Rarity Base Stats Price Unlock
Gold 1,300/1,200 370,000 Challenge Mode, Challenge Booster Pack, Apokolips Darkseid Challenge Pack, Red Lantern Challenge Pack
Passive Justice League Fury: When Wonder Woman activates a Special Attack or Supermove, Justice League teammates receive power: Superman, Batman, The Flash, Green Lantern, Aquaman, Martian Manhunter, Cyborg, Wonder Woman.

Justice League Wonder Woman is the last character to be released in the 2.6 update. A team player and an immense powerhouse in her own right (tied third highest damage in the entire game, and tied ninth highest total base stats), her impact is undeniable. Being able to both be on the offense with her high base stats, along with a beneficial passive to helps out her Justice League teammates as well, she's the one you'd want to have in your arsenal.


Basic attacksEdit

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%

While her light basic combo-ender looks slightly different, her basic combos are essentially identical to the typical Wonder Woman combos, making them typical and somewhat underwhelming.


Like all prior versions of Wonder Woman, her Shield Toss can be used immediately after a heavy combo to prevent it from being blocked.

Previously, Goddess' Blessing had an extremely fast starting animation (it may have been the fastest starting special in the entire game), making it hard to block and quite deadly in light of her extremely high damage and the fact that part of it doesn't require tapping/swiping (so it is easier to hit close to maximum damage). Additionally, because of the very short time it took between initiating a special and for the first hit to land, it was possible for it to hit unblocked right after a heavy basic combo, despite that it throws her opponent back and is melee, as it was so fast it could hit them before they are knocked out of her reach.

However, a later update noticeably increased the delay of the special and this is no longer possible.


Each time she uses her specials or super, her Justice League teammates gain power. Shield Toss grants 0.5 bars, Goddess' Blessing grants 1 bar, and Justice Javelin grants 1.5 bars.

It appears that all versions of the character(s) that are mentioned in her passive will benefit from her passive, with the exception of The Flash, all versions of which seem to not work with it, not just Reverse Flash.

The best way to utilize her passive is combining her with power generation, so she can constantly spam her specials and helping her teammates to gain more power as well. This could be a good strategy if combined with the Ra's Al Ghul's Scimitar (1 bar of starting power).


Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Wonder Woman. Having a card that "counters" Wonder Woman does not mean it is always a good choice.

Good withEdit

  • Other Justice League characters as mentioned in her passive.
  • Green Lantern/Regime: He increases power generation by 25%, helping Wonder Woman/Justice League to activate her passive easier.
  • Gears that increase power generation.
  • Batgirl/Prime, Ra's Al Ghul's Scimitar: Both allow Wonder Woman to start with one bar of power.

Good againstEdit

  • Killer Frost/Prime: Wonder Woman's passive is not affected by Killer Frost's power dampening.

Countered byEdit


Here are Wonder Woman's abilities.

Ability Classification Description Usage
Shield Toss First Special Wonder Woman uses her shield as a projectile, catching her opponent unaware. Rapid Swipe
Goddess' Blessing Second Special A swift series of strikes. Rapid Tap, Rapid Swipe
Justice Javelin Super Move Wonder Woman calls in allies to help annihilate her opposition. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Wonder Woman's support cards and gear.

Card Classification Description Cost
Daughter of Zeus Health 10% HEALTH BOOST. 6,000
Strength of Demeter Damage 10% DAMAGE BOOST. 8,000
Amazonian Origin Energy 10% ENERGY REGENERATION. 10,000
Sword and Shield (Amazonian Sword and Shield) Gear

BLOCKING stops X% more damage

[Wonder Woman] X% chance to REFLECT Special 2 when blocking

[EVOLVED] X% chance to STUN on Special 1

25,000 - 1,000,000 (upgrading)
Wonder Woman's Lariat (Wonder Woman's Lasso of TruthGear
  • X% DAMAGE BOOST to special 2
  • [Wonder Woman] X% POWERDRAIN chance on Tag-In
  • [Evolved] 100% HEAL SELF X% on special 2
25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 11,050 17,496
Elite I 15,275 25,464
Elite II 20,358 34,992
Elite III 30,537 52,488
Elite IV 35,627 62,986
Elite V 40,716 69,984
Elite VI 45,805 78,732
Elite VII 50,895 87,480
Elite VIII 55,985 96,228


  • Her design is based on her appearance in the New 52 Justice League series, along with Darkseid/Apokolips.
  • She is the only version of Wonder Woman to unambiguously hover, as seen during her special 2, despite the fact that she is able to fly.
  • Her artifacts are: Lasso of Truth, Shield, Tiara, Armored Skirt, and Sword.
  • She has the same base stats as Batman/Dawn of Justice.
  • She's the only version of Wonder Woman to have a higher Damage stat than Health stat.
Preceded by Title Succeeded by
Lobo/Bounty Hunter Highest base Damage Aquaman/Injustice 2

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