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Zatanna
Rarity Base Stats Price Unlock
Gold 900/1150 231,000 Challenge Mode, Challenge Booster Pack, Sorcery Pack, Apokolips Darkseid Challenge Pack, Red Lantern Challenge Pack
Passive Deck of Fate: Zatanna can pick a card (using 2nd special) to gain 50% of health, damage over time, damage boost, power drain, or like all magic, it can BACKFIRE.

Zatanna is an unorthodox character that can provide a bunch of fulfilling assets to her, granting her the ability to be in many roles. She can give herself a damage boost, power drain, deal damage over time, or heal her for half her maximum health. But, like all magic, it can backfire. Practice can help, but there is always some luck involved. Pick a card, any card!

She can be unlocked through her Challenge Mode. Otherwise, she can be randomly obtained from the Challenge Booster Pack, the Updated Challenge Booster Packs, or as a guaranteed pull from the Sorcery Pack. However, obtaining her from a pack will not unlock her for direct promotions.

StrategyEdit

Deck of fate zatanna
Deck of fate ww
Deck of fate batman
Deck of fate joker
Deck of fate deathstroke

There are five cards in her special 2; they are always in this order, but the starting card is random:

  • Zatanna - Pale blue - Magician: Self heal 50% of maximum health.
  • Wonder Woman - Red - Justice: 50% damage boost. Lost on tag out. Stacks up to 3 times for 250% total damage, and stacks with Harley Quinn's boosts.
  • Batman - Blue - Hermit: Power Drain. This will drain the next opponent if the main damage knocks out the target. This power drain is very powerful and will fully drain power even when blocked.
  • Joker - Green - Fool: Self-stun. This can be negated by block.
  • Deathstroke - Yellow - Death: Damage over time. This is not a bleed, and while it is doubled by Catwoman/Batman Returns, it deals very low damage.

13 cards will appear in one use of special 2. For example, a possible sequence is: Batman - Joker - Deathstroke - Zatanna - Wonder Woman - Batman - Joker - Deathstroke - Zatanna - Wonder Woman - Batman - Joker - Deathstroke.

The effect is applied after the normal damage of the special 2 is dealt, and can be applied to the next opponent if the main damage knocks out the current opponent. Despite her special 2 displaying a minimum and maximum damage, it does not offer any regular tapping/swipping and will always do the stated minimum damage.

The cards rotate quickly, much more so than Harley Quinn's special 2. This makes it quite difficult to land on a specifically desired card.

The self-stun deals 2 damage to Zatanna, and this can knock herself out if she is already at that level of health (due to damage over time effects or Joker's passive).

While her base stats are not bad and as a female character (i.e. can benefit from Wonder Woman/600's damage and power generation boost), her s2 can only deal minimum damage and overall she is significantly outclassed by almost any female card released around the same time or later (prime examples being Batgirl/Cassandra Cain, Raven/Prime, Killer Frost/Prime, and with the 2.6 update, Wonder Woman/Justice League and Harley Quinn/Arkham Knight).

AbilitiesEdit

Here are Zatanna's abilities.

Ability Classification Description Usage
Fire Kiss First Special Zatanna burns any opponent close enough to feel the heat from a flaming kiss. BURNS OPPONENT. Rapid tap
Tarot Cards Second Special Zatanna summons unpredictable magic energies. Tap
Avrah KaDabra Super Move Zatanna summons her most powerful magic, teleporting to a magical realm where strength is unmatched. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Zatanna's support cards and gear.

Card Classification Description Cost
Zatara Health 10% HEALTH BOOST. 6,000
Timonthy Hunter Damage 10% DAMAGE BOOST. 8,000
Mind Wipe Energy 10% ENERGY REGENERATION. 10,000
Magic Wand (Arcane Wand) Gear

X% POWER GENERATION INCREASE.

[Zatanna] AREA EFFECT: X% DAMAGE on SPECIAL 1

[EVOLVED] X% chance to CRIT on SPECIAL 1

25,000 - 1,000,000 (upgrading)

StatsEdit

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

Tier Damage Health
Normal 7,615 16,767
Elite I 10,575 24,403
Elite II 14,094 33,482
Elite III 21,150 50,301
Elite IV 24,663 60,318
Elite V 28,188 67,068
Elite VI 31,711 75,452
Elite VII 35,235 83,835

TriviaEdit

  • ZatannaWithHat
    Interestingly enough, her in-fight portrait shows her wearing her hat, and her character's card shows her holding it in her right hand and her model-viewer shows her holding her wand in her left hand. However, she does not have either in the actual fight, other than briefly using her wand at the beginning of her super move.
  • Zatanna is the first character in the game where her passive can affect her negatively, the second being Red Lantern Hal Jordan.
  • Despite having almost zero impact on the game's meta herself, Zatanna's challenge is sandwiched between Deathstroke/Arkham Origins and Bane/Luchador before, and Raven/Prime and Green Lantern/Red Son after, and all four cards have very powerful passives that would greatly shape the game for a long time.
  • She was the last character from the console version to be released on mobile.
  • She is the only character to have an "Attack Boost" as all other similar effects are described as "Damage Boosts".

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