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JokerInsurgency
Rarity Base Stats Price Unlock
Gold 750/850 148,000 Available in Store, Gold Booster Pack, Gotham City Pack, Villains Starter Pack, Random Daily Login Bonus
Passive Last Laugh: When the Joker gets knocked out, his opponent LOSES HEALTH.

Strategy

Insurgency Joker can be seen as one of the "starter" gold cards, being a common drop from Gold Booster Packs. While his base stats are low and his specials are slow and easily blocked, and that his special 2's bonus damage doesn't actually work and deals greatly reduced upfront damage (encouraging use of his Super Move), he is not without merits: he is readily available, and he has Joker's typical 4-hit heavy combo, which essentially gives him 1000 base damage in terms of basic attacks and allows him to gain power 1/3 faster than most other characters using heavy combos. If all else fails, he works as a poor man's Raven/Prime for tough nightmare challenge battles: upon being knocked out, his current opponent takes 40% of their maximum health as damage.

Abilities

Here are Joker's abilities.

Ability Classification Description Usage
Bang! First Special The Joker uses a large gun to blow away his enemies. Target
Acid Flower Second Special The Joker flower sprays acid. POISONS. Quick tap
Let's Get Serious Super Move A madman and his toys will always win. The Joker's savage wit is made manifest. UNBLOCKABLE. Tap

Support Cards and Gear

Here are Joker's support cards and gear.

Card Classification Description Cost
Joker's Gang Health 10% HEALTH BOOST. 3,000
Laughing Gas Damage 10% DAMAGE BOOST. 4,000
Arkham Asylum Energy 10% ENERGY REGENERATION. 5,000
Pistol (Comically Long Pistol) Gear

X% DAMAGE BOOST to Special 1

[Joker] X% chance to POWERDRAIN on Special 2

[EVOLVED] DISABLE enemy specials, X% CHANCE on Special 1

25,000 - 1,000,000 (upgrading)

Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 5,872 12,393
Elite I 8,809 18,590
Elite II 11,745 24,778
Elite III 17,625 37,719
Elite IV 20,553 44,583
Elite V 23,490 49,572
Elite VI 26,426 52,877
Elite VII 29,363 61,965
Elite VIII 32,299 68,161

Trivia

  • Even if he did NOT deal any damage, upon being KO'd, the amount of health that the opponent lost from his passive will actually be counted as the total amount of damage that he dealt instead.
    • The same can be said for both Black Adam/Prime and Black Adam/Regime, if they did not deal any damage from attacking, but instead reflected back the damage from the attacker.
  • Both him and The Joker/Prime are the only ones with the exact same passive descriptions (although both reduce different amount of health).
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