|Gold||750/850||148,000||Available in Store, Gold Booster Pack, Gotham City Pack, Villains Starter Pack, Random Daily Login Bonus|
|Last Laugh: When the Joker gets knocked out, his opponent LOSES HEALTH.|
Insurgency Joker can be seen as one of the "starter" gold cards, being a common drop from Gold Booster Packs. While his base stats are low and his specials are slow and easily blocked, and that his special 2's bonus damage doesn't actually work and deals greatly reduced upfront damage (encouraging use of his Super Move), he is not without merits: he is readily available, and he has Joker's typical 4-hit heavy combo, which essentially gives him 1000 base damage in terms of basic attacks and allows him to gain power 1/3 faster than most other characters using heavy combos. If all else fails, he works as a poor man's Raven/Prime for tough nightmare challenge battles: upon being knocked out, his current opponent takes 40% of their maximum health as damage.
As of 2.15, his passive is bugged and can only trigger properly if knocked out with basic attacks.
Here are Joker's abilities.
|Bang!||First Special||The Joker uses a large gun to blow away his enemies.||Target|
|Acid Flower||Second Special||The Joker flower sprays acid. POISONS.||Quick tap|
|Let's Get Serious||Super Move||A madman and his toys will always win. The Joker's savage wit is made manifest. UNBLOCKABLE.||Tap|
Support Cards and GearEdit
Here are Joker's support cards and gear.
|Joker's Gang||Health||10% HEALTH BOOST.||3,000|
|Laughing Gas||Damage||10% DAMAGE BOOST.||4,000|
|Arkham Asylum||Energy||10% ENERGY REGENERATION.||5,000|
|Pistol (Comically Long Pistol)||Gear||
X% DAMAGE BOOST to Special 1
[Joker] X% chance to POWERDRAIN on Special 2
[EVOLVED] DISABLE enemy specials, X% CHANCE on Special 1
|25,000 - 1,000,000 (upgrading)|
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.
- Even if he did NOT deal any damage, upon being KO'd, the amount of health that the opponent lost from his passive will actually be counted as the total amount of damage that he dealt instead.
- Both him and The Joker/Prime are the only ones with the exact same passive descriptions (although both reduce different amount of health).