|Silver||470/400||48,000||Available in Store, Silver Booster Pack|
|Toxic Death: When the Joker gets knocked out, his opponent LOSES HEALTH.|
StrategyEditThe Joker Prime may be one of the better Silver Cards with decent special attacks and passive, coupled with good damage. He can poison your foes with his second special and his first attack can catch some foes off guard. Should it be that he faces his end, his opponent would take a harsh blow as well - 30% of their maximum health instantly. His great synergy with Harley Quinn/Prime makes for a good, affordable team.
Here are Joker's abilities.
|Bang!||First Special||The Joker uses a large gun to blow away his enemies.||Target|
|Laughing Gas||Second Special||The Joker throws a bomb filled with deadly gas. BOOM! POISONS.||Quick tap|
|Let's Get Serious||Super Move||A madman and his toys will always win. The Joker's savage wit is made manifest. UNBLOCKABLE.||Tap|
Support Cards and GearEdit
Here are Joker's support cards and gear.
|Joker's Gang||Health||10% HEALTH BOOST.||3,000|
|Laughing Gas||Damage||10% DAMAGE BOOST.||4,000|
|Arkham Asylum||Energy||10% ENERGY REGENERATION.||5,000|
|Pistol (Comically Long Pistol)||Gear||
X% DAMAGE BOOST to Special 1
[Joker] X% chance to POWERDRAIN on Special 2
[EVOLVED] DISABLE enemy specials, X% CHANCE on Special 1
|25,000 - 1,000,000 (upgrading)|
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.
- Even if he did NOT deal any damage, upon being KO'd, the amount of health that the opponent lost from his passive will actually be counted as the total amount of damage that he dealt instead.
- Both him and The Joker/Insurgency are the only ones with the exact same passive descriptions (although both reduce different amount of health).