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A Status effect is an effect applied to a character other than the direct damage of a basic attack,special attacks, or super moves .

When a status effect is attached to a special attack, the special in question generally has its damage lowered in compensation. Rare exceptions are Static/Prime, whose Taser Tap (Special 1) has no penalty despite being a Stun, as well as Superman/Prime, whose Freeze Breath (Special 2) freezes targets at full damage.

Damage over timeEdit

These effects (also called DoT) deal damage against the opponent after the special to continuously inflict unblockable damage against the opponent. This cannot knock out characters, and will instead stop when they are brought to 1 health. For this reason, whenever possible, when hit with a strong damage over time effect at low health, the character should be allowed to fall to 1 health to cleanse the effect and then heal, instead of panic-healing immediately only to have to health depleted quickly again. This method is not effective, however, against Darkseid/Apokolips, as his bleed is never rinsed until tag-out and will continue to be attached to his opponent even after reaching 1 health.

Damage-over-time Specials will add on to a character's damage dealt. If the character that inflicted the effect switches out to another character, it will be shown as the latter has dealt damage.

There are two distinct ways for a damage over time effect to be applied: the first and more common type is the last hit of a special will apply the effect, and if that hit misses or is fully reflected by Static's disc, the DoT will not be applied. The second type applies the effect to the current opponent regardless of the above factors, and include The Joker/Arkham Origins and Lobo/Bounty Hunter's passives, as well as The Ibistick.

BleedingEdit

PoisonEdit

BurnEdit

Mental DamageEdit

SlowEdit

  • Slowed characters perform basic attacks at a greatly reduced speed, and are much easier to block and retaliate against.
  • Only Killer Frost (both versions) and Flash/Elseworld are able to activate slow.

Disable SpecialEdit

  • Characters with specials disabled cannot use specials or super moves.

Power DrainEdit

SnareEdit

  • Snared characters cannot tag out.
  • Hawkgirl/Prime snares opponents upon tagging in or out. Her own tag cooldown reduction has no effect on snare.
  • Despite it not being explicitly stated in her passive description, Hawkgirl/Regime also has this effect.
  • Lobo/Bounty Hunter prevents his opponent from tagging out as long as the burning effect of his special 2 is active.
  • When accompanied by at least one other Green Lantern character, Green Lantern/Jessica Cruz Rebirth's SP2 will apply this effect.

InvulnerabilityEdit

Batmobile shield

The starting and persistent animations of Militarized Batmobile's invulnerability.

  • Invulnerability prevents the user from taking any damage from basic attacks, special or super moves. The effect, such as those provided by The Batmobile or Green Lantern/John Stewart's passive, will also protect the user from all forms of status effects, except damage over time effects that can be applied while they are shielded and start affecting them after the invulnerability wears off. Bleed is an exception in that they will continue to damage the invulnerable character, but only at 1/6 of the normal damage.
    • Ares/Prime's To the Death (block disable) and Killer Frost's slow are unaffected by invulnerability.
    • Passive-based disable special will ignore invulnerability, but gear-based disables need to hit and will have no effect.
  • Superman/Injustice 2's passive gives him partial invulnerability as he will take no damage from the first special attack received upon tagging in, which includes any status effects from the special. It is not complete invulnerability, however, as he still takes normal damage from basic attacks and Super Moves.

StunEdit

FreezeEdit

Frozen

A frozen character.

  • Freeze is similar to stun, however it cannot be resisted at all except by blocking, and it does not interact with stun bonus effects such as Insurgency Batman's passive or Cloak of Destiny.
  • Previously Freeze keeps the opponent frozen until hit and the next hit deals double damage. These have been removed.
  • If a special both freeze and stuns (from a freeze special that applies gear stun), sometimes the character will be stunned instead of frozen, although stun-immune characters can still be frozen, while other times both effects apply.
  • If the freeze applies The Ibistick's burning effect, the burn will only start after freeze wears off, for the same amount of damage. Freeze will also pause various animations playing on the affected character.
  • Characters than can freeze are: Green Arrow/Prime, Green Arrow/Arrow and Superman/Prime.
  • Boss version of Prison Superman in Bonus Battle 6 can utilize the Freeze Breath, though it is part of the Boss Specials Moveset.
  • Killer Frost/Prime and Superman/Godfall have a freeze in the middle of their Special 2, but since it is part of a special it has no real impact other than its nature as a block breaker.

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