from Special 2


25,000 - 1,000,000 (upgrading)

StatsThese stats are the final damage and health levels at LEVEL 50, per Elite Level.Edit

Tier Damage Health
Normal 6,821 11,340
Elite I 10,900 17,010
Elite II 13,398 24,948
Elite III 22,838 41,464
Elite IV 26,644 49,397
Elite V 32,886 59,422
Elite VI 37,290 66,849
Elite VII 41,107 74,277


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