|Gold||800/1,200||220,000||Available in store, Man of Steel Pack|
|Kryptonian Battle Armor: General Zod takes 20% LESS DAMAGE from Special and Super attacks.|
|Basic combo||Damage pattern (% of damage stat)||Total (including Combo Ender)|
|Light (Combo Ender)||2% - 2% - 2% - (3%)||9%|
|Heavy||4% - 4% - 4%||12%|
General Zod Man of Steel he can take a lot of punishment. His passive allows him to shrug off special attacks and then he can retaliate with his own quickly. The nullifier to specials is increased further more when he blocks. Equipping some blocking gear makes Man of Steel Zod the tank of any fight, especially gears such as the Blue Ring can heal back his health, if he lost any.
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Zod. Having a card that "counters" Zod does not mean it is always a good choice.
Here are Zod's abilities.
Support Cards and GearEdit
Here are Zod's support cards and gear.
|Non||Health||10% HEALTH BOOST.||5,000|
|Ursa||Damage||10% DAMAGE BOOST.||10,000|
|Lor-Zod||Energy||10% ENERGY REGENERATION.||15,000|
|Kryptonian Pistol (Kryptonian Rifle)||Gear||
X% DAMAGE BOOST to Special 1
[Zod] AREA EFFECT: Opponents take X% DAMAGE from Special 1
[EVOLVED] X% CRIT CHANCE on SPECIAL 2
|25,000 - 1,000,000 (upgrading)|
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.