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The Master's Death Cart is a piece of Legendary (5-Star) Gear, evolved from the Epic (4-Star) gear, The Master's Arms. The unevolved version can be obtained by ranking in the top 5% of certain Online Battle seasons, or as a possible reward in the Worst Heroes Ever Bundle, The Dawn of Justice Triple Pack, the Nth Metal Ultimate Pack and the Nth Metal Pro Pack.

Effects

  • After Tag-In, enemy BLOCKING stops 10% - 20% less damage for 6 sec
  • 100% AREA EFFECT: opponent's team takes 5% - 15% damage from your Special Attacks
  • 100% AREA EFFECT: opponent's team takes 35% damage on your Combo Ender
  • [EVOLVED] 80% - 100% to deal 10% - 20% UNBLOCKABLE damage on Tag-In

Mechanics

Block reduction

Block mitigation

Block mitigation on tag-in

On tag-in, the victim's block effectiveness will be reduced, increasing their damage taken while they're blocking. This can be helpful in fighting against characters who may frequently block. This effect is only applied to the opponent active when the Death Cart user tags in; other characters are unaffected if they tag in afterwards.

This is a flat reduction. Special attacks normally deal 50% damage when blocked, and basic attacks deal 75% damage when blocked. While under the Death Cart's effect (maxed), they can deal 70% and 95% damage instead. Death Cart's own tag-in damage (see below) benefits from this, dealing 95% damage when blocked.

Area Effect

Unusually, its Area Effect differs from others in that the damage isn't applied to tagged-out opponents with every blow, but instead deals its damage after the combo ender/special finishes in a rapid flurry of small hits. If the combo ender or special knocks out an opponent, the next opponent would not receive this damage, result in some wasted area effect damage; if an opponent actively tags in immediately after instead, they will take this damage and could be KO'ed if at low enough health.

Unfortunately, the Area Effect damage dealt by the combo ender cannot level up, and does the same amount of damage regardless of fusing.

When used against an enemy with the Brandished Ninjato, the latter will absorb some of the area effect damage in rapid small hits, granting the Death Cart user lots of power. If these hits coincide with the beginning of the next special and the Death Cart user is also equipped with DoT gear, these small hits can also apply DoT numerous times. Warning: Spamming specials with this combo, especially combined with Quake Engine reapplying every single DOT at once upon enemy tag, can cause lag or even game crashes.

Those small hits dealt to the Ninjato user will apply Ra's al Ghul's Scimitar or Overpowered 5-U-93-R's power drain on Combo Ender individually, draining a lot of power.

If Brandished Ninjato is used by Nightwing, it can also reflect these many hits and gain power.

Damage on tag-in

It is manifested as the opponent being hit by 10 hits of gunfire (totaling 10%-20% of the user's damage stat) that staggers them. This "unblockable" damage on tag-in, for some odd reason, can be blocked and can actually generate up to about one bar of power for both the user and enemy (not in Online Battle and Survivor Mode, where characters gain less power when being hit) and can KO opponents if they are at a low enough health (but can never damage the next opponent). It seems that the user gets power for each hit done - if their opponent is already at critical health and they KO them with the first hit of the damage, they would only get a small amount of power.

The power generated is affected by power generation rate, which means power generation boost gears or characters can increase power gained per shot, and power dampening such as passives of Killer Frost/Prime and Solomon Grundy/Earth 2 will reduce the generated power.

The power generated by the tag-in damage often does not display correctly, showing the user at a lower level of power than reality. Even if the special bar does not look filled, you can still use that special when you actually already have that much power.

Batman/Gaslight can completely nullify its tag-in shots, as they are counted as tag-in attacks.

For certain characters, it may push them far back if they're blocking, therefore staying out of range of melee special attacks. If the opponent is using a special, they will take no damage but still gain power as if they are being hit. Black Adam/Prime and Black Adam/Regime's passive shields would also return damage against up to the first three hits, but does not flinch the Death Cart user, making it very good against them.

This damage is not considered a basic or special attack and is normally not affected by effects that target those. The damage cannot be increased by damage boosts (e.g. Batman/Prime's passive), although it is still reduced by general defence buffs (e.g. Martian Manhunter/Blackest Night's blue buff) and negated by Invulnerability. Nightwing with Brandished Ninjato can reflect its damage, which can KO the Death Cart user if at critical health. It cannot crit, and is not affected by the Cloak of Destiny or Nekron's Scythe's damage boosts.

TMDC tag in dot

The tag-in damage text convert to yellow and the tag-in shots apply DOT from The Ibistick

If a special is used while the damage is being dealt, some of the hits will be converted into yellow (special) damage. Special damage reduction (e.g. Green Lantern/Red Son) would then apply to those hits. Each hit will pop an orb from Black Adam/New 52's passive. This allows the tag-in damage hits to apply certain effects:

  • DOT from The Ibistick, LexCorp Helmet V2 and League of Assassins Adept Blade (the first tag in of the match for the Death Cart user can never apply this, however if you do not use a special on that first tag in, the second tag in will also fail to apply dot. The Death Cart will only apply dot on the tag in's after you use a special. However, if this combination is put on the starting character and they attack with basic attack or special attack before tagging out, their next tag-in CAN apply DOT from the Cart's shots, despite the fact that it's their first tag-in). This combination is extremely powerful; if the Death Cart applies the DoT 4 times, with both The Ibistick and the League of Assassins Adept Blade, any character can use their SP1 to deal 100% of enemy max health damage over time. However, Batgirl/Cassandra Cain is one notable possible Ibistick user who cannot apply this strategy (or the Scythe below), as her passive makes her tag-in an attack, and by the time she could attack normally, the Death Cart would have already finished firing.
  • Disable gear effect from Claw of Horus. Similar to The Ibistick's DOT, can be applied only in the second tag in and onwards, and on the starting character case above.
  • Gear shatter (disable gear) effect from Superman/Dawn of Justice. Since his passive has a chance to apply that effect only once per special usage, this does not directly increase the chance of activation.
  • On-special hit gear effects, such as Fourth World Godly Mace's power drain on SP2, on each hit.
  • Black Adam/Kahndaq's power drain on each hit of his specials.
  • The per-hit block breaking chances of Batman/Blackest Night (all attacks for Blackest Night teammates), Harley Quinn/Arkham (SP2 for Arkham teammates), Ares/Prime's SP2, and Batgirl/Arkham Knight (either special by herself).
  • Against an enemy with consumable anti-special effects, such as Superman/Injustice 2's special invulnerability or Aquaman/Flashpoint's water shield on tag-in, the Death Cart firing during a special will also be affected. If Harley Quinn has the Death Cart, the gear's damage will trigger the enemy effects even if she does not choose the bomb in her SP2, allowing her to both pop the shield and gain the other effects.
  • Using basic attacks with Nekron's Scythe at lower than 15% health will have the Death Cart's damage apply the life steal and power steal effect as well.

Strategy

The Master's Death Cart is one of the most powerful gear in the game and can help its user destroy an entire team alone with the right setups.

Due to the power generated by the tag-in damage, a common strategy is to pair this gear with the Tantu Totem. When fully maxed out, the Totem will grant one bar of power on tag-in. When fully maxed out, the Death Cart will always deal tag-in damage. Combining them allows a character to tag in and gain two bars of power. Since most SP2's can KO opponents, the Totem will refund the power to continue the carnage and the Death Cart will deal damage to the rest of the team. Also, when the said character is also geared with Ra's al Ghul's Scimitar or teamed with Batgirl/Prime, the result is a character tagging in at the start of the match with 3 bars of power, and upon activation of SP2, a bar of power is left, which can be helpful especially when the SP2 is countered or might not be enough to knock out the opponent. The best character to use this strategy is Ares/Prime, due to his powerful, unblockable Special 2.

Essentially, The Master's Death Cart is a double-edged sword: It gives you power and mitigates opponent blocking but also gives the enemy power. If you don't defeat the enemy fast enough, the opponent could nuke you with Specials and turn the tables of the battle against you. Also, the Master's Death Cart makes it harder to take advantage of stuns; if you stun an opponent then tag in a character equipped with this gear, the enemy will no longer be stunned and therefore has a chance to retaliate. Power dampening such as Killer Frost/Prime's passive can reduce power generated by this gear and Batman/Gaslight can negate its tag-in shots, so don't rely too much on this gear to gain power.

Characters with multi-hit combo enders can make use of this gear's area effect such as Deathstroke/Flashpoint and Jessica Cruz/Rebirth. Additionally, both of these 2 characters have powerful ranged specials as well, utilizing all of this gear effects. The tag-in attacks will give them power and help them chain their specials easier, while their specials and combo enders can deal area effect damage. Deadshot/Arkham Origins, The Arkham Knight/Arkham Knight and Lord Joker/Batman Ninja can further enchant their area effect specials thanks to The Master's Death Cart, wrecking the enemy team with a single use of special attack.

However, its most powerful ability is probably that its tag-in attacks can apply some effects from other gears while a special is being used such as The Ibistick's DOT or Claw of Horus' gear shatter. Combining it with The Ibistick or similar DOT gear allows the user to flood the enemy with powerful DOTs which deal damage based on health percentage, destroying even the toughest foes, especially bosses in Standard Battle and Survivor Mode enemies. In addition, Catwoman/Arkham Knight's DOT can't be rinsed by tagging out, and Scorpion/Mortal Kombat X's DOT can crit if 200% minigame is achieved, making them some of the most dangerous users of this strategy. Pairing it with Claw of Horus helps wielders shatter all 3 pieces of gear, leaving the enemies with no gear left to protect them, especially Astro-Harness. It's recommended to use this setup on the second or third characters so you can save a tag-out, unless the first character can use a special attack before they tag out (Batman/Arkham Knight, Batman/Arkham Origins, Batgirl/Prime, Ra's al Ghul's Scimitar users, etc.) then you can give this setup to that first character instead so they can apply those effects from the Cart on their first tag-in, saving much more time than second or third ones.

Fusing

Level Credits RedShard BlueShard GreenShard
+1 1,000 4 4 4
+2 2,000 6 6 6
+3 3,000 8 8 8
+4 4,000 10 10 10
+5 5,000 12 12 12
+6 6,000 14 14 14
+7 7,000 16 16 16
+8 8,000 18 18 18
+9 9,000 20 20 20
+10 10,000 24 24 24
Evolving and Subtotal
Credits RedShard BlueShard GreenShard PurpleShard
60,000 15 15 15 5
115,000 147 147 147 5
Level Credits RedShard BlueShard GreenShard
+1 5,000 4 4 4
+2 10,000 6 6 6
+3 15,000 8 8 8
+4 20,000 12 12 12
+5 25,000 20 20 20
+6 30,000 28 28 28
+7 35,000 36 36 36
+8 40,000 48 48 48
+9 45,000 60 60 60
+10 50,000 72 72 72
Total
Credits RedShard BlueShard GreenShard PurpleShard
390,000 441 441 441 5

Shattering

Evolution RedShard BlueShard GreenShard PurpleShard Bonus

Shards

RedShard BlueShard GreenShard
Unevolved 20 20 20 1 --> ? ? ?
Evolved 24 24 24 1 --> ? ? ?
Maxed 24 24 24 1 --> 36-71 36-70 36-70

Ignoring the power credit cost and assuming minimum output (24 red, 24 blue, 24 green), evolving it breaks even after 7 gear pieces shattered.

Ignoring the power credit cost and assuming minimum output (60 red, 60 blue, 60 green), maxing it breaks even after 5 gear pieces shattered (over the base evolved form).


Trivia

  • Just like Ra's al Ghul's Scimitar, one of its effects cannot be upgraded any further. However, the Scimitar's bar of power is an evolved effect, while The Master's Arms already has the area effect on combo ender, which cannot be upgraded at all.
  • There appears to be a rare glitch when Reverse Flash using this gear tags in, the game may become stuck; he does not attack, but also takes no damage from basic attacks and you cannot use your own specials or tag out, making it impossible to finish the match without outright quitting.
  • It is possible for The Master's Death Cart's tag-in damage to KO the opponent while you are using a Super Move against them. If that is the last opponent, you will be interrupted mid-Super Move and taken to the match won screen. This Super Move will still count towards Phantom Zone Objectives.
  • If some conditions are met, its tag-in shot can trigger Tantu Totem's power refund when knock out a character, although no special is used. It's probably a glitch.
  • There is a glitch when tagging in with it with a higher amount of power (at least 2 bars) where Death Cart's power is not properly displayed; you will be visually "stuck" at a lower power level (e.g. 2.5 bars), unable to gain more power or to use a super move despite that you actually have 3 bars (if you use a special, this will fix the problem). This can occur below 2 bars if you don't have the super move unlocked.
Gear (evolved)
4→5 star

5-U-93-R Pill (Overpowered 5-U-93-R) Alien Artifact (Mother Box) Ancient Katana (Soultaker Sword) Astro Force (Astro-Harness) Black Diamond (Heart of Darkness) Black Power Battery (Nekron's Scythe) Cloak (Cloak of Destiny) Gingo Fruit (Gingold Soda) Gloves of Azrael (Gauntlets of Azrael) Mysterious Artifact (The Ibistick) Nightwing's Ninjato (Brandished Ninjato) Ra's Al Ghul's Dagger (Ra's Al Ghul's Scimitar) Riddler's Cane (Riddler's Staff) Scarecrow's Mask (Scarecrow's Ventilator Mask) Sengoku Helmet (Batman Ninja Helmet) The Batmobile (Militarized Batmobile) The Master's Arms (The Master's Death Cart) Time Capsule (Quake Engine) Totem (Tantu Totem) War Gauntlet (Claw of Horus)
Fourth World Set
Fourth World Chest Plate (Fourth World Godly Chest Plate) Fourth World Helmet (Fourth World Godly Helmet) Fourth World Mace (Fourth World Godly Mace)
League of Assassins Set
League of Assassins Initiate Blade (League of Assassins Adept Blade) League of Assassins Hood (League of Assassins Adept Hood) League of Assassins Throwing Knives (League of Assassins Adept Knives)
LexCorp Set
LexCorp Chest Armour V1 (LexCorp Chest Armor V2) LexCorp Gauntlets V1 (LexCorp Gauntlets V2) LexCorp Helmet V1 (LexCorp Helmet V2)
Companion Cards
Diablo Companion Card (Diablo Companion Card EVOLVED) Enchantress Companion Card (Enchantress Companion Card EVOLVED) Killer Croc Companion Card (Killer Croc Companion Card EVOLVED)

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