|Gold||1100/1400||395,000||Challenge Mode, Dawn of Justice Wonder Woman Pack, Dawn of Justice Premium Pack, Wonder Woman 75th Anniversary Booster Pack, The Dawn of Justice Triple Pack|
|Sword of Athena: Wonder Woman's SPECIAL ATTACKS trigger TEAM HEALTH GAIN, which provides 50% of the SPECIAL ATTACK's damage in healing.|
Dawn of Justice Wonder Woman is a sturdy character whose each special attack heals her team by half the of the damage dealt. It is wise to utilize her during the later parts of the battle and use her specials to heal a substantial amount of health and keep the battle going.
|Basic combo||Damage pattern (% of damage stat)||Total|
|Light (Combo Ender)||2% - 2% - 2% - (3% - 3% - 3%)||15%|
|Heavy||4% - 4% - 4%||12%|
While not explicitly stated, her passive is a form of Life Drain and will not heal when damaging the Astro-Harness's Power Shield, or Killer Croc/Arkham's Armor. Despite this, it seems to be able to bypass Batman/Batman Ninja's Life Drain immunity.
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Wonder Woman. Having a card that "counters" Wonder Woman does not mean it is always a good choice.
- Characters or Gear that focus on power generation.
- Despite not being explicitly apparent, if one is to apply a DoT to an opponent (i.e Scorpion/Mortal Kombat X) and then activate Wonder Woman's Special 2, the DoT damage will also be life drained during the Special 2's duration making any high DoT card an asset.
- Wonder Woman/New 52: Her passive gives Justice League teammates lots of power when she uses her special attacks, allowing constant healing and power gain cycle between the two of them.
- Wonder Woman/600 & Harley Quinn/Animated: They both increase Power generation and Damage, which will allow Wonder Woman to use her specials more often and heal her teammates by a larger amount.
- Green Lantern/Regime: Same as above, although to a slightly lesser extent as he does not boost damage and is a silver tier character.
- LexCorp Set: The set makes her gain power instead of losing it when fighting against characters with power drain abilities. LexCorp Chest Armor V2 also makes her SP2 life drain, which stacks with her passive.
- Gauntlets of Azrael and Overpowered 5-U-93-R Pill: Equipped with these Gears, Wonder Woman/Dawn of Justice can be a reliable team healer - both through her 3-hit Combo-Ender and her Specials.
- Batman/Batman Ninja: Wonder Woman’s passive is technically not Life Drain; she and her team would still heal from her damage dealt albeit lesser due to Batman’s damage mitigation.
- Killer Frost: Killer Frost/Regime's passive greatly reduces Wonder Woman's healing effectiveness, while Killer Frost/Prime reduces her power generation, severely weakening the use of Wonder Woman's passive.
- Killer Croc/Arkham: If he has enough armor built up, Wonder Woman's life drain may damage the armor, but will receive no healing from it.
- Batman/Flashpoint: Batman's passive disables all healing after using his specials, rendering Wonder Woman's passive temporarily useless.
Here are Wonder Woman's abilities.
|Shield Toss||First Special||Wonder Woman performs multiple strikes then uses her shield as a projectile, taking her opponent unawares.||Rapid Swipe|
|Fires of Hephaestus||Second Special||Wonder Woman calls on the power of the Gods to bring justice to her opponent. BURNING: DAMAGE-OVER-TIME for 6 secs.||Quick Tap, Rapid Tap|
|Justice Javelin||Super Move||Wonder Woman calls in allies to help annihilate her opposition. UNBLOCKABLE.||Tap|
Dawn of Justice Wonder Woman's Shield Toss hits 3 times instead of 1, and the first two hits are melee while the last resembles the regular Shield Toss, making it impossible to combo after her heavy basic attacks, unlike other versions of Wonder Woman.
Although her SP2, "Fires of Hephaestus", can be chained from her heavy basic combo, only the 1st hit can hit the opponent, negating the 2nd part of the special.
The second part of Fires of Hephaestus will also be negated if the first part is blocked or knocks out an opponent.
Despite the description, Fires of Hephaestus burns for 8 seconds. The total damage is roughly equal to 122% of her damage stat (prior to upgrades; as opposed to 120% norm), but without the burn it only amounts to 82%, which is the only part that applies her passive.
Support Cards and GearEdit
Here are Wonder Woman's support cards and gear.
|Daughter of Zeus||Health||10% HEALTH BOOST.||6,000|
|Strength of Demeter||Damage||10% DAMAGE BOOST.||8,000|
|Amazonian Origin||Energy||10% ENERGY REGENERATION.||10,000|
|Sword & Shield (Amazonian Sword & Shield)||Gear||
12% - 22% MAX HEALTH increase
[Wonder Woman] 15% - 25% chance to REFLECT SPECIAL 2 while blocking
[EVOLVED] 15% - 25% STUN chance on Special 1
|25,000 - 1,000,000 (upgrading)|
|Wonder Woman's Lariat (Wonder Woman's Lasso of Truth )||Gear||
10% - 20% DAMAGE BOOST to special 2
[Wonder Woman] 15% - 35% POWERDRAIN chance on Tag-In
[Evolved] 100% HEAL SELF 8% - 18% on special 2
|25,000 - 1,000,000 (upgrading)|
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.
- Her artifacts are: Shield, Sword, Boots, Tiara, and Gauntlets.
- Dawn of Justice Wonder Woman was first seen on a WB Games forum admin's giphy account after Batman/Dawn of Justice's official preview, before being officially revealed in her own preview.
- Although in the preview clip, it shows her health stats as 1500, but in game, it turns out to be 1400 instead; making her to be another character that has their stats changed from the previews, which is the same as Batman/Dawn of Justice when his base damage stats was changed (1400 changed to 1300 instead).
- She, along with Batman/Dawn of Justice and Superman/Dawn of Justice, are based off of the depiction of the characters in Batman v Superman: Dawn of Justice.
- Her combo-ender show her crossing her arms, creating a glowing shockwave and damaging the opponent, similar to her ability in Batman v Superman: Dawn of Justice, as seen here.
- Dawn of Justice Wonder Woman is the first Wonder Woman character to use her Lasso of Truth in her special 2, and she is the first to have it glow during her Super Move.
- Unlike all the other versions of Wonder Woman, her Special 1 hits 3 times instead of 1. The first two hits are visually similar to Wonder Woman/Red Son's Special 2. Additionally, she's the only version of Wonder Woman to not have a figure design on her shield.
- She will not heal her teammates when she uses her Supermove.
- She has the same base stats as Darkseid/Apokolips.
- All challenge characters released during the 2.8 update cannot be promoted with Power Credits. Thus, the highest Promotion they can have is Elite III (completing challenge 3 times total and buying an Early Access Pack).
- During her challenge repeat from June 24th to July 1st of 2016, the Justice League Pack was brought back to the store, as one the her requirements was Aquaman. Additionally, if you obtain the first copy of her through her repeat challenge (or, if you missed her challenge before, and completed her challenge in the repeat this time), you can now promote her with Power Credits!