|Bronze||280/180||11,000||WBID Unlock, Bronze Booster Pack|
|Hyperactive: The Flash's POWER generates 5% FASTER.|
|Basic combo||Damage pattern (% of damage stat)||Total (including Combo Ender)|
|Light (Combo Ender)||2% - 2% - 2% - (3%)||9%|
|Heavy||4% - 4% - 4%||12%|
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against The Flash. Having a card that "counters" The Flash does not mean it is always a good choice.
Here are Flash's abilities.
|Lightning Kick||First Special||The Flash deals a series of ultra quick kicks, temporarily increasing his attack speed (by 15%).||Rapid Swipe|
|Bolt of Lightning||Second Special||The Flash strikes with a shoulder blow then strikes with two kicks. CHANCE TO STUN.||Quick Tap (x2)|
|Speed Zone||Super Move||The Flash delivers super-speed punches on his opponent. UNBLOCKABLE.||Tap|
Support Cards and GearEdit
Here are The Flash's support cards and gear.
|Altered Perception||Health||10% HEALTH BOOST.||3,000|
|Lightning Quick||Damage||10% DAMAGE BOOST.||4,000|
|Speed Force||Energy||10% ENERGY REGENERATION.||5,000|
|Hyperspeed Suit (Hyperspeed Plated Suit)||Gear||
8% - 18% POWER GENERATION increase
[The Flash] 15% - 25% UNBLOCKABLE chance on basic attacks
[EVOLVED] 20% - 30% CRIT chance on Special 1
|25,000 - 1,000,000 (upgrading)|
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.
- If the player doesn't tap at all while using his SP2, he would not perform the double kick.