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The Batman Who Laughs v1
Rarity Base Stats Price Obtained From
Metal 2,800/2,800 N/A Phantom Zone, Nth Metal PackNth Metal Pro PackNth Metal Ultimate Pack
Passive Wild Card: After a successful Special Attack, the Batman Who Laughs has a chance to choose a tarot card that triggers a powerful effect which can aid his teammates or harm the opponent. On teammate Tag-In, Savage Robin attacks the enemy and applies BLEEDING damage.

[Evolve] Dark Power Specials increase the chance of using tarot cards and allow 2 cards to be selected.

The Batman Who Laughs/Metal is essentially a Joker card - although he is actually an evil version of Batman from the DC Dark Multiverse - introduced in the 3.0 update.

Currently, he cannot be unlocked and can only be obtained at a very small chance through the Nth Metal Pack, a smaller chance through the Nth Metal Pro Pack, and a small chance through the Nth Metal Ultimate Pack which can only be bought by using the new currency, Nth Metal, obtained from the new game mode, Phantom Zone and from Online Battles as of update 3.1. He also has a very small chance of being given as a reward upon completion of the Phantom Zone event, however, this will still not unlock him for direct promotions. Additionally, as a Metal character, it takes 44 total copies for him to get to EVII. As such, eliting him would take an extremely long time or a large amount of real money.

Despite his base stats being double that of the best gold cards, that difference becomes less significant once he gains elite levels.

StrategyEdit

Basic Attacks Edit

Savage Robin attacking his opponent

The Batman Who Laughs calls in Savage Robin to sic his opponent.

Basic combo Damage pattern (% of damage stat) Total
Light (Combo Ender) 2% - 2% - 2% - (10%) 16%
Heavy 4% - 4% - 4% - 4% 16%

The Combo ender is Savage Robin coming in for an attack, running on all fours and lunging at the opponent, similar to Darkseid/Apokolips summoning the Black Racer albeit without additional effects and will work regardless of Dead Zone. Similar to, but more prominently than, Superman/Injustice 2's combo ender, it has a long delay in hitting; it is quite possible to interrupt The Batman Who Laughs' basic combo, only be taken off guard by Savage Robin hitting you. Avoid interrupting him with your basics too late for this reason.

Passive Edit

His passive combines the effects of Black Adam/Prime, Zatanna/Prime and Batman/Arkham Knight's own passives.

After a successful Special usage, there is a chance that you can pick from one or two of the 5 Tarot Cards with the following effects:

  • Damage Reduction
  • Damage Reflect
  • Power Steal
  • Knockout Shield
  • Stun
  • The Batman Who Laughs gets to pick 1 out of 3 choices!
  • The Batman Who Laughs gets to pick 2 out of 4 choices when Dark Power is used!
  • Savage Robin ambushes his opponent with bleed!

If no Dark Power is used, you can choose 1 card out of 3 possibilities, if Dark Power is used (only available after evolving), you get to choose 2 cards out of 4.

Card buffs (Damage Reflect and Knockout shield) and Damage Reduction have a duration of 5 seconds, Power Steal has a 20% chance to steal one bar of power and Stun has a 20% chance to stun the opponent.

His Damage Reflect works just like Black Adam/Prime's passive as it can interrupt basic combos except it won't go away by hitting it 3 times but by a timer.

The Knockout Shield will protect The Batman Who Laughs from getting KO'd but not from damage and flinching, leaving him with 1 health point until it wears off.

After he evolves, players can upgrade his passive ability just like they can upgrade special attacks. The buffs duration can now be increased to 14 seconds and Power Steal and Stun chances are both increased to 100%.

When his teammates (excluding The Batman Who Laughs) tag in, Savage Robin will charge at his opponent, inflicting bleed on them. This tag-in attack can be blocked and can KO an opponent at low health. He will still attack his opponent upon teammate tag-in even if The Batman Who Laughs has already been KO'd.

InteractionsEdit

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against The Joker. Having a card that "counters" The Joker does not mean it is always a good choice.

Good WithEdit

Good AgainstEdit

  • Batman/Arkham Origins: When knocking out a teammate of Batman's with a special, he could instantly choose the Power Steal Wild Card, stealing his power and making him less of a threat.

Countered ByEdit

  • Aquaman/Injustice 2: As long as he has power to spend, he can cleanse and throw back the bleed DOT back at his teammates with doubled effect.

AbilitiesEdit

Here are The Joker's abilities.

Ability Classification Description Usage
Bang! First Special The Batman Who Laughs uses a large gun to blow away his enemies. Target
Crow! Crow! Second Special The Batman Who Laughs attacks the enemy and unleashes his dark sidekicks to finish the job. Rapid Swipe (x2)
Let's Be Serious Super Move A madman and his toys will always win. The Batman Who Laughs savage wit is made manifest. UNBLOCKABLE. Tap

His SP2 can only knock an opponent out when the SP2 ends or on the last hit, similar to many new characters.

Support Cards and GearEdit

Here are The Joker's support cards and gear.

Card Classification Description Cost
Joker's Gang Health 10% HEALTH BOOST. 3,000
Laughing Gas Damage 10% DAMAGE BOOST. 4,000
Arkham Asylum Energy 10% ENERGY REGENERATION. 5,000
Pistol (Comically Long Pistol) Gear

8% - 18% DAMAGE BOOST to Special 1

[The Joker] 15% - 25% POWERDRAIN chance on Special 2

[EVOLVED] DISABLE enemy Specials: 15% - 25% chance on Special 1

25,000 - 1,000,000 (upgrading)
Time Capsule (Quake Engine) Gear

20% - 40% chance to POWER STEAL 100% of a Special 2's cost

Specials and DOTs +25% - +50% DAMAGE against an enemy with less than 1 POWER bar

[The Joker] Increases enemy Tag cooldown by 3 - 8 seconds

[EVOLVED] After an applied DOT finishes, 50% - 100% chance to retrigger the DOT on active enemy

25,000 - 1,000,000 (upgrading)

StatsEdit

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Note that Metal characters cannot undergo Breakthrough.

Tier Damage Health
Normal 21,924 40,824
Elite I 26,309 48,989
Elite II 32,886 61,236
Elite III ? ?
Elite IV ? ?
Elite V ? ?
Elite VI ? ?
Elite VII 78,269 145,742

TriviaEdit

  • If you look very closely you can see that the character on the card moves slightly with his hands up and down. This is unique to metal characters.
  • Interestingly, it appears that Savage Robin is part of the background rather than part of the portrait as he is nowhere to be seen on the back of The Batman Who Laughs' card.
  • His super move is identical to other Joker characters, except in his description his name is different and is missing an apostrophe (').
Preceded by Title Succeeded by
Ares/The Merciless Metal Highest base Damage Nightwing/Batman Ninja